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authorAndrey Lihatskiy <alihatskiy@productengine.com>2022-05-27 02:51:33 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2022-05-27 02:51:33 +0300
commit3da7a50b71d4ef5919c2d4d5b9547b3ef0abab7d (patch)
treec51119f79b734a7d503bb3adeac1759b819c8f92 /indra/newview/lldrawpoolsimple.cpp
parent3c215ee885f846f4ab4923c03b51f1b2203394af (diff)
parentcdbd06e8ed6e3f4285a61f5c0b607a65dfdf8dfd (diff)
Merge branch 'master' into DRTVWR-543-maint
# Conflicts: # autobuild.xml # indra/cmake/LLCommon.cmake # indra/llcommon/CMakeLists.txt # indra/llrender/llgl.cpp # indra/newview/llappviewer.cpp # indra/newview/llface.cpp # indra/newview/llflexibleobject.cpp # indra/newview/llvovolume.cpp
Diffstat (limited to 'indra/newview/lldrawpoolsimple.cpp')
-rw-r--r--indra/newview/lldrawpoolsimple.cpp771
1 files changed, 242 insertions, 529 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index f211cf6e27..e324a663f4 100644
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -38,71 +38,54 @@
#include "llrender.h"
static LLGLSLShader* simple_shader = NULL;
-static LLGLSLShader* fullbright_shader = NULL;
static LLTrace::BlockTimerStatHandle FTM_RENDER_SIMPLE_DEFERRED("Deferred Simple");
static LLTrace::BlockTimerStatHandle FTM_RENDER_GRASS_DEFERRED("Deferred Grass");
-void LLDrawPoolGlow::beginPostDeferredPass(S32 pass)
+
+static void setup_simple_shader(LLGLSLShader* shader)
{
- gDeferredEmissiveProgram.bind();
- gDeferredEmissiveProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ shader->bind();
+
if (LLPipeline::sRenderingHUDs)
- {
- gDeferredEmissiveProgram.uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- gDeferredEmissiveProgram.uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
+ {
+ shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
}
-static LLTrace::BlockTimerStatHandle FTM_RENDER_GLOW_PUSH("Glow Push");
-
-void LLDrawPoolGlow::renderPostDeferred(S32 pass)
+static void setup_glow_shader(LLGLSLShader* shader)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW);
- LLGLEnable blend(GL_BLEND);
- LLGLDisable test(GL_ALPHA_TEST);
- gGL.flush();
- /// Get rid of z-fighting with non-glow pass.
- LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
- glPolygonOffset(-1.0f, -1.0f);
- gGL.setSceneBlendType(LLRender::BT_ADD);
-
- LLGLDepthTest depth(GL_TRUE, GL_FALSE);
- gGL.setColorMask(false, true);
-
- {
- LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW_PUSH);
- pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- }
-
- gGL.setColorMask(true, false);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ setup_simple_shader(shader);
+ if (LLPipeline::sRenderDeferred && !LLPipeline::sRenderingHUDs)
+ {
+ shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ }
+ else
+ {
+ shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f);
+ }
}
-void LLDrawPoolGlow::endPostDeferredPass(S32 pass)
+static void setup_fullbright_shader(LLGLSLShader* shader)
{
- gDeferredEmissiveProgram.unbind();
- LLRenderPass::endRenderPass(pass);
+ setup_glow_shader(shader);
+ shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 1.f);
}
-S32 LLDrawPoolGlow::getNumPasses()
+
+void LLDrawPoolGlow::renderPostDeferred(S32 pass)
{
- if (LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0)
- {
- return 1;
- }
- else
- {
- return 0;
- }
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW);
+ render(&gDeferredEmissiveProgram);
}
-void LLDrawPoolGlow::render(S32 pass)
+void LLDrawPoolGlow::render(LLGLSLShader* shader)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW);
LLGLEnable blend(GL_BLEND);
LLGLDisable test(GL_ALPHA_TEST);
gGL.flush();
@@ -111,51 +94,33 @@ void LLDrawPoolGlow::render(S32 pass)
glPolygonOffset(-1.0f, -1.0f);
gGL.setSceneBlendType(LLRender::BT_ADD);
- U32 shader_level = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
-
- //should never get here without basic shaders enabled
- llassert(shader_level > 0);
-
- LLGLSLShader* shader = LLPipeline::sUnderWaterRender ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram;
- shader->bind();
- if (LLPipeline::sRenderDeferred)
- {
- shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
- }
- else
- {
- shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f);
- }
-
- if (LLPipeline::sRenderingHUDs)
- {
- shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
-
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
gGL.setColorMask(false, true);
- pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
-
- gGL.setColorMask(true, false);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
-
- if (shader_level > 0 && fullbright_shader)
- {
- shader->unbind();
- }
+ //first pass -- static objects
+ setup_glow_shader(shader);
+ pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+
+ // second pass -- rigged objects
+ shader = shader->mRiggedVariant;
+ setup_glow_shader(shader);
+ pushRiggedBatches(LLRenderPass::PASS_GLOW_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+
+ gGL.setColorMask(true, false);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
-void LLDrawPoolGlow::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures)
+S32 LLDrawPoolGlow::getNumPasses()
{
- //gGL.diffuseColor4ubv(params.mGlowColor.mV);
- LLRenderPass::pushBatch(params, mask, texture, batch_textures);
+ return 1;
}
+void LLDrawPoolGlow::render(S32 pass)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ LLGLSLShader* shader = LLPipeline::sUnderWaterRender ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram;
+ render(shader);
+}
LLDrawPoolSimple::LLDrawPoolSimple() :
LLRenderPass(POOL_SIMPLE)
@@ -167,100 +132,73 @@ void LLDrawPoolSimple::prerender()
mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
}
-void LLDrawPoolSimple::beginRenderPass(S32 pass)
-{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE);
-
- if (LLPipeline::sImpostorRender)
- {
- simple_shader = &gObjectSimpleImpostorProgram;
- }
- else if (LLPipeline::sUnderWaterRender)
- {
- simple_shader = &gObjectSimpleWaterProgram;
- }
- else
- {
- simple_shader = &gObjectSimpleProgram;
- }
-
- if (mShaderLevel > 0)
- {
- simple_shader->bind();
-
- if (LLPipeline::sRenderingHUDs)
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
- }
- else
- {
- // don't use shaders!
- if (gGLManager.mHasShaderObjects)
- {
- LLGLSLShader::bindNoShader();
- }
- }
-}
-
-void LLDrawPoolSimple::endRenderPass(S32 pass)
+S32 LLDrawPoolSimple::getNumPasses()
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE);
- stop_glerror();
- LLRenderPass::endRenderPass(pass);
- stop_glerror();
- if (mShaderLevel > 0)
- {
- simple_shader->unbind();
- }
+ return 1;
}
void LLDrawPoolSimple::render(S32 pass)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE);
+
LLGLDisable blend(GL_BLEND);
+ LLGLSLShader* shader = nullptr;
+ if (LLPipeline::sImpostorRender)
+ {
+ shader = &gObjectSimpleImpostorProgram;
+ }
+ else if (LLPipeline::sUnderWaterRender)
+ {
+ shader = &gObjectSimpleWaterProgram;
+ }
+ else
+ {
+ shader = &gObjectSimpleProgram;
+ }
+
{ //render simple
- LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE);
+
gPipeline.enableLightsDynamic();
- if (mShaderLevel > 0)
- {
- U32 mask = getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX;
-
- pushBatches(LLRenderPass::PASS_SIMPLE, mask, TRUE, TRUE);
-
- if (LLPipeline::sRenderDeferred)
- { //if deferred rendering is enabled, bump faces aren't registered as simple
- //render bump faces here as simple so bump faces will appear under water
- pushBatches(LLRenderPass::PASS_BUMP, mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_MATERIAL, mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_SPECMAP, mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_NORMMAP, mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_NORMSPEC, mask, TRUE, TRUE);
- }
- }
- else
- {
- LLGLDisable alpha_test(GL_ALPHA_TEST);
- renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask());
- }
-
+ U32 mask = getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX;
+
+ // first pass -- static objects
+ {
+ setup_simple_shader(shader);
+ pushBatches(LLRenderPass::PASS_SIMPLE, mask, TRUE, TRUE);
+
+ if (LLPipeline::sRenderDeferred)
+ { //if deferred rendering is enabled, bump faces aren't registered as simple
+ //render bump faces here as simple so bump faces will appear under water
+ pushBatches(LLRenderPass::PASS_BUMP, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_MATERIAL, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_SPECMAP, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_NORMMAP, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_NORMSPEC, mask, TRUE, TRUE);
+ }
+ }
+
+ //second pass, rigged
+ {
+ shader = shader->mRiggedVariant;
+ setup_simple_shader(shader);
+ pushRiggedBatches(LLRenderPass::PASS_SIMPLE_RIGGED, mask, TRUE, TRUE);
+
+ if (LLPipeline::sRenderDeferred)
+ { //if deferred rendering is enabled, bump faces aren't registered as simple
+ //render bump faces here as simple so bump faces will appear under water
+ pushRiggedBatches(LLRenderPass::PASS_BUMP_RIGGED, mask, TRUE, TRUE);
+ pushRiggedBatches(LLRenderPass::PASS_MATERIAL_RIGGED, mask, TRUE, TRUE);
+ pushRiggedBatches(LLRenderPass::PASS_SPECMAP_RIGGED, mask, TRUE, TRUE);
+ pushRiggedBatches(LLRenderPass::PASS_NORMMAP_RIGGED, mask, TRUE, TRUE);
+ pushRiggedBatches(LLRenderPass::PASS_NORMSPEC_RIGGED, mask, TRUE, TRUE);
+ }
+ }
}
}
-
-
-
-
-
-
-
-
static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MASK("Alpha Mask");
LLDrawPoolAlphaMask::LLDrawPoolAlphaMask() :
@@ -273,85 +211,36 @@ void LLDrawPoolAlphaMask::prerender()
mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
}
-void LLDrawPoolAlphaMask::beginRenderPass(S32 pass)
-{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
-
- if (LLPipeline::sUnderWaterRender)
- {
- simple_shader = &gObjectSimpleWaterAlphaMaskProgram;
- }
- else
- {
- simple_shader = &gObjectSimpleAlphaMaskProgram;
- }
-
- if (mShaderLevel > 0)
- {
- simple_shader->bind();
-
- if (LLPipeline::sRenderingHUDs)
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
- }
- else
- {
- // don't use shaders!
- if (gGLManager.mHasShaderObjects)
- {
- LLGLSLShader::bindNoShader();
- }
- }
-}
-
-void LLDrawPoolAlphaMask::endRenderPass(S32 pass)
-{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
- stop_glerror();
- LLRenderPass::endRenderPass(pass);
- stop_glerror();
- if (mShaderLevel > 0)
- {
- simple_shader->unbind();
- }
-}
-
void LLDrawPoolAlphaMask::render(S32 pass)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
LLGLDisable blend(GL_BLEND);
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
- if (mShaderLevel > 0)
- {
- simple_shader->bind();
- simple_shader->setMinimumAlpha(0.33f);
+ LLGLSLShader* shader = nullptr;
+ if (LLPipeline::sUnderWaterRender)
+ {
+ shader = &gObjectSimpleWaterAlphaMaskProgram;
+ }
+ else
+ {
+ shader = &gObjectSimpleAlphaMaskProgram;
+ }
- if (LLPipeline::sRenderingHUDs)
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
+ // render static
+ setup_simple_shader(shader);
+ pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushMaskBatches(LLRenderPass::PASS_SPECMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushMaskBatches(LLRenderPass::PASS_NORMMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushMaskBatches(LLRenderPass::PASS_SPECMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushMaskBatches(LLRenderPass::PASS_NORMMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- }
- else
- {
- LLGLEnable test(GL_ALPHA_TEST);
- pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask(), TRUE, FALSE);
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK
- }
+ // render rigged
+ setup_simple_shader(shader->mRiggedVariant);
+ pushRiggedMaskBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushRiggedMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushRiggedMaskBatches(LLRenderPass::PASS_SPECMAP_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushRiggedMaskBatches(LLRenderPass::PASS_NORMMAP_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushRiggedMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
LLDrawPoolFullbrightAlphaMask::LLDrawPoolFullbrightAlphaMask() :
@@ -364,166 +253,70 @@ void LLDrawPoolFullbrightAlphaMask::prerender()
mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
}
-void LLDrawPoolFullbrightAlphaMask::beginRenderPass(S32 pass)
+void LLDrawPoolFullbrightAlphaMask::render(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
-
- if (LLPipeline::sUnderWaterRender)
- {
- simple_shader = &gObjectFullbrightWaterAlphaMaskProgram;
- }
- else
- {
- simple_shader = &gObjectFullbrightAlphaMaskProgram;
- }
-
- if (mShaderLevel > 0)
- {
- simple_shader->bind();
-
- if (LLPipeline::sRenderingHUDs)
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
- }
- else
- {
- // don't use shaders!
- if (gGLManager.mHasShaderObjects)
- {
- LLGLSLShader::bindNoShader();
- }
- }
-}
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
-void LLDrawPoolFullbrightAlphaMask::endRenderPass(S32 pass)
-{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
- stop_glerror();
- LLRenderPass::endRenderPass(pass);
- stop_glerror();
- if (mShaderLevel > 0)
- {
- simple_shader->unbind();
- }
-}
+ LLGLSLShader* shader = nullptr;
+ if (LLPipeline::sUnderWaterRender)
+ {
+ shader = &gObjectFullbrightWaterAlphaMaskProgram;
+ }
+ else
+ {
+ shader = &gObjectFullbrightAlphaMaskProgram;
+ }
-void LLDrawPoolFullbrightAlphaMask::render(S32 pass)
-{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
+ // render static
+ setup_fullbright_shader(shader);
+ pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- if (mShaderLevel > 0)
- {
- if (simple_shader)
- {
- simple_shader->bind();
- simple_shader->setMinimumAlpha(0.33f);
-
- if (LLPipeline::sRenderingHUDs)
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
- simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
- }
- else
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
- if (LLPipeline::sRenderDeferred)
- {
- simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
- }
- else
- {
- simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
- }
- }
- }
- pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- //LLGLSLShader::bindNoShader();
- }
- else
- {
- LLGLEnable test(GL_ALPHA_TEST);
- gPipeline.enableLightsFullbright();
- pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask(), TRUE, FALSE);
- gPipeline.enableLightsDynamic();
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK
- }
+ // render rigged
+ setup_fullbright_shader(shader->mRiggedVariant);
+ pushRiggedMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
//===============================
//DEFERRED IMPLEMENTATION
//===============================
-void LLDrawPoolSimple::beginDeferredPass(S32 pass)
-{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED);
- gDeferredDiffuseProgram.bind();
-
- if (LLPipeline::sRenderingHUDs)
- {
- gDeferredDiffuseProgram.uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- gDeferredDiffuseProgram.uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
-}
-
-void LLDrawPoolSimple::endDeferredPass(S32 pass)
+S32 LLDrawPoolSimple::getNumDeferredPasses()
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED);
- LLRenderPass::endRenderPass(pass);
-
- gDeferredDiffuseProgram.unbind();
+ return 1;
}
void LLDrawPoolSimple::renderDeferred(S32 pass)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED);
LLGLDisable blend(GL_BLEND);
LLGLDisable alpha_test(GL_ALPHA_TEST);
- { //render simple
- LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED);
- pushBatches(LLRenderPass::PASS_SIMPLE, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- }
+ //render static
+ setup_simple_shader(&gDeferredDiffuseProgram);
+ pushBatches(LLRenderPass::PASS_SIMPLE, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+
+ //render rigged
+ setup_simple_shader(gDeferredDiffuseProgram.mRiggedVariant);
+ pushRiggedBatches(LLRenderPass::PASS_SIMPLE_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MASK_DEFERRED("Deferred Alpha Mask");
-void LLDrawPoolAlphaMask::beginDeferredPass(S32 pass)
-{
-
-}
-
-void LLDrawPoolAlphaMask::endDeferredPass(S32 pass)
-{
-
-}
void LLDrawPoolAlphaMask::renderDeferred(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK_DEFERRED);
- gDeferredDiffuseAlphaMaskProgram.bind();
- gDeferredDiffuseAlphaMaskProgram.setMinimumAlpha(0.33f);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK_DEFERRED);
+ LLGLSLShader* shader = &gDeferredDiffuseAlphaMaskProgram;
- if (LLPipeline::sRenderingHUDs)
- {
- gDeferredDiffuseAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- gDeferredDiffuseAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
+ //render static
+ setup_simple_shader(shader);
+ pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- gDeferredDiffuseAlphaMaskProgram.unbind();
+ //render rigged
+ setup_simple_shader(shader->mRiggedVariant);
+ pushRiggedMaskBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
-
// grass drawpool
LLDrawPoolGrass::LLDrawPoolGrass() :
LLRenderPass(POOL_GRASS)
@@ -539,7 +332,7 @@ void LLDrawPoolGrass::prerender()
void LLDrawPoolGrass::beginRenderPass(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS);
stop_glerror();
if (LLPipeline::sUnderWaterRender)
@@ -566,18 +359,14 @@ void LLDrawPoolGrass::beginRenderPass(S32 pass)
}
else
{
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
- // don't use shaders!
- if (gGLManager.mHasShaderObjects)
- {
- LLGLSLShader::bindNoShader();
- }
+ gGL.flush();
+ LLGLSLShader::bindNoShader();
}
}
void LLDrawPoolGrass::endRenderPass(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS);
LLRenderPass::endRenderPass(pass);
if (mShaderLevel > 0)
@@ -586,20 +375,21 @@ void LLDrawPoolGrass::endRenderPass(S32 pass)
}
else
{
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
+ gGL.flush();
}
}
void LLDrawPoolGrass::render(S32 pass)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
LLGLDisable blend(GL_BLEND);
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS);
+ //LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS);
LLGLEnable test(GL_ALPHA_TEST);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
//render grass
- LLRenderPass::renderTexture(LLRenderPass::PASS_GRASS, getVertexDataMask());
+ LLRenderPass::pushBatches(LLRenderPass::PASS_GRASS, getVertexDataMask());
}
}
@@ -615,8 +405,9 @@ void LLDrawPoolGrass::endDeferredPass(S32 pass)
void LLDrawPoolGrass::renderDeferred(S32 pass)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS_DEFERRED);
+ //LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS_DEFERRED);
gDeferredNonIndexedDiffuseAlphaMaskProgram.bind();
gDeferredNonIndexedDiffuseAlphaMaskProgram.setMinimumAlpha(0.5f);
@@ -630,7 +421,7 @@ void LLDrawPoolGrass::renderDeferred(S32 pass)
}
//render grass
- LLRenderPass::renderTexture(LLRenderPass::PASS_GRASS, getVertexDataMask());
+ LLRenderPass::pushBatches(LLRenderPass::PASS_GRASS, getVertexDataMask());
}
}
@@ -646,120 +437,67 @@ void LLDrawPoolFullbright::prerender()
mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
}
-void LLDrawPoolFullbright::beginPostDeferredPass(S32 pass)
-{
- if (LLPipeline::sUnderWaterRender)
- {
- gDeferredFullbrightWaterProgram.bind();
- }
- else
- {
- gDeferredFullbrightProgram.bind();
-
- if (LLPipeline::sRenderingHUDs)
- {
- gDeferredFullbrightProgram.uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- gDeferredFullbrightProgram.uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
- }
-
-}
void LLDrawPoolFullbright::renderPostDeferred(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
-
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
- U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
- pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE);
-}
-
-void LLDrawPoolFullbright::endPostDeferredPass(S32 pass)
-{
- if (LLPipeline::sUnderWaterRender)
- {
- gDeferredFullbrightWaterProgram.unbind();
- }
- else
- {
- gDeferredFullbrightProgram.unbind();
- }
- LLRenderPass::endRenderPass(pass);
-}
-
-void LLDrawPoolFullbright::beginRenderPass(S32 pass)
-{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
-
- if (LLPipeline::sUnderWaterRender)
- {
- fullbright_shader = &gObjectFullbrightWaterProgram;
- }
- else
- {
- fullbright_shader = &gObjectFullbrightProgram;
- }
-}
-
-void LLDrawPoolFullbright::endRenderPass(S32 pass)
-{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
- LLRenderPass::endRenderPass(pass);
-
- stop_glerror();
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
- if (mShaderLevel > 0)
- {
- fullbright_shader->unbind();
- }
+ LLGLSLShader* shader = nullptr;
+ if (LLPipeline::sUnderWaterRender)
+ {
+ shader = &gDeferredFullbrightWaterProgram;
+ }
+ else
+ {
+ shader = &gDeferredFullbrightProgram;
+ }
- stop_glerror();
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
+
+ // render static
+ setup_fullbright_shader(shader);
+ pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE);
+
+ // render rigged
+ setup_fullbright_shader(shader->mRiggedVariant);
+ pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_RIGGED, fullbright_mask, TRUE, TRUE);
}
void LLDrawPoolFullbright::render(S32 pass)
{ //render fullbright
- LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
stop_glerror();
+ LLGLSLShader* shader = nullptr;
+ if (LLPipeline::sUnderWaterRender)
+ {
+ shader = &gObjectFullbrightWaterProgram;
+ }
+ else
+ {
+ shader = &gObjectFullbrightProgram;
+ }
- if (mShaderLevel > 0)
- {
- fullbright_shader->bind();
- fullbright_shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 1.f);
- fullbright_shader->uniform1f(LLViewerShaderMgr::TEXTURE_GAMMA, 1.f);
-
- if (LLPipeline::sRenderingHUDs)
- {
- fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
- U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
- pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, fullbright_mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, fullbright_mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, fullbright_mask, TRUE, TRUE);
- }
- else
- {
- gPipeline.enableLightsFullbright();
- U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR;
- renderTexture(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask);
- pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask);
- pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, fullbright_mask);
- pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, fullbright_mask);
- pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, fullbright_mask);
- }
+ U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
- stop_glerror();
+ // render static
+ setup_fullbright_shader(shader);
+ pushBatches(LLRenderPass::PASS_FULLBRIGHT, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, mask, TRUE, TRUE);
+
+ // render rigged
+ setup_fullbright_shader(shader->mRiggedVariant);
+ pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_RIGGED, mask, TRUE, TRUE);
+ pushRiggedBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED, mask, TRUE, TRUE);
+ pushRiggedBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE_RIGGED, mask, TRUE, TRUE);
+ pushRiggedBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE_RIGGED, mask, TRUE, TRUE);
+ pushRiggedBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE_RIGGED, mask, TRUE, TRUE);
}
S32 LLDrawPoolFullbright::getNumPasses()
@@ -767,65 +505,40 @@ S32 LLDrawPoolFullbright::getNumPasses()
return 1;
}
-
-void LLDrawPoolFullbrightAlphaMask::beginPostDeferredPass(S32 pass)
+void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass)
{
-
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
+
+ LLGLSLShader* shader = nullptr;
if (LLPipeline::sRenderingHUDs)
{
- gObjectFullbrightAlphaMaskProgram.bind();
- gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
- gObjectFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 1);
+ shader = &gObjectFullbrightAlphaMaskProgram;
}
- else if (LLPipeline::sRenderDeferred)
- {
+ else if (LLPipeline::sRenderDeferred)
+ {
if (LLPipeline::sUnderWaterRender)
- {
- gDeferredFullbrightAlphaMaskWaterProgram.bind();
- gDeferredFullbrightAlphaMaskWaterProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
- gDeferredFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- gDeferredFullbrightAlphaMaskProgram.bind();
- gDeferredFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
- gDeferredFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
+ {
+ shader = &gDeferredFullbrightAlphaMaskWaterProgram;
+ }
+ else
+ {
+ shader = &gDeferredFullbrightAlphaMaskProgram;
+ }
}
else
{
- gObjectFullbrightAlphaMaskProgram.bind();
- gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
- gObjectFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
-}
+ shader = &gObjectFullbrightAlphaMaskProgram;
+ }
-void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass)
-{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
LLGLDisable blend(GL_BLEND);
U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
- pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, fullbright_mask, TRUE, TRUE);
+
+ // render static
+ setup_fullbright_shader(shader);
+ pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, fullbright_mask, TRUE, TRUE);
+
+ // render rigged
+ setup_fullbright_shader(shader->mRiggedVariant);
+ pushRiggedMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, fullbright_mask, TRUE, TRUE);
}
-void LLDrawPoolFullbrightAlphaMask::endPostDeferredPass(S32 pass)
-{
- if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred)
- {
- gObjectFullbrightAlphaMaskProgram.unbind();
- }
- else
- {
- if (LLPipeline::sUnderWaterRender)
- {
- gDeferredFullbrightAlphaMaskWaterProgram.unbind();
- }
- else
- {
- gDeferredFullbrightAlphaMaskProgram.unbind();
- }
- }
- LLRenderPass::endRenderPass(pass);
-}
-
-