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author | Tofu Linden <tofu.linden@lindenlab.com> | 2010-02-18 16:49:45 +0000 |
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committer | Tofu Linden <tofu.linden@lindenlab.com> | 2010-02-18 16:49:45 +0000 |
commit | dc7db357ac4e50f2d1e0d47fd50fd712f67dffe6 (patch) | |
tree | 7e0b4842a2f55cadd4cc44cb3d95d9581c2e5716 /indra/newview/lldrawpoolsimple.cpp | |
parent | e09822153e135e8fc89f6fdb3338bb9e8e5b6132 (diff) |
Backed out changeset 83d7019fda75
backing-out render-pipeline-specific version of EXT-5389 fix because it just doesn't reliably work right.
Diffstat (limited to 'indra/newview/lldrawpoolsimple.cpp')
-rw-r--r-- | indra/newview/lldrawpoolsimple.cpp | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 0a94e1f45a..ca7a1b47c2 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -71,11 +71,7 @@ void LLDrawPoolGlow::render(S32 pass) LLGLDepthTest depth(GL_TRUE, GL_FALSE); gGL.setColorMask(false, true); renderTexture(LLRenderPass::PASS_GLOW, getVertexDataMask()); - - // Render name tags invisibly, zero-ing glow (alpha) where they exist (EXT-5389) - gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ZERO); // LLHUDText::renderText(true) might clobber this, but right now it doesn't. - LLHUDObject::renderAllForSelect(); // we slightly abuse renderForSelect() because it happens to do the right thing for our needs - + gGL.setColorMask(true, false); gGL.setSceneBlendType(LLRender::BT_ALPHA); |