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author | Nicky <nicky.dasmijn@posteo.nl> | 2022-06-05 14:27:28 +0200 |
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committer | Nicky <nicky.dasmijn@posteo.nl> | 2022-06-05 14:27:28 +0200 |
commit | 95d5938eefa26f4814154219315db50aa511fc4f (patch) | |
tree | f4b964ee1723645d6a43668cb59b988d56523ac9 /indra/newview/lldrawpoolsky.cpp | |
parent | 6b0427dbc2e88271f7704a6c65f2bc2ea11a5928 (diff) | |
parent | 027dbc2ccfe3a94db10fc1f85f7c0ee58c4eed4f (diff) |
Merge remote-tracking branch 'origin/DRTVWR-543-maint_cmake' into DRTVWR-543-maint_cmake
Diffstat (limited to 'indra/newview/lldrawpoolsky.cpp')
-rw-r--r-- | indra/newview/lldrawpoolsky.cpp | 18 |
1 files changed, 2 insertions, 16 deletions
diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index b6f55e800a..3a1efec91b 100644 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -76,22 +76,8 @@ void LLDrawPoolSky::render(S32 pass) } - if (LLGLSLShader::sNoFixedFunction) - { //just use the UI shader (generic single texture no lighting) - gOneTextureNoColorProgram.bind(); - } - else - { - // don't use shaders! - if (gGLManager.mHasShaderObjects) - { - // Ironically, we must support shader objects to be - // able to use this call. - LLGLSLShader::bindNoShader(); - } - mShader = NULL; - } - + //just use the UI shader (generic single texture no lighting) + gOneTextureNoColorProgram.bind(); LLGLSPipelineDepthTestSkyBox gls_skybox(true, false); |