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authorDave Parks <davep@lindenlab.com>2011-09-26 19:27:10 -0500
committerDave Parks <davep@lindenlab.com>2011-09-26 19:27:10 -0500
commitbd02cdc75f1c752a127d1303527be3a96479af93 (patch)
treed8503b7c296a4cd4f1aa2954c03ff250beda4254 /indra/newview/lldrawpoolbump.cpp
parentd475a96e94be90e68cf34bf6c25d8ab259aa47b5 (diff)
parent8dbfa022778f2a7fcd5d2b527045724551279412 (diff)
merge
Diffstat (limited to 'indra/newview/lldrawpoolbump.cpp')
-rw-r--r--indra/newview/lldrawpoolbump.cpp18
1 files changed, 10 insertions, 8 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 0742250b0b..501bd88970 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -763,7 +763,7 @@ void LLDrawPoolBump::renderBump(U32 pass)
LLGLDisable fog(GL_FOG);
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_LEQUAL);
LLGLEnable blend(GL_BLEND);
- glColor4f(1,1,1,1);
+ gGL.diffuseColor4f(1,1,1,1);
/// Get rid of z-fighting with non-bump pass.
LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(-1.0f, -1.0f);
@@ -1369,18 +1369,18 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
if (mShiny)
{
gGL.getTexUnit(0)->activate();
- glMatrixMode(GL_TEXTURE);
+ gGL.matrixMode(LLRender::MM_TEXTURE);
}
else
{
gGL.getTexUnit(1)->activate();
- glMatrixMode(GL_TEXTURE);
- glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix);
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
gPipeline.mTextureMatrixOps++;
gGL.getTexUnit(0)->activate();
}
- glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix);
+ gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
gPipeline.mTextureMatrixOps++;
tex_setup = true;
@@ -1416,11 +1416,11 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
else
{
gGL.getTexUnit(1)->activate();
- glLoadIdentity();
+ gGL.loadIdentity();
gGL.getTexUnit(0)->activate();
}
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
}
}
@@ -1465,6 +1465,7 @@ void LLDrawPoolInvisible::endDeferredPass( S32 pass )
void LLDrawPoolInvisible::renderDeferred( S32 pass )
{ //render invisiprims; this doesn't work becaue it also blocks all the post-deferred stuff
+#if 0
LLFastTimer t(FTM_RENDER_INVISIBLE);
U32 invisi_mask = LLVertexBuffer::MAP_VERTEX;
@@ -1482,4 +1483,5 @@ void LLDrawPoolInvisible::renderDeferred( S32 pass )
renderShiny(true);
endShiny(true);
}
+#endif
}