diff options
author | Nat Goodspeed <nat@lindenlab.com> | 2024-08-28 20:47:43 -0400 |
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committer | Nat Goodspeed <nat@lindenlab.com> | 2024-08-28 20:47:43 -0400 |
commit | cde1174345224d33d6b45b1e3243fa39043223e5 (patch) | |
tree | 6c8db6e0499622d8c7206a11c997eb173ebd478f /indra/newview/lldrawpoolavatar.cpp | |
parent | 6f454ad8366ed33bbe199c3fc3ed69e6d3448cec (diff) | |
parent | 35efadf78315f9b351415930dca4fae251ef4dd0 (diff) |
Merge branch 'main' into release/luau-scripting.
Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rw-r--r-- | indra/newview/lldrawpoolavatar.cpp | 72 |
1 files changed, 46 insertions, 26 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 9581ee2e60..9afc705d3e 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -56,8 +56,8 @@ static U32 sShaderLevel = 0; LLGLSLShader* LLDrawPoolAvatar::sVertexProgram = NULL; -BOOL LLDrawPoolAvatar::sSkipOpaque = FALSE; -BOOL LLDrawPoolAvatar::sSkipTransparent = FALSE; +bool LLDrawPoolAvatar::sSkipOpaque = false; +bool LLDrawPoolAvatar::sSkipTransparent = false; S32 LLDrawPoolAvatar::sShadowPass = -1; S32 LLDrawPoolAvatar::sDiffuseChannel = 0; F32 LLDrawPoolAvatar::sMinimumAlpha = 0.2f; @@ -67,7 +67,7 @@ LLUUID gBlackSquareID; static bool is_deferred_render = false; static bool is_post_deferred_render = false; -extern BOOL gUseGLPick; +extern bool gUseGLPick; F32 CLOTHING_GRAVITY_EFFECT = 0.7f; F32 CLOTHING_ACCEL_FORCE_FACTOR = 0.2f; @@ -95,8 +95,8 @@ S32 AVATAR_OFFSET_TEX0 = 32; S32 AVATAR_OFFSET_TEX1 = 40; S32 AVATAR_VERTEX_BYTES = 48; -BOOL gAvatarEmbossBumpMap = FALSE; -static BOOL sRenderingSkinned = FALSE; +bool gAvatarEmbossBumpMap = false; +static bool sRenderingSkinned = false; S32 normal_channel = -1; S32 specular_channel = -1; S32 cube_channel = -1; @@ -115,16 +115,16 @@ LLDrawPoolAvatar::~LLDrawPoolAvatar() } // virtual -BOOL LLDrawPoolAvatar::isDead() +bool LLDrawPoolAvatar::isDead() { LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR if (!LLFacePool::isDead()) { - return FALSE; + return false; } - return TRUE; + return true; } S32 LLDrawPoolAvatar::getShaderLevel() const @@ -167,7 +167,7 @@ void LLDrawPoolAvatar::beginDeferredPass(S32 pass) { LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; - sSkipTransparent = TRUE; + sSkipTransparent = true; is_deferred_render = true; if (LLPipeline::sImpostorRender) @@ -193,7 +193,7 @@ void LLDrawPoolAvatar::endDeferredPass(S32 pass) { LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; - sSkipTransparent = FALSE; + sSkipTransparent = false; is_deferred_render = false; if (LLPipeline::sImpostorRender) @@ -231,10 +231,10 @@ void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass) { LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR - sSkipOpaque = TRUE; + sSkipOpaque = true; sShaderLevel = mShaderLevel; sVertexProgram = &gDeferredAvatarAlphaProgram; - sRenderingSkinned = TRUE; + sRenderingSkinned = true; gPipeline.bindDeferredShader(*sVertexProgram); @@ -247,8 +247,8 @@ void LLDrawPoolAvatar::endPostDeferredPass(S32 pass) { LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done - sRenderingSkinned = FALSE; - sSkipOpaque = FALSE; + sRenderingSkinned = false; + sSkipOpaque = false; gPipeline.unbindDeferredShader(*sVertexProgram); sDiffuseChannel = 0; @@ -288,7 +288,7 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass) if ((sShaderLevel > 0)) // for hardware blending { - sRenderingSkinned = TRUE; + sRenderingSkinned = true; sVertexProgram->bind(); } @@ -308,7 +308,7 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass) if ((sShaderLevel > 0)) // for hardware blending { - sRenderingSkinned = TRUE; + sRenderingSkinned = true; sVertexProgram->bind(); } @@ -328,7 +328,7 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass) if ((sShaderLevel > 0)) // for hardware blending { - sRenderingSkinned = TRUE; + sRenderingSkinned = true; sVertexProgram->bind(); } @@ -345,7 +345,7 @@ void LLDrawPoolAvatar::endShadowPass(S32 pass) sVertexProgram->unbind(); } sVertexProgram = NULL; - sRenderingSkinned = FALSE; + sRenderingSkinned = false; LLDrawPoolAvatar::sShadowPass = -1; } @@ -370,8 +370,17 @@ void LLDrawPoolAvatar::renderShadow(S32 pass) return; } + static LLCachedControl<bool> friends_only(gSavedSettings, "RenderAvatarFriendsOnly", false); + if (friends_only() + && !avatarp->isControlAvatar() + && !avatarp->isSelf() + && !avatarp->isBuddy()) + { + return; + } + LLVOAvatar::AvatarOverallAppearance oa = avatarp->getOverallAppearance(); - BOOL impostor = !LLPipeline::sImpostorRender && avatarp->isImpostor(); + bool impostor = !LLPipeline::sImpostorRender && avatarp->isImpostor(); // no shadows if the shadows are causing this avatar to breach the limit. if (avatarp->isTooSlow() || impostor || (oa == LLVOAvatar::AOA_INVISIBLE)) { @@ -546,7 +555,7 @@ void LLDrawPoolAvatar::beginDeferredImpostor() sVertexProgram = &gDeferredImpostorProgram; specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP); - normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL); + normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::NORMAL_MAP); sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); sVertexProgram->bind(); sVertexProgram->setMinimumAlpha(0.01f); @@ -557,7 +566,7 @@ void LLDrawPoolAvatar::endDeferredImpostor() LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR sShaderLevel = mShaderLevel; - sVertexProgram->disableTexture(LLViewerShaderMgr::DEFERRED_NORMAL); + sVertexProgram->disableTexture(LLViewerShaderMgr::NORMAL_MAP); sVertexProgram->disableTexture(LLViewerShaderMgr::SPECULAR_MAP); sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); gPipeline.unbindDeferredShader(*sVertexProgram); @@ -594,7 +603,7 @@ void LLDrawPoolAvatar::beginSkinned() sVertexProgram = &gAvatarProgram; - sRenderingSkinned = TRUE; + sRenderingSkinned = true; sVertexProgram->bind(); sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha); @@ -607,7 +616,7 @@ void LLDrawPoolAvatar::endSkinned() // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done if (sShaderLevel > 0) { - sRenderingSkinned = FALSE; + sRenderingSkinned = false; sVertexProgram->disableTexture(LLViewerShaderMgr::BUMP_MAP); gGL.getTexUnit(0)->activate(); sVertexProgram->unbind(); @@ -632,7 +641,7 @@ void LLDrawPoolAvatar::beginDeferredSkinned() sShaderLevel = mShaderLevel; sVertexProgram = &gDeferredAvatarProgram; - sRenderingSkinned = TRUE; + sRenderingSkinned = true; sVertexProgram->bind(); sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha); @@ -645,7 +654,7 @@ void LLDrawPoolAvatar::endDeferredSkinned() LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done - sRenderingSkinned = FALSE; + sRenderingSkinned = false; sVertexProgram->unbind(); sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); @@ -723,7 +732,18 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) return; } - BOOL impostor = !LLPipeline::sImpostorRender && avatarp->isImpostor() && !single_avatar; + static LLCachedControl<bool> friends_only(gSavedSettings, "RenderAvatarFriendsOnly", false); + if (!single_avatar + && friends_only() + && !avatarp->isUIAvatar() + && !avatarp->isControlAvatar() + && !avatarp->isSelf() + && !avatarp->isBuddy()) + { + return; + } + + bool impostor = !LLPipeline::sImpostorRender && avatarp->isImpostor() && !single_avatar; if (( avatarp->isInMuteList() || impostor |