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authorDave Parks <davep@lindenlab.com>2012-12-05 17:39:50 -0600
committerDave Parks <davep@lindenlab.com>2012-12-05 17:39:50 -0600
commit1ab00f6cd320df528d448cbb9bd837a55d0151f2 (patch)
tree9ffe5fb440f71f1340f3401c8082d7b77ba375e7 /indra/newview/lldrawpoolavatar.h
parent06a5cc52852d2e5b8920206a3f56bfe86ba0bae3 (diff)
MAINT-2040 Fix for rigged meshes sometimes not updating properly with color changes.
Diffstat (limited to 'indra/newview/lldrawpoolavatar.h')
-rw-r--r--indra/newview/lldrawpoolavatar.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h
index 69e3068858..5551d8f6d8 100644
--- a/indra/newview/lldrawpoolavatar.h
+++ b/indra/newview/lldrawpoolavatar.h
@@ -129,6 +129,7 @@ public:
void endDeferredRiggedSimple();
void endDeferredRiggedBump();
+ void getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer>& buffer, U32 data_mask, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face);
void updateRiggedFaceVertexBuffer(LLVOAvatar* avatar,
LLFace* facep,
const LLMeshSkinInfo* skin,