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authorAnsariel <ansariel.hiller@phoenixviewer.com>2024-05-22 21:25:21 +0200
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-05-22 22:40:26 +0300
commite2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch)
tree1bb897489ce524986f6196201c10ac0d8861aa5f /indra/newview/lldrawpoolavatar.h
parent069ea06848f766466f1a281144c82a0f2bd79f3a (diff)
Fix line endlings
Diffstat (limited to 'indra/newview/lldrawpoolavatar.h')
-rw-r--r--indra/newview/lldrawpoolavatar.h280
1 files changed, 140 insertions, 140 deletions
diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h
index ea86f63e3e..1a53861a03 100644
--- a/indra/newview/lldrawpoolavatar.h
+++ b/indra/newview/lldrawpoolavatar.h
@@ -1,140 +1,140 @@
- /**
- * @file lldrawpoolavatar.h
- * @brief LLDrawPoolAvatar class definition
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLDRAWPOOLAVATAR_H
-#define LL_LLDRAWPOOLAVATAR_H
-
-#include "lldrawpool.h"
-#include "llmodel.h"
-
-#include <unordered_map>
-
-class LLVOAvatar;
-class LLVOVolume;
-class LLGLSLShader;
-class LLFace;
-class LLVolume;
-class LLVolumeFace;
-
-extern U32 gFrameCount;
-
-class LLDrawPoolAvatar : public LLFacePool
-{
-public:
- enum
- {
- SHADER_LEVEL_BUMP = 2,
- SHADER_LEVEL_CLOTH = 3
- };
-
- enum
- {
- VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_NORMAL |
- LLVertexBuffer::MAP_TEXCOORD0 |
- LLVertexBuffer::MAP_WEIGHT |
- LLVertexBuffer::MAP_CLOTHWEIGHT
- };
-
- ~LLDrawPoolAvatar();
- /*virtual*/ bool isDead();
-
-typedef enum
- {
- SHADOW_PASS_AVATAR_OPAQUE,
- SHADOW_PASS_AVATAR_ALPHA_BLEND,
- SHADOW_PASS_AVATAR_ALPHA_MASK,
- NUM_SHADOW_PASSES
- } eShadowPass;
-
- virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
-
- virtual S32 getShaderLevel() const;
-
- LLDrawPoolAvatar(U32 type);
-
- static LLMatrix4& getModelView();
-
- /*virtual*/ S32 getNumPasses();
- /*virtual*/ void beginRenderPass(S32 pass);
- /*virtual*/ void endRenderPass(S32 pass);
- /*virtual*/ void prerender();
- /*virtual*/ void render(S32 pass = 0);
-
- /*virtual*/ S32 getNumDeferredPasses();
- /*virtual*/ void beginDeferredPass(S32 pass);
- /*virtual*/ void endDeferredPass(S32 pass);
- /*virtual*/ void renderDeferred(S32 pass);
-
- /*virtual*/ S32 getNumPostDeferredPasses();
- /*virtual*/ void beginPostDeferredPass(S32 pass);
- /*virtual*/ void endPostDeferredPass(S32 pass);
- /*virtual*/ void renderPostDeferred(S32 pass);
-
- /*virtual*/ S32 getNumShadowPasses();
- /*virtual*/ void beginShadowPass(S32 pass);
- /*virtual*/ void endShadowPass(S32 pass);
- /*virtual*/ void renderShadow(S32 pass);
-
- void beginRigid();
- void beginImpostor();
- void beginSkinned();
-
- void endRigid();
- void endImpostor();
- void endSkinned();
-
- void beginDeferredRigid();
- void beginDeferredImpostor();
- void beginDeferredSkinned();
-
- void endDeferredRigid();
- void endDeferredImpostor();
- void endDeferredSkinned();
-
- /*virtual*/ LLViewerTexture *getDebugTexture();
- /*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display
-
- void renderAvatars(LLVOAvatar *single_avatar, S32 pass = -1); // renders only one avatar if single_avatar is not null.
-
- static bool sSkipOpaque;
- static bool sSkipTransparent;
- static S32 sShadowPass;
- static S32 sDiffuseChannel;
- static F32 sMinimumAlpha;
-
- static LLGLSLShader* sVertexProgram;
-};
-
-extern S32 AVATAR_OFFSET_POS;
-extern S32 AVATAR_OFFSET_NORMAL;
-extern S32 AVATAR_OFFSET_TEX0;
-extern S32 AVATAR_OFFSET_TEX1;
-extern S32 AVATAR_VERTEX_BYTES;
-const S32 AVATAR_BUFFER_ELEMENTS = 8192; // Needs to be enough to store all avatar vertices.
-
-extern bool gAvatarEmbossBumpMap;
-#endif // LL_LLDRAWPOOLAVATAR_H
+ /**
+ * @file lldrawpoolavatar.h
+ * @brief LLDrawPoolAvatar class definition
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLDRAWPOOLAVATAR_H
+#define LL_LLDRAWPOOLAVATAR_H
+
+#include "lldrawpool.h"
+#include "llmodel.h"
+
+#include <unordered_map>
+
+class LLVOAvatar;
+class LLVOVolume;
+class LLGLSLShader;
+class LLFace;
+class LLVolume;
+class LLVolumeFace;
+
+extern U32 gFrameCount;
+
+class LLDrawPoolAvatar : public LLFacePool
+{
+public:
+ enum
+ {
+ SHADER_LEVEL_BUMP = 2,
+ SHADER_LEVEL_CLOTH = 3
+ };
+
+ enum
+ {
+ VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
+ LLVertexBuffer::MAP_NORMAL |
+ LLVertexBuffer::MAP_TEXCOORD0 |
+ LLVertexBuffer::MAP_WEIGHT |
+ LLVertexBuffer::MAP_CLOTHWEIGHT
+ };
+
+ ~LLDrawPoolAvatar();
+ /*virtual*/ bool isDead();
+
+typedef enum
+ {
+ SHADOW_PASS_AVATAR_OPAQUE,
+ SHADOW_PASS_AVATAR_ALPHA_BLEND,
+ SHADOW_PASS_AVATAR_ALPHA_MASK,
+ NUM_SHADOW_PASSES
+ } eShadowPass;
+
+ virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
+
+ virtual S32 getShaderLevel() const;
+
+ LLDrawPoolAvatar(U32 type);
+
+ static LLMatrix4& getModelView();
+
+ /*virtual*/ S32 getNumPasses();
+ /*virtual*/ void beginRenderPass(S32 pass);
+ /*virtual*/ void endRenderPass(S32 pass);
+ /*virtual*/ void prerender();
+ /*virtual*/ void render(S32 pass = 0);
+
+ /*virtual*/ S32 getNumDeferredPasses();
+ /*virtual*/ void beginDeferredPass(S32 pass);
+ /*virtual*/ void endDeferredPass(S32 pass);
+ /*virtual*/ void renderDeferred(S32 pass);
+
+ /*virtual*/ S32 getNumPostDeferredPasses();
+ /*virtual*/ void beginPostDeferredPass(S32 pass);
+ /*virtual*/ void endPostDeferredPass(S32 pass);
+ /*virtual*/ void renderPostDeferred(S32 pass);
+
+ /*virtual*/ S32 getNumShadowPasses();
+ /*virtual*/ void beginShadowPass(S32 pass);
+ /*virtual*/ void endShadowPass(S32 pass);
+ /*virtual*/ void renderShadow(S32 pass);
+
+ void beginRigid();
+ void beginImpostor();
+ void beginSkinned();
+
+ void endRigid();
+ void endImpostor();
+ void endSkinned();
+
+ void beginDeferredRigid();
+ void beginDeferredImpostor();
+ void beginDeferredSkinned();
+
+ void endDeferredRigid();
+ void endDeferredImpostor();
+ void endDeferredSkinned();
+
+ /*virtual*/ LLViewerTexture *getDebugTexture();
+ /*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display
+
+ void renderAvatars(LLVOAvatar *single_avatar, S32 pass = -1); // renders only one avatar if single_avatar is not null.
+
+ static bool sSkipOpaque;
+ static bool sSkipTransparent;
+ static S32 sShadowPass;
+ static S32 sDiffuseChannel;
+ static F32 sMinimumAlpha;
+
+ static LLGLSLShader* sVertexProgram;
+};
+
+extern S32 AVATAR_OFFSET_POS;
+extern S32 AVATAR_OFFSET_NORMAL;
+extern S32 AVATAR_OFFSET_TEX0;
+extern S32 AVATAR_OFFSET_TEX1;
+extern S32 AVATAR_VERTEX_BYTES;
+const S32 AVATAR_BUFFER_ELEMENTS = 8192; // Needs to be enough to store all avatar vertices.
+
+extern bool gAvatarEmbossBumpMap;
+#endif // LL_LLDRAWPOOLAVATAR_H