diff options
author | Dave Parks <none@none> | 2010-06-08 23:13:05 -0500 |
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committer | Dave Parks <none@none> | 2010-06-08 23:13:05 -0500 |
commit | c2da9f5d2cc86af0af34199c53e872fbff22637b (patch) | |
tree | 326f7e77cf619eb81c5838791b2e4f0a60a032d4 /indra/newview/lldrawpoolsimple.cpp | |
parent | 2cfc9f57bb22ab732cdc55b5e48ff9a05040d05a (diff) | |
parent | 22102e41cbf4ce9e1c0d069f111849466e297520 (diff) |
Merge with viewer-experimental
Diffstat (limited to 'indra/newview/lldrawpoolsimple.cpp')
-rw-r--r-- | indra/newview/lldrawpoolsimple.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index ca7a1b47c2..91191287cd 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -55,6 +55,10 @@ void LLDrawPoolGlow::render(S32 pass) LLFastTimer t(FTM_RENDER_GLOW); LLGLEnable blend(GL_BLEND); LLGLDisable test(GL_ALPHA_TEST); + gGL.flush(); + /// Get rid of z-fighting with non-glow pass. + LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL); + glPolygonOffset(-1.0f, -1.0f); gGL.setSceneBlendType(LLRender::BT_ADD); U32 shader_level = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); @@ -147,7 +151,8 @@ void LLDrawPoolSimple::render(S32 pass) renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask()); if (LLPipeline::sRenderDeferred) - { + { //if deferred rendering is enabled, bump faces aren't reigstered as simple + //render bump faces here as simple so bump faces will appear under water renderTexture(LLRenderPass::PASS_BUMP, getVertexDataMask()); } } |