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authorTofu Linden <tofu.linden@lindenlab.com>2010-08-25 15:58:08 +0100
committerTofu Linden <tofu.linden@lindenlab.com>2010-08-25 15:58:08 +0100
commit1d89a80ba7293309fd4fbdd03b802c5c2998aac7 (patch)
tree70eb3619b9a3df35687836d9daa328eb52ba85ab /indra/newview/lldrawpoolsimple.cpp
parent6fcde580c3a2e6cc62bfab52bd47cae8726c56d4 (diff)
parente416840f85dc4a367894036b9fe483f17d959c54 (diff)
merge
Diffstat (limited to 'indra/newview/lldrawpoolsimple.cpp')
-rw-r--r--indra/newview/lldrawpoolsimple.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index 2c1430b834..2e83167851 100644
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -49,6 +49,10 @@ void LLDrawPoolGlow::render(S32 pass)
LLFastTimer t(FTM_RENDER_GLOW);
LLGLEnable blend(GL_BLEND);
LLGLDisable test(GL_ALPHA_TEST);
+ gGL.flush();
+ /// Get rid of z-fighting with non-glow pass.
+ LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
+ glPolygonOffset(-1.0f, -1.0f);
gGL.setSceneBlendType(LLRender::BT_ADD);
U32 shader_level = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
@@ -141,7 +145,8 @@ void LLDrawPoolSimple::render(S32 pass)
renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask());
if (LLPipeline::sRenderDeferred)
- {
+ { //if deferred rendering is enabled, bump faces aren't registered as simple
+ //render bump faces here as simple so bump faces will appear under water
renderTexture(LLRenderPass::PASS_BUMP, getVertexDataMask());
}
}