From dc7db357ac4e50f2d1e0d47fd50fd712f67dffe6 Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Thu, 18 Feb 2010 16:49:45 +0000 Subject: Backed out changeset 83d7019fda75 backing-out render-pipeline-specific version of EXT-5389 fix because it just doesn't reliably work right. --- indra/newview/lldrawpoolsimple.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) (limited to 'indra/newview/lldrawpoolsimple.cpp') diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 0a94e1f45a..ca7a1b47c2 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -71,11 +71,7 @@ void LLDrawPoolGlow::render(S32 pass) LLGLDepthTest depth(GL_TRUE, GL_FALSE); gGL.setColorMask(false, true); renderTexture(LLRenderPass::PASS_GLOW, getVertexDataMask()); - - // Render name tags invisibly, zero-ing glow (alpha) where they exist (EXT-5389) - gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ZERO); // LLHUDText::renderText(true) might clobber this, but right now it doesn't. - LLHUDObject::renderAllForSelect(); // we slightly abuse renderForSelect() because it happens to do the right thing for our needs - + gGL.setColorMask(true, false); gGL.setSceneBlendType(LLRender::BT_ALPHA); -- cgit v1.2.3