diff options
author | Callum Prentice <callum@lindenlab.com> | 2023-02-13 14:12:59 -0800 |
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committer | Callum Prentice <callum@lindenlab.com> | 2023-02-13 14:12:59 -0800 |
commit | 422cd237dff521b35521292a8fccca61eaece23a (patch) | |
tree | ec275907b06d8839b2c6f984a0c7ad11719efc77 /indra/newview/lldrawpoolbump.cpp | |
parent | f3cd329b585ef55a66f2a824f010d1a54d67d8d2 (diff) | |
parent | 8d21d29bd7fa038db632ff90fb0e1207d0713ca2 (diff) |
Fix up a couple of tiny merge conflicts after a merge with main
Diffstat (limited to 'indra/newview/lldrawpoolbump.cpp')
-rw-r--r-- | indra/newview/lldrawpoolbump.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 8db6a10e26..c4c88d304c 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -41,6 +41,7 @@ #include "lldrawable.h" #include "llface.h" #include "llsky.h" +#include "llstartup.h" #include "lltextureentry.h" #include "llviewercamera.h" #include "llviewertexturelist.h" @@ -79,11 +80,6 @@ static S32 bump_channel = -1; #define LL_BUMPLIST_MULTITHREADED 0 // TODO -- figure out why this doesn't work -// static -void LLStandardBumpmap::init() -{ - LLStandardBumpmap::restoreGL(); -} // static void LLStandardBumpmap::shutdown() @@ -94,7 +90,7 @@ void LLStandardBumpmap::shutdown() // static void LLStandardBumpmap::restoreGL() { - addstandard(); + addstandard(); } // static @@ -107,6 +103,12 @@ void LLStandardBumpmap::addstandard() return ; } + if (LLStartUp::getStartupState() < STATE_SEED_CAP_GRANTED) + { + // Not ready, need caps for images + return; + } + // can't assert; we destroyGL and restoreGL a lot during *first* startup, which populates this list already, THEN we explicitly init the list as part of *normal* startup. Sigh. So clear the list every time before we (re-)add the standard bumpmaps. //llassert( LLStandardBumpmap::sStandardBumpmapCount == 0 ); clear(); @@ -769,8 +771,6 @@ void LLBumpImageList::init() llassert( mBrightnessEntries.size() == 0 ); llassert( mDarknessEntries.size() == 0 ); - LLStandardBumpmap::init(); - LLStandardBumpmap::restoreGL(); sMainQueue = LL::WorkQueue::getInstance("mainloop"); sTexUpdateQueue = LL::WorkQueue::getInstance("LLImageGL"); // Share work queue with tex loader. |