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author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2022-05-26 03:07:14 +0300 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2022-05-26 03:07:14 +0300 |
commit | 58a500bee8dc06acb35acb5c2e5c65d2df99a0d8 (patch) | |
tree | 9ce445b7171e208842baaa0da5a76a57516b33d5 /indra/newview/lldrawpoolsky.cpp | |
parent | 2242f089e4da03b361255a8a5175c788a99cbf8e (diff) | |
parent | cdbd06e8ed6e3f4285a61f5c0b607a65dfdf8dfd (diff) |
Merge branch 'master' into DRTVWR-561-maint-O
Diffstat (limited to 'indra/newview/lldrawpoolsky.cpp')
-rw-r--r-- | indra/newview/lldrawpoolsky.cpp | 18 |
1 files changed, 2 insertions, 16 deletions
diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index b6f55e800a..3a1efec91b 100644 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -76,22 +76,8 @@ void LLDrawPoolSky::render(S32 pass) } - if (LLGLSLShader::sNoFixedFunction) - { //just use the UI shader (generic single texture no lighting) - gOneTextureNoColorProgram.bind(); - } - else - { - // don't use shaders! - if (gGLManager.mHasShaderObjects) - { - // Ironically, we must support shader objects to be - // able to use this call. - LLGLSLShader::bindNoShader(); - } - mShader = NULL; - } - + //just use the UI shader (generic single texture no lighting) + gOneTextureNoColorProgram.bind(); LLGLSPipelineDepthTestSkyBox gls_skybox(true, false); |