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authorAndrey Lihatskiy <alihatskiy@productengine.com>2020-05-05 00:37:16 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2020-05-05 00:37:16 +0300
commitec9b9898635e90dcdc3579e2121ef11f8ca2a0a8 (patch)
tree859eb8101847d3c8be18adc6bf9aa0e775a792e7 /indra/newview/lldrawpoolmaterials.cpp
parent80447f5e6bfd9843413c7a79074d11373e6c4061 (diff)
parent7c0f3db180e50aad3866a8ac1b1c88cccf74c68d (diff)
Merge branch 'DRTVWR-501-maint' into DRTVWR-503-maint
# Conflicts: # indra/newview/llinventorybridge.cpp # indra/newview/llinventorypanel.cpp # indra/newview/lltexturectrl.cpp # indra/newview/skins/default/xui/de/floater_texture_ctrl.xml # indra/newview/skins/default/xui/es/floater_texture_ctrl.xml # indra/newview/skins/default/xui/fr/floater_texture_ctrl.xml # indra/newview/skins/default/xui/it/floater_texture_ctrl.xml # indra/newview/skins/default/xui/ja/floater_texture_ctrl.xml # indra/newview/skins/default/xui/pt/floater_texture_ctrl.xml # indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml # indra/newview/skins/default/xui/tr/floater_texture_ctrl.xml # indra/newview/skins/default/xui/zh/floater_texture_ctrl.xml
Diffstat (limited to 'indra/newview/lldrawpoolmaterials.cpp')
-rw-r--r--indra/newview/lldrawpoolmaterials.cpp13
1 files changed, 11 insertions, 2 deletions
diff --git a/indra/newview/lldrawpoolmaterials.cpp b/indra/newview/lldrawpoolmaterials.cpp
index 63e96a93b5..05b0c1f1a9 100644
--- a/indra/newview/lldrawpoolmaterials.cpp
+++ b/indra/newview/lldrawpoolmaterials.cpp
@@ -42,7 +42,7 @@ LLDrawPoolMaterials::LLDrawPoolMaterials()
void LLDrawPoolMaterials::prerender()
{
- mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
+ mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
}
S32 LLDrawPoolMaterials::getNumDeferredPasses()
@@ -81,6 +81,15 @@ void LLDrawPoolMaterials::beginDeferredPass(S32 pass)
mShader->bind();
+ if (LLPipeline::sRenderingHUDs)
+ {
+ mShader->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ mShader->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
+
diffuse_channel = mShader->enableTexture(LLShaderMgr::DIFFUSE_MAP);
LL_RECORD_BLOCK_TIME(FTM_RENDER_MATERIALS);
@@ -194,7 +203,7 @@ void LLDrawPoolMaterials::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture,
tex_setup = true;
}
- if (mVertexShaderLevel > 1 && texture)
+ if (mShaderLevel > 1 && texture)
{
if (params.mTexture.notNull())
{