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authorSteven Bennetts <steve@lindenlab.com>2008-04-28 23:29:46 +0000
committerSteven Bennetts <steve@lindenlab.com>2008-04-28 23:29:46 +0000
commit16baf6c9d43fc29e697b5a460439ca664897450c (patch)
tree6c3ae45c538cbc90408ab72f3a02564cf5dce754 /indra/newview/lldrawpoolsimple.cpp
parent75ee8558abb662b6a0a6b559c61a9549818d2962 (diff)
merge release-QAR-499 Viewer 1.20 RC 3
merge release-QAR-508 Viewer 1.20 RC 4 merge Branch_1-20-Viewer -r 85278 : 85828 -> release
Diffstat (limited to 'indra/newview/lldrawpoolsimple.cpp')
-rw-r--r--indra/newview/lldrawpoolsimple.cpp11
1 files changed, 1 insertions, 10 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index 174a9ac427..a2a82eada5 100644
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -65,13 +65,10 @@ void LLDrawPoolGlow::render(S32 pass)
gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
}
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
renderTexture(LLRenderPass::PASS_GLOW, getVertexDataMask());
-
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-
+
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE);
gGL.blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -101,10 +98,6 @@ void LLDrawPoolSimple::prerender()
void LLDrawPoolSimple::beginRenderPass(S32 pass)
{
LLFastTimer t(LLFastTimer::FTM_RENDER_SIMPLE);
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glEnableClientState(GL_NORMAL_ARRAY);
- glEnableClientState(GL_COLOR_ARRAY);
if (LLPipeline::sUnderWaterRender)
{
@@ -136,7 +129,6 @@ void LLDrawPoolSimple::endRenderPass(S32 pass)
{
LLFastTimer t(LLFastTimer::FTM_RENDER_SIMPLE);
LLRenderPass::endRenderPass(pass);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
if (mVertexShaderLevel > 0){
@@ -177,7 +169,6 @@ void LLDrawPoolSimple::render(S32 pass)
}
LLFastTimer t(LLFastTimer::FTM_RENDER_FULLBRIGHT);
U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD | LLVertexBuffer::MAP_COLOR;
- glDisableClientState(GL_NORMAL_ARRAY);
renderTexture(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask);
}