diff options
author | Oz Linden <oz@lindenlab.com> | 2016-12-05 15:20:27 -0500 |
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committer | Oz Linden <oz@lindenlab.com> | 2016-12-05 15:20:27 -0500 |
commit | c21571474c0022f83a4efc28d59e97fc020fd0e7 (patch) | |
tree | 15586cbd2055a1c84dad4ce2f74efe1a885d997d /indra/newview/lldrawpoolavatar.cpp | |
parent | fd2ccb16068dfd21307b17e78e384d8ae19fef12 (diff) | |
parent | 68413474c4479eee9bdbeb34ea131475ba1d646e (diff) |
merge changes for 5.0.0-release
Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rw-r--r-- | indra/newview/lldrawpoolavatar.cpp | 155 |
1 files changed, 56 insertions, 99 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 4c16c542d6..499cf76bff 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -27,6 +27,7 @@ #include "llviewerprecompiledheaders.h" #include "lldrawpoolavatar.h" +#include "llskinningutil.h" #include "llrender.h" #include "llvoavatar.h" @@ -56,8 +57,6 @@ static U32 sDataMask = LLDrawPoolAvatar::VERTEX_DATA_MASK; static U32 sBufferUsage = GL_STREAM_DRAW_ARB; static U32 sShaderLevel = 0; -#define JOINT_COUNT 52 - LLGLSLShader* LLDrawPoolAvatar::sVertexProgram = NULL; BOOL LLDrawPoolAvatar::sSkipOpaque = FALSE; BOOL LLDrawPoolAvatar::sSkipTransparent = FALSE; @@ -1461,7 +1460,13 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) } } -void LLDrawPoolAvatar::getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer>& buffer, U32 data_mask, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face) +void LLDrawPoolAvatar::getRiggedGeometry( + LLFace* face, + LLPointer<LLVertexBuffer>& buffer, + U32 data_mask, + const LLMeshSkinInfo* skin, + LLVolume* volume, + const LLVolumeFace& vol_face) { face->setGeomIndex(0); face->setIndicesIndex(0); @@ -1470,7 +1475,8 @@ void LLDrawPoolAvatar::getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer> face->setTextureIndex(255); if (buffer.isNull() || buffer->getTypeMask() != data_mask || !buffer->isWriteable()) - { //make a new buffer + { + // make a new buffer if (sShaderLevel > 0) { buffer = new LLVertexBuffer(data_mask, GL_DYNAMIC_DRAW_ARB); @@ -1482,7 +1488,8 @@ void LLDrawPoolAvatar::getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer> buffer->allocateBuffer(vol_face.mNumVertices, vol_face.mNumIndices, true); } else - { //resize existing buffer + { + //resize existing buffer buffer->resizeBuffer(vol_face.mNumVertices, vol_face.mNumIndices); } @@ -1496,9 +1503,9 @@ void LLDrawPoolAvatar::getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer> m = m.inverse().transpose(); F32 mat3[] = - { m.m[0], m.m[1], m.m[2], - m.m[4], m.m[5], m.m[6], - m.m[8], m.m[9], m.m[10] }; + { m.m[0], m.m[1], m.m[2], + m.m[4], m.m[5], m.m[6], + m.m[8], m.m[9], m.m[10] }; LLMatrix3 mat_normal(mat3); @@ -1525,25 +1532,36 @@ void LLDrawPoolAvatar::getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer> { face->clearState(LLFace::TEXTURE_ANIM); } - - face->getGeometryVolume(*volume, face->getTEOffset(), mat_vert, mat_normal, offset, true); buffer->flush(); } -void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* face, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face) +void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer( + LLVOAvatar* avatar, + LLFace* face, + const LLMeshSkinInfo* skin, + LLVolume* volume, + const LLVolumeFace& vol_face) { - LLVector4a* weight = vol_face.mWeights; - if (!weight) + LLVector4a* weights = vol_face.mWeights; + if (!weights) { return; } + // FIXME ugly const cast + LLSkinningUtil::scrubInvalidJoints(avatar, const_cast<LLMeshSkinInfo*>(skin)); LLPointer<LLVertexBuffer> buffer = face->getVertexBuffer(); LLDrawable* drawable = face->getDrawable(); U32 data_mask = face->getRiggedVertexBufferDataMask(); + + if (!vol_face.mWeightsScrubbed) + { + LLSkinningUtil::scrubSkinWeights(weights, vol_face.mNumVertices, skin); + vol_face.mWeightsScrubbed = TRUE; + } if (buffer.isNull() || buffer->getTypeMask() != data_mask || @@ -1595,62 +1613,22 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* LLVector4a* norm = has_normal ? (LLVector4a*) normal.get() : NULL; //build matrix palette - LLMatrix4a mp[JOINT_COUNT]; - LLMatrix4* mat = (LLMatrix4*) mp; - - U32 count = llmin((U32) skin->mJointNames.size(), (U32) JOINT_COUNT); - for (U32 j = 0; j < count; ++j) - { - LLJoint* joint = avatar->getJoint(skin->mJointNames[j]); - if (!joint) - { - joint = avatar->getJoint("mPelvis"); - } - if (joint) - { - mat[j] = skin->mInvBindMatrix[j]; - mat[j] *= joint->getWorldMatrix(); - } - } + LLMatrix4a mat[LL_MAX_JOINTS_PER_MESH_OBJECT]; + U32 count = LLSkinningUtil::getMeshJointCount(skin); + LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, count, skin, avatar); + LLSkinningUtil::checkSkinWeights(weights, buffer->getNumVerts(), skin); LLMatrix4a bind_shape_matrix; bind_shape_matrix.loadu(skin->mBindShapeMatrix); + const U32 max_joints = LLSkinningUtil::getMaxJointCount(); for (U32 j = 0; j < buffer->getNumVerts(); ++j) { LLMatrix4a final_mat; - final_mat.clear(); - - S32 idx[4]; - - LLVector4 wght; - - F32 scale = 0.f; - for (U32 k = 0; k < 4; k++) - { - F32 w = weight[j][k]; - - idx[k] = llclamp((S32) floorf(w), (S32)0, (S32)JOINT_COUNT-1); - - wght[k] = w - floorf(w); - scale += wght[k]; - } - // This is enforced in unpackVolumeFaces() - llassert(scale>0.f); - wght *= 1.f/scale; - - for (U32 k = 0; k < 4; k++) - { - F32 w = wght[k]; - - LLMatrix4a src; - src.setMul(mp[idx[k]], w); - - final_mat.add(src); - } - + LLSkinningUtil::getPerVertexSkinMatrix(weights[j].getF32ptr(), mat, false, final_mat, max_joints); LLVector4a& v = vol_face.mPositions[j]; + LLVector4a t; LLVector4a dst; bind_shape_matrix.affineTransform(v, t); @@ -1728,64 +1706,43 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) if (buff) { if (sShaderLevel > 0) - { //upload matrix palette to shader - LLMatrix4 mat[JOINT_COUNT]; - - U32 count = llmin((U32) skin->mJointNames.size(), (U32) JOINT_COUNT); + { + // upload matrix palette to shader + LLMatrix4a mat[LL_MAX_JOINTS_PER_MESH_OBJECT]; + U32 count = LLSkinningUtil::getMeshJointCount(skin); + LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, count, skin, avatar); - for (U32 i = 0; i < count; ++i) - { - LLJoint* joint = avatar->getJoint(skin->mJointNames[i]); - if (!joint) - { - joint = avatar->getJoint("mPelvis"); - } - if (joint) - { - mat[i] = skin->mInvBindMatrix[i]; - mat[i] *= joint->getWorldMatrix(); - } - } - stop_glerror(); - F32 mp[JOINT_COUNT*9]; - - F32 transp[JOINT_COUNT*3]; + F32 mp[LL_MAX_JOINTS_PER_MESH_OBJECT*12]; for (U32 i = 0; i < count; ++i) { - F32* m = (F32*) mat[i].mMatrix; + F32* m = (F32*) mat[i].mMatrix[0].getF32ptr(); - U32 idx = i*9; + U32 idx = i*12; mp[idx+0] = m[0]; mp[idx+1] = m[1]; mp[idx+2] = m[2]; + mp[idx+3] = m[12]; - mp[idx+3] = m[4]; - mp[idx+4] = m[5]; - mp[idx+5] = m[6]; - - mp[idx+6] = m[8]; - mp[idx+7] = m[9]; - mp[idx+8] = m[10]; - - idx = i*3; + mp[idx+4] = m[4]; + mp[idx+5] = m[5]; + mp[idx+6] = m[6]; + mp[idx+7] = m[13]; - transp[idx+0] = m[12]; - transp[idx+1] = m[13]; - transp[idx+2] = m[14]; + mp[idx+8] = m[8]; + mp[idx+9] = m[9]; + mp[idx+10] = m[10]; + mp[idx+11] = m[14]; } - LLDrawPoolAvatar::sVertexProgram->uniformMatrix3fv(LLViewerShaderMgr::AVATAR_MATRIX, + LLDrawPoolAvatar::sVertexProgram->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX, count, FALSE, (GLfloat*) mp); - LLDrawPoolAvatar::sVertexProgram->uniform3fv(LLShaderMgr::AVATAR_TRANSLATION, count, transp); - - stop_glerror(); } else |