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authorMark Palange (Mani) <palange@lindenlab.com>2010-08-26 17:09:10 -0700
committerMark Palange (Mani) <palange@lindenlab.com>2010-08-26 17:09:10 -0700
commit66500c7ad5d799eb56f8f56924a00744f4a90e3d (patch)
treefcd42e2c1853cdd897128d79b5b18eebbe32a32a /indra/newview/lldrawpoolsimple.cpp
parent225dd434cfeb6a67c5878b41538dafe2a7f4a284 (diff)
parent1a8d917a6d0d2393a0f0248d0072dd7cfd487609 (diff)
merge
Diffstat (limited to 'indra/newview/lldrawpoolsimple.cpp')
-rw-r--r--indra/newview/lldrawpoolsimple.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index 2c1430b834..2e83167851 100644
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -49,6 +49,10 @@ void LLDrawPoolGlow::render(S32 pass)
LLFastTimer t(FTM_RENDER_GLOW);
LLGLEnable blend(GL_BLEND);
LLGLDisable test(GL_ALPHA_TEST);
+ gGL.flush();
+ /// Get rid of z-fighting with non-glow pass.
+ LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
+ glPolygonOffset(-1.0f, -1.0f);
gGL.setSceneBlendType(LLRender::BT_ADD);
U32 shader_level = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
@@ -141,7 +145,8 @@ void LLDrawPoolSimple::render(S32 pass)
renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask());
if (LLPipeline::sRenderDeferred)
- {
+ { //if deferred rendering is enabled, bump faces aren't registered as simple
+ //render bump faces here as simple so bump faces will appear under water
renderTexture(LLRenderPass::PASS_BUMP, getVertexDataMask());
}
}