diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 21:25:21 +0200 |
---|---|---|
committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-22 22:40:26 +0300 |
commit | e2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch) | |
tree | 1bb897489ce524986f6196201c10ac0d8861aa5f /indra/newview/lldrawpoolavatar.h | |
parent | 069ea06848f766466f1a281144c82a0f2bd79f3a (diff) |
Fix line endlings
Diffstat (limited to 'indra/newview/lldrawpoolavatar.h')
-rw-r--r-- | indra/newview/lldrawpoolavatar.h | 280 |
1 files changed, 140 insertions, 140 deletions
diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h index ea86f63e3e..1a53861a03 100644 --- a/indra/newview/lldrawpoolavatar.h +++ b/indra/newview/lldrawpoolavatar.h @@ -1,140 +1,140 @@ - /**
- * @file lldrawpoolavatar.h
- * @brief LLDrawPoolAvatar class definition
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLDRAWPOOLAVATAR_H
-#define LL_LLDRAWPOOLAVATAR_H
-
-#include "lldrawpool.h"
-#include "llmodel.h"
-
-#include <unordered_map>
-
-class LLVOAvatar;
-class LLVOVolume;
-class LLGLSLShader;
-class LLFace;
-class LLVolume;
-class LLVolumeFace;
-
-extern U32 gFrameCount;
-
-class LLDrawPoolAvatar : public LLFacePool
-{
-public:
- enum
- {
- SHADER_LEVEL_BUMP = 2,
- SHADER_LEVEL_CLOTH = 3
- };
-
- enum
- {
- VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_NORMAL |
- LLVertexBuffer::MAP_TEXCOORD0 |
- LLVertexBuffer::MAP_WEIGHT |
- LLVertexBuffer::MAP_CLOTHWEIGHT
- };
-
- ~LLDrawPoolAvatar();
- /*virtual*/ bool isDead();
-
-typedef enum
- {
- SHADOW_PASS_AVATAR_OPAQUE,
- SHADOW_PASS_AVATAR_ALPHA_BLEND,
- SHADOW_PASS_AVATAR_ALPHA_MASK,
- NUM_SHADOW_PASSES
- } eShadowPass;
-
- virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
-
- virtual S32 getShaderLevel() const;
-
- LLDrawPoolAvatar(U32 type);
-
- static LLMatrix4& getModelView();
-
- /*virtual*/ S32 getNumPasses();
- /*virtual*/ void beginRenderPass(S32 pass);
- /*virtual*/ void endRenderPass(S32 pass);
- /*virtual*/ void prerender();
- /*virtual*/ void render(S32 pass = 0);
-
- /*virtual*/ S32 getNumDeferredPasses();
- /*virtual*/ void beginDeferredPass(S32 pass);
- /*virtual*/ void endDeferredPass(S32 pass);
- /*virtual*/ void renderDeferred(S32 pass);
-
- /*virtual*/ S32 getNumPostDeferredPasses();
- /*virtual*/ void beginPostDeferredPass(S32 pass);
- /*virtual*/ void endPostDeferredPass(S32 pass);
- /*virtual*/ void renderPostDeferred(S32 pass);
-
- /*virtual*/ S32 getNumShadowPasses();
- /*virtual*/ void beginShadowPass(S32 pass);
- /*virtual*/ void endShadowPass(S32 pass);
- /*virtual*/ void renderShadow(S32 pass);
-
- void beginRigid();
- void beginImpostor();
- void beginSkinned();
-
- void endRigid();
- void endImpostor();
- void endSkinned();
-
- void beginDeferredRigid();
- void beginDeferredImpostor();
- void beginDeferredSkinned();
-
- void endDeferredRigid();
- void endDeferredImpostor();
- void endDeferredSkinned();
-
- /*virtual*/ LLViewerTexture *getDebugTexture();
- /*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display
-
- void renderAvatars(LLVOAvatar *single_avatar, S32 pass = -1); // renders only one avatar if single_avatar is not null.
-
- static bool sSkipOpaque;
- static bool sSkipTransparent;
- static S32 sShadowPass;
- static S32 sDiffuseChannel;
- static F32 sMinimumAlpha;
-
- static LLGLSLShader* sVertexProgram;
-};
-
-extern S32 AVATAR_OFFSET_POS;
-extern S32 AVATAR_OFFSET_NORMAL;
-extern S32 AVATAR_OFFSET_TEX0;
-extern S32 AVATAR_OFFSET_TEX1;
-extern S32 AVATAR_VERTEX_BYTES;
-const S32 AVATAR_BUFFER_ELEMENTS = 8192; // Needs to be enough to store all avatar vertices.
-
-extern bool gAvatarEmbossBumpMap;
-#endif // LL_LLDRAWPOOLAVATAR_H
+ /** + * @file lldrawpoolavatar.h + * @brief LLDrawPoolAvatar class definition + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLDRAWPOOLAVATAR_H +#define LL_LLDRAWPOOLAVATAR_H + +#include "lldrawpool.h" +#include "llmodel.h" + +#include <unordered_map> + +class LLVOAvatar; +class LLVOVolume; +class LLGLSLShader; +class LLFace; +class LLVolume; +class LLVolumeFace; + +extern U32 gFrameCount; + +class LLDrawPoolAvatar : public LLFacePool +{ +public: + enum + { + SHADER_LEVEL_BUMP = 2, + SHADER_LEVEL_CLOTH = 3 + }; + + enum + { + VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_NORMAL | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_WEIGHT | + LLVertexBuffer::MAP_CLOTHWEIGHT + }; + + ~LLDrawPoolAvatar(); + /*virtual*/ bool isDead(); + +typedef enum + { + SHADOW_PASS_AVATAR_OPAQUE, + SHADOW_PASS_AVATAR_ALPHA_BLEND, + SHADOW_PASS_AVATAR_ALPHA_MASK, + NUM_SHADOW_PASSES + } eShadowPass; + + virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; } + + virtual S32 getShaderLevel() const; + + LLDrawPoolAvatar(U32 type); + + static LLMatrix4& getModelView(); + + /*virtual*/ S32 getNumPasses(); + /*virtual*/ void beginRenderPass(S32 pass); + /*virtual*/ void endRenderPass(S32 pass); + /*virtual*/ void prerender(); + /*virtual*/ void render(S32 pass = 0); + + /*virtual*/ S32 getNumDeferredPasses(); + /*virtual*/ void beginDeferredPass(S32 pass); + /*virtual*/ void endDeferredPass(S32 pass); + /*virtual*/ void renderDeferred(S32 pass); + + /*virtual*/ S32 getNumPostDeferredPasses(); + /*virtual*/ void beginPostDeferredPass(S32 pass); + /*virtual*/ void endPostDeferredPass(S32 pass); + /*virtual*/ void renderPostDeferred(S32 pass); + + /*virtual*/ S32 getNumShadowPasses(); + /*virtual*/ void beginShadowPass(S32 pass); + /*virtual*/ void endShadowPass(S32 pass); + /*virtual*/ void renderShadow(S32 pass); + + void beginRigid(); + void beginImpostor(); + void beginSkinned(); + + void endRigid(); + void endImpostor(); + void endSkinned(); + + void beginDeferredRigid(); + void beginDeferredImpostor(); + void beginDeferredSkinned(); + + void endDeferredRigid(); + void endDeferredImpostor(); + void endDeferredSkinned(); + + /*virtual*/ LLViewerTexture *getDebugTexture(); + /*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display + + void renderAvatars(LLVOAvatar *single_avatar, S32 pass = -1); // renders only one avatar if single_avatar is not null. + + static bool sSkipOpaque; + static bool sSkipTransparent; + static S32 sShadowPass; + static S32 sDiffuseChannel; + static F32 sMinimumAlpha; + + static LLGLSLShader* sVertexProgram; +}; + +extern S32 AVATAR_OFFSET_POS; +extern S32 AVATAR_OFFSET_NORMAL; +extern S32 AVATAR_OFFSET_TEX0; +extern S32 AVATAR_OFFSET_TEX1; +extern S32 AVATAR_VERTEX_BYTES; +const S32 AVATAR_BUFFER_ELEMENTS = 8192; // Needs to be enough to store all avatar vertices. + +extern bool gAvatarEmbossBumpMap; +#endif // LL_LLDRAWPOOLAVATAR_H |