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| author | Dave Parks <davep@lindenlab.com> | 2010-08-13 19:36:16 -0500 |
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2010-08-13 19:36:16 -0500 |
| commit | bd0b3a2ddeafaf0d1669ede7ab5aee22d8da9af7 (patch) | |
| tree | f2f67d130ff4422693ca27d3b3d3c632561afe6d /indra/newview/lldrawpoolsimple.cpp | |
| parent | 671609239f63bc6dc293a0580e6f1b8e48239b26 (diff) | |
| parent | 9d5a3d7a2d830c07dd6b79534fdbe7c782b30afe (diff) | |
merge
Diffstat (limited to 'indra/newview/lldrawpoolsimple.cpp')
| -rw-r--r-- | indra/newview/lldrawpoolsimple.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 91191287cd..30d1ffc783 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -149,12 +149,6 @@ void LLDrawPoolSimple::render(S32 pass) LLFastTimer t(FTM_RENDER_SIMPLE); gPipeline.enableLightsDynamic(); renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask()); - - if (LLPipeline::sRenderDeferred) - { //if deferred rendering is enabled, bump faces aren't reigstered as simple - //render bump faces here as simple so bump faces will appear under water - renderTexture(LLRenderPass::PASS_BUMP, getVertexDataMask()); - } } } |
