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authorDave Parks <davep@lindenlab.com>2012-06-28 16:32:54 -0500
committerDave Parks <davep@lindenlab.com>2012-06-28 16:32:54 -0500
commitbedbbf7c0201275e0a48a0cbbb2a567be4baab3d (patch)
treef11f9e612ab503e596073269c17c6e4cc1d3ae13 /indra/newview/lldrawpoolavatar.cpp
parent90547ff411db177bf6424ca553449a81a808fc0f (diff)
parentf3afac420cd3c89eb396fb1f0b77ab4804212415 (diff)
Merge
Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rw-r--r--indra/newview/lldrawpoolavatar.cpp82
1 files changed, 55 insertions, 27 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 0103373fd2..730ad1a364 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -261,7 +261,9 @@ void LLDrawPoolAvatar::beginPostDeferredAlpha()
sRenderingSkinned = TRUE;
gPipeline.bindDeferredShader(*sVertexProgram);
-
+
+ sVertexProgram->setMinimumAlpha(0.2f);
+
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
}
@@ -1034,9 +1036,13 @@ void LLDrawPoolAvatar::endDeferredSkinned()
gGL.getTexUnit(0)->activate();
}
+static LLFastTimer::DeclareTimer FTM_RENDER_AVATARS("renderAvatars");
+
void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
{
+ LLFastTimer t(FTM_RENDER_AVATARS);
+
if (pass == -1)
{
for (S32 i = 1; i < getNumPasses(); i++)
@@ -1193,15 +1199,6 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
if (pass >= 7 && pass < 9)
{
- LLGLEnable blend(GL_BLEND);
-
- gGL.setColorMask(true, true);
- gGL.blendFunc(LLRender::BF_SOURCE_ALPHA,
- LLRender::BF_ONE_MINUS_SOURCE_ALPHA,
- LLRender::BF_ZERO,
- LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
-
-
if (pass == 7)
{
renderRiggedAlpha(avatarp);
@@ -1217,20 +1214,8 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
if (pass == 9)
{
- LLGLEnable blend(GL_BLEND);
- LLGLDisable test(GL_ALPHA_TEST);
- gGL.flush();
-
- LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
- glPolygonOffset(-1.0f, -1.0f);
- gGL.setSceneBlendType(LLRender::BT_ADD);
-
- LLGLDepthTest depth(GL_TRUE, GL_FALSE);
- gGL.setColorMask(false, true);
-
renderRiggedGlow(avatarp);
- gGL.setColorMask(true, false);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
+
return;
}
@@ -1428,7 +1413,7 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace*
void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
{
- if (avatar->isSelf() && !gAgent.needsRenderAvatar() || !gMeshRepo.meshRezEnabled())
+ if (avatar->isSelf() && !gAgent.needsRenderAvatar())
{
return;
}
@@ -1557,8 +1542,12 @@ void LLDrawPoolAvatar::renderDeferredRiggedBump(LLVOAvatar* avatar)
renderRigged(avatar, RIGGED_DEFERRED_BUMP);
}
+static LLFastTimer::DeclareTimer FTM_RIGGED_VBO("Rigged VBO");
+
void LLDrawPoolAvatar::updateRiggedVertexBuffers(LLVOAvatar* avatar)
{
+ LLFastTimer t(FTM_RIGGED_VBO);
+
//update rigged vertex buffers
for (U32 type = 0; type < NUM_RIGGED_PASSES; ++type)
{
@@ -1630,17 +1619,56 @@ void LLDrawPoolAvatar::renderRiggedFullbrightShiny(LLVOAvatar* avatar)
void LLDrawPoolAvatar::renderRiggedAlpha(LLVOAvatar* avatar)
{
- renderRigged(avatar, RIGGED_ALPHA);
+ if (!mRiggedFace[RIGGED_ALPHA].empty())
+ {
+ LLGLEnable blend(GL_BLEND);
+
+ gGL.setColorMask(true, true);
+ gGL.blendFunc(LLRender::BF_SOURCE_ALPHA,
+ LLRender::BF_ONE_MINUS_SOURCE_ALPHA,
+ LLRender::BF_ZERO,
+ LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
+
+ renderRigged(avatar, RIGGED_ALPHA);
+ }
}
void LLDrawPoolAvatar::renderRiggedFullbrightAlpha(LLVOAvatar* avatar)
{
- renderRigged(avatar, RIGGED_FULLBRIGHT_ALPHA);
+ if (!mRiggedFace[RIGGED_FULLBRIGHT_ALPHA].empty())
+ {
+ LLGLEnable blend(GL_BLEND);
+
+ gGL.setColorMask(true, true);
+ gGL.blendFunc(LLRender::BF_SOURCE_ALPHA,
+ LLRender::BF_ONE_MINUS_SOURCE_ALPHA,
+ LLRender::BF_ZERO,
+ LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
+
+ renderRigged(avatar, RIGGED_FULLBRIGHT_ALPHA);
+ }
}
void LLDrawPoolAvatar::renderRiggedGlow(LLVOAvatar* avatar)
{
- renderRigged(avatar, RIGGED_GLOW, true);
+ if (!mRiggedFace[RIGGED_GLOW].empty())
+ {
+ LLGLEnable blend(GL_BLEND);
+ LLGLDisable test(GL_ALPHA_TEST);
+ gGL.flush();
+
+ LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
+ glPolygonOffset(-1.0f, -1.0f);
+ gGL.setSceneBlendType(LLRender::BT_ADD);
+
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ gGL.setColorMask(false, true);
+
+ renderRigged(avatar, RIGGED_GLOW, true);
+
+ gGL.setColorMask(true, false);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ }
}