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authorDave Parks <davep@lindenlab.com>2010-06-14 23:04:11 -0500
committerDave Parks <davep@lindenlab.com>2010-06-14 23:04:11 -0500
commit37a8c12bd34b2bd119b50f32d6e081ab59d1f5c4 (patch)
treeccdc7a5952a55dab7417251b248a25f6ca6fd530 /indra/newview/lldrawpoolsimple.cpp
parentb3fc9c79f559c84893dede3ce643ac0dfd1f3d65 (diff)
parentad5a45624a702433d481c3dbc0f348a8755b367c (diff)
merge
Diffstat (limited to 'indra/newview/lldrawpoolsimple.cpp')
-rw-r--r--indra/newview/lldrawpoolsimple.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index ca7a1b47c2..91191287cd 100644
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -55,6 +55,10 @@ void LLDrawPoolGlow::render(S32 pass)
LLFastTimer t(FTM_RENDER_GLOW);
LLGLEnable blend(GL_BLEND);
LLGLDisable test(GL_ALPHA_TEST);
+ gGL.flush();
+ /// Get rid of z-fighting with non-glow pass.
+ LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
+ glPolygonOffset(-1.0f, -1.0f);
gGL.setSceneBlendType(LLRender::BT_ADD);
U32 shader_level = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
@@ -147,7 +151,8 @@ void LLDrawPoolSimple::render(S32 pass)
renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask());
if (LLPipeline::sRenderDeferred)
- {
+ { //if deferred rendering is enabled, bump faces aren't reigstered as simple
+ //render bump faces here as simple so bump faces will appear under water
renderTexture(LLRenderPass::PASS_BUMP, getVertexDataMask());
}
}