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authorAndrey Lihatskiy <alihatskiy@productengine.com>2022-05-26 03:07:05 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2022-05-26 03:07:05 +0300
commit91606c7b60de4270050f373e1efe49eb3074951b (patch)
tree5523b2c78c73d22881c0ae8bfbfcbb29ffdc5df4 /indra/newview/lldrawpoolavatar.cpp
parente6245adce883d62f18a2d8b8af5061d3183d9be9 (diff)
parentcdbd06e8ed6e3f4285a61f5c0b607a65dfdf8dfd (diff)
Merge branch 'master' into DRTVWR-548-maint-N
Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rw-r--r--indra/newview/lldrawpoolavatar.cpp1751
1 files changed, 66 insertions, 1685 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 76cbe85b7e..4a9a3caaec 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -103,8 +103,6 @@ S32 normal_channel = -1;
S32 specular_channel = -1;
S32 cube_channel = -1;
-static LLTrace::BlockTimerStatHandle FTM_SHADOW_AVATAR("Avatar Shadow");
-
LLDrawPoolAvatar::LLDrawPoolAvatar(U32 type) :
LLFacePool(type)
{
@@ -121,28 +119,27 @@ LLDrawPoolAvatar::~LLDrawPoolAvatar()
// virtual
BOOL LLDrawPoolAvatar::isDead()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+
if (!LLFacePool::isDead())
{
return FALSE;
}
- for (U32 i = 0; i < NUM_RIGGED_PASSES; ++i)
- {
- if (mRiggedFace[i].size() > 0)
- {
- return FALSE;
- }
- }
return TRUE;
}
S32 LLDrawPoolAvatar::getShaderLevel() const
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+
return (S32) LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR);
}
void LLDrawPoolAvatar::prerender()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+
mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR);
sShaderLevel = mShaderLevel;
@@ -155,20 +152,12 @@ void LLDrawPoolAvatar::prerender()
{
sBufferUsage = GL_STREAM_DRAW_ARB;
}
-
- if (!mDrawFace.empty())
- {
- const LLFace *facep = mDrawFace[0];
- if (facep && facep->getDrawable())
- {
- LLVOAvatar* avatarp = (LLVOAvatar *)facep->getDrawable()->getVObj().get();
- updateRiggedVertexBuffers(avatarp);
- }
- }
}
LLMatrix4& LLDrawPoolAvatar::getModelView()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+
static LLMatrix4 ret;
ret.initRows(LLVector4(gGLModelView+0),
@@ -187,7 +176,7 @@ LLMatrix4& LLDrawPoolAvatar::getModelView()
void LLDrawPoolAvatar::beginDeferredPass(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
sSkipTransparent = TRUE;
is_deferred_render = true;
@@ -208,21 +197,12 @@ void LLDrawPoolAvatar::beginDeferredPass(S32 pass)
case 2:
beginDeferredSkinned();
break;
- case 3:
- beginDeferredRiggedSimple();
- break;
- case 4:
- beginDeferredRiggedBump();
- break;
- default:
- beginDeferredRiggedMaterial(pass-5);
- break;
}
}
void LLDrawPoolAvatar::endDeferredPass(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
sSkipTransparent = FALSE;
is_deferred_render = false;
@@ -243,58 +223,25 @@ void LLDrawPoolAvatar::endDeferredPass(S32 pass)
case 2:
endDeferredSkinned();
break;
- case 3:
- endDeferredRiggedSimple();
- break;
- case 4:
- endDeferredRiggedBump();
- break;
- default:
- endDeferredRiggedMaterial(pass-5);
- break;
}
}
void LLDrawPoolAvatar::renderDeferred(S32 pass)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+
render(pass);
}
S32 LLDrawPoolAvatar::getNumPostDeferredPasses()
{
- return 10;
+ return 1;
}
void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass)
{
- switch (pass)
- {
- case 0:
- beginPostDeferredAlpha();
- break;
- case 1:
- beginRiggedFullbright();
- break;
- case 2:
- beginRiggedFullbrightShiny();
- break;
- case 3:
- beginDeferredRiggedAlpha();
- break;
- case 4:
- beginRiggedFullbrightAlpha();
- break;
- case 9:
- beginRiggedGlow();
- break;
- default:
- beginDeferredRiggedMaterialAlpha(pass-5);
- break;
- }
-}
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
-void LLDrawPoolAvatar::beginPostDeferredAlpha()
-{
sSkipOpaque = TRUE;
sShaderLevel = mShaderLevel;
sVertexProgram = &gDeferredAvatarAlphaProgram;
@@ -307,80 +254,9 @@ void LLDrawPoolAvatar::beginPostDeferredAlpha()
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
}
-void LLDrawPoolAvatar::beginDeferredRiggedAlpha()
-{
- sVertexProgram = &gDeferredSkinnedAlphaProgram;
- gPipeline.bindDeferredShader(*sVertexProgram);
- sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
- gPipeline.enableLightsDynamic();
-}
-
-void LLDrawPoolAvatar::beginDeferredRiggedMaterialAlpha(S32 pass)
-{
- switch (pass)
- {
- case 0: pass = 1; break;
- case 1: pass = 5; break;
- case 2: pass = 9; break;
- default: pass = 13; break;
- }
-
- pass += LLMaterial::SHADER_COUNT;
-
- sVertexProgram = &gDeferredMaterialProgram[pass];
-
- if (LLPipeline::sUnderWaterRender)
- {
- sVertexProgram = &(gDeferredMaterialWaterProgram[pass]);
- }
-
- gPipeline.bindDeferredShader(*sVertexProgram);
- sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
- normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP);
- specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP);
- gPipeline.enableLightsDynamic();
-}
-
-void LLDrawPoolAvatar::endDeferredRiggedAlpha()
-{
- LLVertexBuffer::unbind();
- gPipeline.unbindDeferredShader(*sVertexProgram);
- sDiffuseChannel = 0;
- normal_channel = -1;
- specular_channel = -1;
- sVertexProgram = NULL;
-}
-
void LLDrawPoolAvatar::endPostDeferredPass(S32 pass)
{
- switch (pass)
- {
- case 0:
- endPostDeferredAlpha();
- break;
- case 1:
- endRiggedFullbright();
- break;
- case 2:
- endRiggedFullbrightShiny();
- break;
- case 3:
- endDeferredRiggedAlpha();
- break;
- case 4:
- endRiggedFullbrightAlpha();
- break;
- case 5:
- endRiggedGlow();
- break;
- default:
- endDeferredRiggedAlpha();
- break;
- }
-}
-
-void LLDrawPoolAvatar::endPostDeferredAlpha()
-{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
// if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done
sRenderingSkinned = FALSE;
sSkipOpaque = FALSE;
@@ -392,29 +268,17 @@ void LLDrawPoolAvatar::endPostDeferredAlpha()
void LLDrawPoolAvatar::renderPostDeferred(S32 pass)
{
- static const S32 actual_pass[] =
- { //map post deferred pass numbers to what render() expects
- 2, //skinned
- 4, // rigged fullbright
- 6, //rigged fullbright shiny
- 7, //rigged alpha
- 8, //rigged fullbright alpha
- 9, //rigged material alpha 1
- 10,//rigged material alpha 2
- 11,//rigged material alpha 3
- 12,//rigged material alpha 4
- 13, //rigged glow
- };
-
- S32 p = actual_pass[pass];
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+ is_post_deferred_render = true;
if (LLPipeline::sImpostorRender)
{ //HACK for impostors so actual pass ends up being proper pass
- p -= 2;
+ render(0);
+ }
+ else
+ {
+ render(2);
}
-
- is_post_deferred_render = true;
- render(p);
is_post_deferred_render = false;
}
@@ -427,7 +291,7 @@ S32 LLDrawPoolAvatar::getNumShadowPasses()
void LLDrawPoolAvatar::beginShadowPass(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_AVATAR);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
if (pass == SHADOW_PASS_AVATAR_OPAQUE)
{
@@ -439,7 +303,7 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass)
sVertexProgram->bind();
}
- gGL.diffuseColor4f(1,1,1,1);
+ gGL.diffuseColor4f(1, 1, 1, 1);
}
else if (pass == SHADOW_PASS_AVATAR_ALPHA_BLEND)
{
@@ -459,7 +323,7 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass)
sVertexProgram->bind();
}
- gGL.diffuseColor4f(1,1,1,1);
+ gGL.diffuseColor4f(1, 1, 1, 1);
}
else if (pass == SHADOW_PASS_AVATAR_ALPHA_MASK)
{
@@ -479,69 +343,13 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass)
sVertexProgram->bind();
}
- gGL.diffuseColor4f(1,1,1,1);
- }
- else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_BLEND)
- {
- sVertexProgram = &gDeferredAttachmentAlphaShadowProgram;
-
- // bind diffuse tex so we can reference the alpha channel...
- S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP);
- sDiffuseChannel = 0;
- if (loc != -1)
- {
- sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
- }
-
- if ((sShaderLevel > 0)) // for hardware blending
- {
- sRenderingSkinned = TRUE;
- sVertexProgram->bind();
- }
-
- gGL.diffuseColor4f(1,1,1,1);
- }
- else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_MASK)
- {
- sVertexProgram = &gDeferredAttachmentAlphaMaskShadowProgram;
-
- // bind diffuse tex so we can reference the alpha channel...
- S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP);
- sDiffuseChannel = 0;
- if (loc != -1)
- {
- sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
- }
-
- if ((sShaderLevel > 0)) // for hardware blending
- {
- sRenderingSkinned = TRUE;
- sVertexProgram->bind();
- }
-
- gGL.diffuseColor4f(1,1,1,1);
- }
- else // SHADOW_PASS_ATTACHMENT_OPAQUE
- {
- sVertexProgram = &gDeferredAttachmentShadowProgram;
- S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP);
- sDiffuseChannel = 0;
- if (loc != -1)
- {
- sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
- }
- sVertexProgram->bind();
+ gGL.diffuseColor4f(1, 1, 1, 1);
}
}
void LLDrawPoolAvatar::endShadowPass(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_AVATAR);
-
- if (pass == SHADOW_PASS_ATTACHMENT_OPAQUE)
- {
- LLVertexBuffer::unbind();
- }
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
if (sShaderLevel > 0)
{
@@ -554,7 +362,7 @@ void LLDrawPoolAvatar::endShadowPass(S32 pass)
void LLDrawPoolAvatar::renderShadow(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_AVATAR);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
if (mDrawFace.empty())
{
@@ -574,9 +382,9 @@ void LLDrawPoolAvatar::renderShadow(S32 pass)
}
LLVOAvatar::AvatarOverallAppearance oa = avatarp->getOverallAppearance();
BOOL impostor = !LLPipeline::sImpostorRender && avatarp->isImpostor();
- if (impostor || (oa == LLVOAvatar::AOA_INVISIBLE))
+ if (impostor || (oa == LLVOAvatar::AOA_INVISIBLE))
{
- // No shadows for impostored (including jellydolled) or invisible avs.
+ // No shadows for impostored (including jellydolled) or invisible avs.
return;
}
@@ -600,79 +408,23 @@ void LLDrawPoolAvatar::renderShadow(S32 pass)
avatarp->renderSkinned();
LLDrawPoolAvatar::sSkipOpaque = false;
}
- else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_BLEND) // rigged alpha
- {
- LLDrawPoolAvatar::sSkipOpaque = true;
- renderRigged(avatarp, RIGGED_MATERIAL_ALPHA);
- renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_EMISSIVE);
- renderRigged(avatarp, RIGGED_ALPHA);
- renderRigged(avatarp, RIGGED_FULLBRIGHT_ALPHA);
- renderRigged(avatarp, RIGGED_GLOW);
- renderRigged(avatarp, RIGGED_SPECMAP_BLEND);
- renderRigged(avatarp, RIGGED_NORMMAP_BLEND);
- renderRigged(avatarp, RIGGED_NORMSPEC_BLEND);
- LLDrawPoolAvatar::sSkipOpaque = false;
- }
- else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_MASK) // rigged alpha mask
- {
- LLDrawPoolAvatar::sSkipOpaque = true;
- renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_MASK);
- renderRigged(avatarp, RIGGED_NORMMAP_MASK);
- renderRigged(avatarp, RIGGED_SPECMAP_MASK);
- renderRigged(avatarp, RIGGED_NORMSPEC_MASK);
- renderRigged(avatarp, RIGGED_GLOW);
- LLDrawPoolAvatar::sSkipOpaque = false;
- }
- else // rigged opaque (SHADOW_PASS_ATTACHMENT_OPAQUE
- {
- LLDrawPoolAvatar::sSkipTransparent = true;
- renderRigged(avatarp, RIGGED_MATERIAL);
- renderRigged(avatarp, RIGGED_SPECMAP);
- renderRigged(avatarp, RIGGED_SPECMAP_EMISSIVE);
- renderRigged(avatarp, RIGGED_NORMMAP);
- renderRigged(avatarp, RIGGED_NORMMAP_EMISSIVE);
- renderRigged(avatarp, RIGGED_NORMSPEC);
- renderRigged(avatarp, RIGGED_NORMSPEC_EMISSIVE);
- renderRigged(avatarp, RIGGED_SIMPLE);
- renderRigged(avatarp, RIGGED_FULLBRIGHT);
- renderRigged(avatarp, RIGGED_SHINY);
- renderRigged(avatarp, RIGGED_FULLBRIGHT_SHINY);
- renderRigged(avatarp, RIGGED_GLOW);
- renderRigged(avatarp, RIGGED_DEFERRED_BUMP);
- renderRigged(avatarp, RIGGED_DEFERRED_SIMPLE);
- LLDrawPoolAvatar::sSkipTransparent = false;
- }
}
S32 LLDrawPoolAvatar::getNumPasses()
{
- if (LLPipeline::sImpostorRender)
- {
- return 8;
- }
- else
- {
- return 10;
- }
+ return 3;
}
S32 LLDrawPoolAvatar::getNumDeferredPasses()
{
- if (LLPipeline::sImpostorRender)
- {
- return 19;
- }
- else
- {
- return 21;
- }
+ return 3;
}
void LLDrawPoolAvatar::render(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
if (LLPipeline::sImpostorRender)
{
renderAvatars(NULL, pass+2);
@@ -684,7 +436,7 @@ void LLDrawPoolAvatar::render(S32 pass)
void LLDrawPoolAvatar::beginRenderPass(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
//reset vertex buffer mappings
LLVertexBuffer::unbind();
@@ -704,27 +456,6 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass)
case 2:
beginSkinned();
break;
- case 3:
- beginRiggedSimple();
- break;
- case 4:
- beginRiggedFullbright();
- break;
- case 5:
- beginRiggedShinySimple();
- break;
- case 6:
- beginRiggedFullbrightShiny();
- break;
- case 7:
- beginRiggedAlpha();
- break;
- case 8:
- beginRiggedFullbrightAlpha();
- break;
- case 9:
- beginRiggedGlow();
- break;
}
if (pass == 0)
@@ -735,7 +466,7 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass)
void LLDrawPoolAvatar::endRenderPass(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
if (LLPipeline::sImpostorRender)
{
@@ -753,43 +484,21 @@ void LLDrawPoolAvatar::endRenderPass(S32 pass)
case 2:
endSkinned();
break;
- case 3:
- endRiggedSimple();
- break;
- case 4:
- endRiggedFullbright();
- break;
- case 5:
- endRiggedShinySimple();
- break;
- case 6:
- endRiggedFullbrightShiny();
- break;
- case 7:
- endRiggedAlpha();
- break;
- case 8:
- endRiggedFullbrightAlpha();
- break;
- case 9:
- endRiggedGlow();
- break;
}
}
void LLDrawPoolAvatar::beginImpostor()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+
if (!LLPipeline::sReflectionRender)
{
LLVOAvatar::sRenderDistance = llclamp(LLVOAvatar::sRenderDistance, 16.f, 256.f);
LLVOAvatar::sNumVisibleAvatars = 0;
}
- if (LLGLSLShader::sNoFixedFunction)
- {
gImpostorProgram.bind();
gImpostorProgram.setMinimumAlpha(0.01f);
- }
gPipeline.enableLightsFullbright();
sDiffuseChannel = 0;
@@ -797,16 +506,17 @@ void LLDrawPoolAvatar::beginImpostor()
void LLDrawPoolAvatar::endImpostor()
{
- if (LLGLSLShader::sNoFixedFunction)
- {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+
gImpostorProgram.unbind();
- }
gPipeline.enableLightsDynamic();
}
void LLDrawPoolAvatar::beginRigid()
{
- if (gPipeline.canUseVertexShaders())
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+
+ if (gPipeline.shadersLoaded())
{
if (LLPipeline::sUnderWaterRender)
{
@@ -839,6 +549,8 @@ void LLDrawPoolAvatar::beginRigid()
void LLDrawPoolAvatar::endRigid()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+
sShaderLevel = mShaderLevel;
if (sVertexProgram != NULL)
{
@@ -848,6 +560,8 @@ void LLDrawPoolAvatar::endRigid()
void LLDrawPoolAvatar::beginDeferredImpostor()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+
if (!LLPipeline::sReflectionRender)
{
LLVOAvatar::sRenderDistance = llclamp(LLVOAvatar::sRenderDistance, 16.f, 256.f);
@@ -864,6 +578,8 @@ void LLDrawPoolAvatar::beginDeferredImpostor()
void LLDrawPoolAvatar::endDeferredImpostor()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+
sShaderLevel = mShaderLevel;
sVertexProgram->disableTexture(LLViewerShaderMgr::DEFERRED_NORMAL);
sVertexProgram->disableTexture(LLViewerShaderMgr::SPECULAR_MAP);
@@ -875,6 +591,8 @@ void LLDrawPoolAvatar::endDeferredImpostor()
void LLDrawPoolAvatar::beginDeferredRigid()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+
sVertexProgram = &gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram;
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
sVertexProgram->bind();
@@ -891,6 +609,8 @@ void LLDrawPoolAvatar::beginDeferredRigid()
void LLDrawPoolAvatar::endDeferredRigid()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+
sShaderLevel = mShaderLevel;
sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
sVertexProgram->unbind();
@@ -900,6 +620,8 @@ void LLDrawPoolAvatar::endDeferredRigid()
void LLDrawPoolAvatar::beginSkinned()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+
if (sShaderLevel > 0)
{
if (LLPipeline::sUnderWaterRender)
@@ -942,7 +664,7 @@ void LLDrawPoolAvatar::beginSkinned()
}
else
{
- if(gPipeline.canUseVertexShaders())
+ if(gPipeline.shadersLoaded())
{
// software skinning, use a basic shader for windlight.
// TODO: find a better fallback method for software skinning.
@@ -958,14 +680,13 @@ void LLDrawPoolAvatar::beginSkinned()
}
}
- if (LLGLSLShader::sNoFixedFunction)
- {
sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha);
- }
}
void LLDrawPoolAvatar::endSkinned()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+
// if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done
if (sShaderLevel > 0)
{
@@ -977,7 +698,7 @@ void LLDrawPoolAvatar::endSkinned()
}
else
{
- if(gPipeline.canUseVertexShaders())
+ if(gPipeline.shadersLoaded())
{
// software skinning, use a basic shader for windlight.
// TODO: find a better fallback method for software skinning.
@@ -988,424 +709,10 @@ void LLDrawPoolAvatar::endSkinned()
gGL.getTexUnit(0)->activate();
}
-void LLDrawPoolAvatar::beginRiggedSimple()
-{
- if (sShaderLevel > 0)
- {
- if (LLPipeline::sUnderWaterRender)
- {
- sVertexProgram = &gSkinnedObjectSimpleWaterProgram;
- }
- else
- {
- sVertexProgram = &gSkinnedObjectSimpleProgram;
- }
- }
- else
- {
- if (LLPipeline::sUnderWaterRender)
- {
- sVertexProgram = &gObjectSimpleNonIndexedWaterProgram;
- }
- else
- {
- sVertexProgram = &gObjectSimpleNonIndexedProgram;
- }
- }
-
- if (sShaderLevel > 0 || gPipeline.canUseVertexShaders())
- {
- sDiffuseChannel = 0;
- sVertexProgram->bind();
- if (LLPipeline::sRenderingHUDs)
- {
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
- }
-}
-
-void LLDrawPoolAvatar::endRiggedSimple()
-{
- LLVertexBuffer::unbind();
- if (sShaderLevel > 0 || gPipeline.canUseVertexShaders())
- {
- sVertexProgram->unbind();
- sVertexProgram = NULL;
- }
-}
-
-void LLDrawPoolAvatar::beginRiggedAlpha()
-{
- beginRiggedSimple();
-}
-
-void LLDrawPoolAvatar::endRiggedAlpha()
-{
- endRiggedSimple();
-}
-
-
-void LLDrawPoolAvatar::beginRiggedFullbrightAlpha()
-{
- beginRiggedFullbright();
-}
-
-void LLDrawPoolAvatar::endRiggedFullbrightAlpha()
-{
- endRiggedFullbright();
-}
-
-void LLDrawPoolAvatar::beginRiggedGlow()
-{
- if (sShaderLevel > 0)
- {
- if (LLPipeline::sUnderWaterRender)
- {
- sVertexProgram = &gSkinnedObjectEmissiveWaterProgram;
- }
- else
- {
- sVertexProgram = &gSkinnedObjectEmissiveProgram;
- }
- }
- else
- {
- if (LLPipeline::sUnderWaterRender)
- {
- sVertexProgram = &gObjectEmissiveNonIndexedWaterProgram;
- }
- else
- {
- sVertexProgram = &gObjectEmissiveNonIndexedProgram;
- }
- }
-
- if (sShaderLevel > 0 || gPipeline.canUseVertexShaders())
- {
- sDiffuseChannel = 0;
- sVertexProgram->bind();
-
- sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, LLPipeline::sRenderDeferred ? 2.2f : 1.1f);
-
- if (LLPipeline::sRenderingHUDs)
- {
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
-
- F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
- sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
- }
-}
-
-void LLDrawPoolAvatar::endRiggedGlow()
-{
- endRiggedFullbright();
-}
-
-void LLDrawPoolAvatar::beginRiggedFullbright()
-{
- if (sShaderLevel > 0)
- {
- if (LLPipeline::sUnderWaterRender)
- {
- sVertexProgram = &gSkinnedObjectFullbrightWaterProgram;
- }
- else
- {
- if (LLPipeline::sRenderDeferred)
- {
- sVertexProgram = &gDeferredSkinnedFullbrightProgram;
- }
- else
- {
- sVertexProgram = &gSkinnedObjectFullbrightProgram;
- }
- }
- }
- else
- {
- if (LLPipeline::sUnderWaterRender)
- {
- sVertexProgram = &gObjectFullbrightNonIndexedWaterProgram;
- }
- else
- {
- sVertexProgram = &gObjectFullbrightNonIndexedProgram;
- }
- }
-
- if (sShaderLevel > 0 || gPipeline.canUseVertexShaders())
- {
- sDiffuseChannel = 0;
- sVertexProgram->bind();
-
- if (LLPipeline::sRenderingHUDs)
- {
- sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else if (LLPipeline::sRenderDeferred)
- {
- sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
- F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
- sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
- }
- else
- {
- sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
- }
-}
-
-void LLDrawPoolAvatar::endRiggedFullbright()
-{
- LLVertexBuffer::unbind();
- if (sShaderLevel > 0 || gPipeline.canUseVertexShaders())
- {
- sVertexProgram->unbind();
- sVertexProgram = NULL;
- }
-}
-
-void LLDrawPoolAvatar::beginRiggedShinySimple()
-{
- if (sShaderLevel > 0)
- {
- if (LLPipeline::sUnderWaterRender)
- {
- sVertexProgram = &gSkinnedObjectShinySimpleWaterProgram;
- }
- else
- {
- sVertexProgram = &gSkinnedObjectShinySimpleProgram;
- }
- }
- else
- {
- if (LLPipeline::sUnderWaterRender)
- {
- sVertexProgram = &gObjectShinyNonIndexedWaterProgram;
- }
- else
- {
- sVertexProgram = &gObjectShinyNonIndexedProgram;
- }
- }
-
- if (sShaderLevel > 0 || gPipeline.canUseVertexShaders())
- {
- sVertexProgram->bind();
- if (LLPipeline::sRenderingHUDs)
- {
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
- LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false);
- }
-}
-
-void LLDrawPoolAvatar::endRiggedShinySimple()
-{
- LLVertexBuffer::unbind();
- if (sShaderLevel > 0 || gPipeline.canUseVertexShaders())
- {
- LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false);
- sVertexProgram->unbind();
- sVertexProgram = NULL;
- }
-}
-
-void LLDrawPoolAvatar::beginRiggedFullbrightShiny()
-{
- if (sShaderLevel > 0)
- {
- if (LLPipeline::sUnderWaterRender)
- {
- sVertexProgram = &gSkinnedObjectFullbrightShinyWaterProgram;
- }
- else
- {
- if (LLPipeline::sRenderDeferred)
- {
- sVertexProgram = &gDeferredSkinnedFullbrightShinyProgram;
- }
- else
- {
- sVertexProgram = &gSkinnedObjectFullbrightShinyProgram;
- }
- }
- }
- else
- {
- if (LLPipeline::sUnderWaterRender)
- {
- sVertexProgram = &gObjectFullbrightShinyNonIndexedWaterProgram;
- }
- else
- {
- sVertexProgram = &gObjectFullbrightShinyNonIndexedProgram;
- }
- }
-
- if (sShaderLevel > 0 || gPipeline.canUseVertexShaders())
- {
- sVertexProgram->bind();
- if (LLPipeline::sRenderingHUDs)
- {
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
- LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false);
-
- if (LLPipeline::sRenderingHUDs)
- {
- sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else if (LLPipeline::sRenderDeferred)
- {
- sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
- F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
- sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
- else
- {
- sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
- }
-}
-
-void LLDrawPoolAvatar::endRiggedFullbrightShiny()
-{
- LLVertexBuffer::unbind();
- if (sShaderLevel > 0 || gPipeline.canUseVertexShaders())
- {
- LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false);
- sVertexProgram->unbind();
- sVertexProgram = NULL;
- }
-}
-
-
-void LLDrawPoolAvatar::beginDeferredRiggedSimple()
-{
- sVertexProgram = &gDeferredSkinnedDiffuseProgram;
- sDiffuseChannel = 0;
- sVertexProgram->bind();
- if (LLPipeline::sRenderingHUDs)
- {
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
-}
-
-void LLDrawPoolAvatar::endDeferredRiggedSimple()
-{
- LLVertexBuffer::unbind();
- sVertexProgram->unbind();
- sVertexProgram = NULL;
-}
-
-void LLDrawPoolAvatar::beginDeferredRiggedBump()
-{
- sVertexProgram = &gDeferredSkinnedBumpProgram;
- sVertexProgram->bind();
- if (LLPipeline::sRenderingHUDs)
- {
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
- normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP);
- sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
-}
-
-void LLDrawPoolAvatar::endDeferredRiggedBump()
-{
- LLVertexBuffer::unbind();
- sVertexProgram->disableTexture(LLViewerShaderMgr::BUMP_MAP);
- sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
- sVertexProgram->unbind();
- normal_channel = -1;
- sDiffuseChannel = 0;
- sVertexProgram = NULL;
-}
-
-void LLDrawPoolAvatar::beginDeferredRiggedMaterial(S32 pass)
-{
- if (pass == 1 ||
- pass == 5 ||
- pass == 9 ||
- pass == 13)
- { //skip alpha passes
- return;
- }
- sVertexProgram = &gDeferredMaterialProgram[pass+LLMaterial::SHADER_COUNT];
-
- if (LLPipeline::sUnderWaterRender)
- {
- sVertexProgram = &(gDeferredMaterialWaterProgram[pass+LLMaterial::SHADER_COUNT]);
- }
-
- sVertexProgram->bind();
- if (LLPipeline::sRenderingHUDs)
- {
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
- normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP);
- specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP);
- sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
-}
-
-void LLDrawPoolAvatar::endDeferredRiggedMaterial(S32 pass)
-{
- if (pass == 1 ||
- pass == 5 ||
- pass == 9 ||
- pass == 13)
- {
- return;
- }
-
- LLVertexBuffer::unbind();
- sVertexProgram->disableTexture(LLViewerShaderMgr::BUMP_MAP);
- sVertexProgram->disableTexture(LLViewerShaderMgr::SPECULAR_MAP);
- sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
- sVertexProgram->unbind();
- normal_channel = -1;
- sDiffuseChannel = 0;
- sVertexProgram = NULL;
-}
-
void LLDrawPoolAvatar::beginDeferredSkinned()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+
sShaderLevel = mShaderLevel;
sVertexProgram = &gDeferredAvatarProgram;
sRenderingSkinned = TRUE;
@@ -1427,6 +734,8 @@ void LLDrawPoolAvatar::beginDeferredSkinned()
void LLDrawPoolAvatar::endDeferredSkinned()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+
// if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done
sRenderingSkinned = FALSE;
sVertexProgram->unbind();
@@ -1438,12 +747,9 @@ void LLDrawPoolAvatar::endDeferredSkinned()
gGL.getTexUnit(0)->activate();
}
-static LLTrace::BlockTimerStatHandle FTM_RENDER_AVATARS("renderAvatars");
-
-
void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_AVATARS);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; //LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS);
if (pass == -1)
{
@@ -1564,142 +870,6 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
return;
}
- if (pass == 3)
- {
- if (is_deferred_render)
- {
- renderDeferredRiggedSimple(avatarp);
- }
- else
- {
- renderRiggedSimple(avatarp);
-
- if (LLPipeline::sRenderDeferred)
- { //render "simple" materials
- renderRigged(avatarp, RIGGED_MATERIAL);
- renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_MASK);
- renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_EMISSIVE);
- renderRigged(avatarp, RIGGED_NORMMAP);
- renderRigged(avatarp, RIGGED_NORMMAP_MASK);
- renderRigged(avatarp, RIGGED_NORMMAP_EMISSIVE);
- renderRigged(avatarp, RIGGED_SPECMAP);
- renderRigged(avatarp, RIGGED_SPECMAP_MASK);
- renderRigged(avatarp, RIGGED_SPECMAP_EMISSIVE);
- renderRigged(avatarp, RIGGED_NORMSPEC);
- renderRigged(avatarp, RIGGED_NORMSPEC_MASK);
- renderRigged(avatarp, RIGGED_NORMSPEC_EMISSIVE);
- }
- }
- return;
- }
-
- if (pass == 4)
- {
- if (is_deferred_render)
- {
- renderDeferredRiggedBump(avatarp);
- }
- else
- {
- renderRiggedFullbright(avatarp);
- }
-
- return;
- }
-
- if (is_deferred_render && pass >= 5 && pass <= 21)
- {
- S32 p = pass-5;
-
- if (p != 1 &&
- p != 5 &&
- p != 9 &&
- p != 13)
- {
- renderDeferredRiggedMaterial(avatarp, p);
- }
- return;
- }
-
-
-
-
- if (pass == 5)
- {
- renderRiggedShinySimple(avatarp);
-
- return;
- }
-
- if (pass == 6)
- {
- renderRiggedFullbrightShiny(avatarp);
- return;
- }
-
- if (pass >= 7 && pass < 13)
- {
- if (pass == 7)
- {
- renderRiggedAlpha(avatarp);
-
- if (LLPipeline::sRenderDeferred && !is_post_deferred_render)
- { //render transparent materials under water
- LLGLEnable blend(GL_BLEND);
-
- gGL.setColorMask(true, true);
- gGL.blendFunc(LLRender::BF_SOURCE_ALPHA,
- LLRender::BF_ONE_MINUS_SOURCE_ALPHA,
- LLRender::BF_ZERO,
- LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
-
- renderRigged(avatarp, RIGGED_MATERIAL_ALPHA);
- renderRigged(avatarp, RIGGED_SPECMAP_BLEND);
- renderRigged(avatarp, RIGGED_NORMMAP_BLEND);
- renderRigged(avatarp, RIGGED_NORMSPEC_BLEND);
-
- gGL.setColorMask(true, false);
- }
- return;
- }
-
- if (pass == 8)
- {
- renderRiggedFullbrightAlpha(avatarp);
- return;
- }
-
- if (LLPipeline::sRenderDeferred && is_post_deferred_render)
- {
- S32 p = 0;
- switch (pass)
- {
- case 9: p = 1; break;
- case 10: p = 5; break;
- case 11: p = 9; break;
- case 12: p = 13; break;
- }
-
- {
- LLGLEnable blend(GL_BLEND);
- renderDeferredRiggedMaterial(avatarp, p);
- }
- return;
- }
- else if (pass == 9)
- {
- renderRiggedGlow(avatarp);
- return;
- }
- }
-
- if (pass == 13)
- {
- renderRiggedGlow(avatarp);
-
- return;
- }
-
if ((sShaderLevel >= SHADER_LEVEL_CLOTH))
{
LLMatrix4 rot_mat;
@@ -1731,748 +901,15 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
}
}
-void LLDrawPoolAvatar::getRiggedGeometry(
- LLFace* face,
- LLPointer<LLVertexBuffer>& buffer,
- U32 data_mask,
- const LLMeshSkinInfo* skin,
- LLVolume* volume,
- const LLVolumeFace& vol_face)
-{
- face->setGeomIndex(0);
- face->setIndicesIndex(0);
-
- if (face->getTextureIndex() != FACE_DO_NOT_BATCH_TEXTURES)
- {
- face->setDrawInfo(NULL);
- }
-
- //rigged faces do not batch textures
- face->setTextureIndex(FACE_DO_NOT_BATCH_TEXTURES);
-
- if (buffer.isNull() || buffer->getTypeMask() != data_mask || !buffer->isWriteable())
- {
- // make a new buffer
- if (sShaderLevel > 0)
- {
- buffer = new LLVertexBuffer(data_mask, GL_DYNAMIC_DRAW_ARB);
- }
- else
- {
- buffer = new LLVertexBuffer(data_mask, GL_STREAM_DRAW_ARB);
- }
-
- if (!buffer->allocateBuffer(vol_face.mNumVertices, vol_face.mNumIndices, true))
- {
- LL_WARNS("LLDrawPoolAvatar") << "Failed to allocate Vertex Buffer to "
- << vol_face.mNumVertices << " vertices and "
- << vol_face.mNumIndices << " indices" << LL_ENDL;
- // allocate dummy triangle
- buffer->allocateBuffer(1, 3, true);
- memset((U8*)buffer->getMappedData(), 0, buffer->getSize());
- memset((U8*)buffer->getMappedIndices(), 0, buffer->getIndicesSize());
- }
- }
- else
- {
- //resize existing buffer
- if(!buffer->resizeBuffer(vol_face.mNumVertices, vol_face.mNumIndices))
- {
- LL_WARNS("LLDrawPoolAvatar") << "Failed to resize Vertex Buffer to "
- << vol_face.mNumVertices << " vertices and "
- << vol_face.mNumIndices << " indices" << LL_ENDL;
- // allocate dummy triangle
- buffer->resizeBuffer(1, 3);
- memset((U8*)buffer->getMappedData(), 0, buffer->getSize());
- memset((U8*)buffer->getMappedIndices(), 0, buffer->getIndicesSize());
- }
- }
-
- face->setSize(buffer->getNumVerts(), buffer->getNumIndices());
- face->setVertexBuffer(buffer);
-
- U16 offset = 0;
-
- LLMatrix4 mat_vert = skin->mBindShapeMatrix;
- glh::matrix4f m((F32*) mat_vert.mMatrix);
- m = m.inverse().transpose();
-
- F32 mat3[] =
- { m.m[0], m.m[1], m.m[2],
- m.m[4], m.m[5], m.m[6],
- m.m[8], m.m[9], m.m[10] };
-
- LLMatrix3 mat_normal(mat3);
-
- //let getGeometryVolume know if alpha should override shiny
- U32 type = gPipeline.getPoolTypeFromTE(face->getTextureEntry(), face->getTexture());
-
- if (type == LLDrawPool::POOL_ALPHA)
- {
- face->setPoolType(LLDrawPool::POOL_ALPHA);
- }
- else
- {
- face->setPoolType(mType); // either POOL_AVATAR or POOL_CONTROL_AV
- }
-
- //LL_INFOS() << "Rebuilt face " << face->getTEOffset() << " of " << face->getDrawable() << " at " << gFrameTimeSeconds << LL_ENDL;
-
- // Let getGeometryVolume know if a texture matrix is in play
- if (face->mTextureMatrix)
- {
- face->setState(LLFace::TEXTURE_ANIM);
- }
- else
- {
- face->clearState(LLFace::TEXTURE_ANIM);
- }
- face->getGeometryVolume(*volume, face->getTEOffset(), mat_vert, mat_normal, offset, true);
-
- buffer->flush();
-}
-
-void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(
- LLVOAvatar* avatar,
- LLFace* face,
- const LLMeshSkinInfo* skin,
- LLVolume* volume,
- LLVolumeFace& vol_face)
-{
- LLVector4a* weights = vol_face.mWeights;
- if (!weights)
- {
- return;
- }
-
- LLPointer<LLVertexBuffer> buffer = face->getVertexBuffer();
- LLDrawable* drawable = face->getDrawable();
-
- if (drawable->getVOVolume() && drawable->getVOVolume()->isNoLOD())
- {
- return;
- }
-
- const U32 max_joints = LLSkinningUtil::getMaxJointCount();
-
-#if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS
- #define CONDITION_WEIGHT(f) ((U8)llclamp((S32)f, (S32)0, (S32)max_joints-1))
- LLVector4a* just_weights = vol_face.mJustWeights;
- // we need to calculate the separated indices and store just the matrix weights for this vol...
- if (!vol_face.mJointIndices)
- {
- // not very consty after all...
- vol_face.allocateJointIndices(vol_face.mNumVertices);
- just_weights = vol_face.mJustWeights;
-
- U8* joint_indices_cursor = vol_face.mJointIndices;
- for (int i = 0; i < vol_face.mNumVertices; i++)
- {
- F32* w = weights[i].getF32ptr();
- F32* w_ = just_weights[i].getF32ptr();
-
- F32 w0 = floorf(w[0]);
- F32 w1 = floorf(w[1]);
- F32 w2 = floorf(w[2]);
- F32 w3 = floorf(w[3]);
-
- joint_indices_cursor[0] = CONDITION_WEIGHT(w0);
- joint_indices_cursor[1] = CONDITION_WEIGHT(w1);
- joint_indices_cursor[2] = CONDITION_WEIGHT(w2);
- joint_indices_cursor[3] = CONDITION_WEIGHT(w3);
-
- // remove joint portion of combined weight
- w_[0] = w[0] - w0;
- w_[1] = w[1] - w1;
- w_[2] = w[2] - w2;
- w_[3] = w[3] - w3;
-
- joint_indices_cursor += 4;
- }
- }
-#endif
-
- // FIXME ugly const cast
- LLSkinningUtil::scrubInvalidJoints(avatar, const_cast<LLMeshSkinInfo*>(skin));
-
- U32 data_mask = face->getRiggedVertexBufferDataMask();
-
- if (!vol_face.mWeightsScrubbed)
- {
- LLSkinningUtil::scrubSkinWeights(weights, vol_face.mNumVertices, skin);
- vol_face.mWeightsScrubbed = TRUE;
- }
-
- if (buffer.isNull() ||
- buffer->getTypeMask() != data_mask ||
- buffer->getNumVerts() != vol_face.mNumVertices ||
- buffer->getNumIndices() != vol_face.mNumIndices ||
- (drawable && drawable->isState(LLDrawable::REBUILD_ALL)))
- {
- if (drawable && drawable->isState(LLDrawable::REBUILD_ALL))
- {
- //rebuild EVERY face in the drawable, not just this one, to avoid missing drawable wide rebuild issues
- for (S32 i = 0; i < drawable->getNumFaces(); ++i)
- {
- LLFace* facep = drawable->getFace(i);
- U32 face_data_mask = facep->getRiggedVertexBufferDataMask();
- if (face_data_mask)
- {
- LLPointer<LLVertexBuffer> cur_buffer = facep->getVertexBuffer();
- const LLVolumeFace& cur_vol_face = volume->getVolumeFace(i);
- getRiggedGeometry(facep, cur_buffer, face_data_mask, skin, volume, cur_vol_face);
- }
- }
- drawable->clearState(LLDrawable::REBUILD_ALL);
-
- buffer = face->getVertexBuffer();
- }
- else
- {
- //just rebuild this face
- getRiggedGeometry(face, buffer, data_mask, skin, volume, vol_face);
- }
- }
-
- if (buffer.isNull() ||
- buffer->getNumVerts() != vol_face.mNumVertices ||
- buffer->getNumIndices() != vol_face.mNumIndices)
- {
- // Allocation failed
- return;
- }
-
- if (!buffer.isNull() &&
- sShaderLevel <= 0 &&
- face->mLastSkinTime < avatar->getLastSkinTime())
- {
- //perform software vertex skinning for this face
- LLStrider<LLVector3> position;
- LLStrider<LLVector3> normal;
-
- bool has_normal = buffer->hasDataType(LLVertexBuffer::TYPE_NORMAL);
- buffer->getVertexStrider(position);
-
- if (has_normal)
- {
- buffer->getNormalStrider(normal);
- }
-
- LLVector4a* pos = (LLVector4a*) position.get();
-
- LLVector4a* norm = has_normal ? (LLVector4a*) normal.get() : NULL;
-
- //build matrix palette
- LLMatrix4a mat[LL_MAX_JOINTS_PER_MESH_OBJECT];
- U32 count = LLSkinningUtil::getMeshJointCount(skin);
- LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, count, skin, avatar);
- LLSkinningUtil::checkSkinWeights(weights, buffer->getNumVerts(), skin);
-
- LLMatrix4a bind_shape_matrix;
- bind_shape_matrix.loadu(skin->mBindShapeMatrix);
-
-#if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS
- U8* joint_indices_cursor = vol_face.mJointIndices;
- // fast path with joint indices separate from weights
- if (joint_indices_cursor)
- {
- LLMatrix4a src[4];
- for (U32 j = 0; j < buffer->getNumVerts(); ++j)
- {
- LLMatrix4a final_mat;
- //LLMatrix4a final_mat_correct;
-
- F32* jw = just_weights[j].getF32ptr();
-
- LLSkinningUtil::getPerVertexSkinMatrixWithIndices(jw, joint_indices_cursor, mat, final_mat, src);
-
- joint_indices_cursor += 4;
-
- LLVector4a& v = vol_face.mPositions[j];
-
- LLVector4a t;
- LLVector4a dst;
- bind_shape_matrix.affineTransform(v, t);
- final_mat.affineTransform(t, dst);
- pos[j] = dst;
-
- if (norm)
- {
- LLVector4a& n = vol_face.mNormals[j];
- bind_shape_matrix.rotate(n, t);
- final_mat.rotate(t, dst);
- dst.normalize3fast();
- norm[j] = dst;
- }
- }
- }
- // slow path with joint indices calculated from weights
- else
-#endif
- {
- for (U32 j = 0; j < buffer->getNumVerts(); ++j)
- {
- LLMatrix4a final_mat;
- LLSkinningUtil::getPerVertexSkinMatrix(weights[j].getF32ptr(), mat, false, final_mat, max_joints);
-
- LLVector4a& v = vol_face.mPositions[j];
- LLVector4a t;
- LLVector4a dst;
- bind_shape_matrix.affineTransform(v, t);
- final_mat.affineTransform(t, dst);
- pos[j] = dst;
-
- if (norm)
- {
- LLVector4a& n = vol_face.mNormals[j];
- bind_shape_matrix.rotate(n, t);
- final_mat.rotate(t, dst);
- //dst.normalize3fast();
- norm[j] = dst;
- }
- }
- }
- }
-}
-
-void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
-{
- if (!avatar->shouldRenderRigged())
- {
- return;
- }
-
- stop_glerror();
-
- for (U32 i = 0; i < mRiggedFace[type].size(); ++i)
- {
- LLFace* face = mRiggedFace[type][i];
-
- S32 offset = face->getIndicesStart();
- U32 count = face->getIndicesCount();
-
- U16 start = face->getGeomStart();
- U16 end = start + face->getGeomCount()-1;
-
- LLDrawable* drawable = face->getDrawable();
- if (!drawable)
- {
- continue;
- }
-
- LLVOVolume* vobj = drawable->getVOVolume();
-
- if (!vobj)
- {
- continue;
- }
-
- LLVolume* volume = vobj->getVolume();
- S32 te = face->getTEOffset();
-
- if (!volume || volume->getNumVolumeFaces() <= te || !volume->isMeshAssetLoaded())
- {
- continue;
- }
-
- const LLMeshSkinInfo* skin = vobj->getSkinInfo();
- if (!skin)
- {
- continue;
- }
-
- //stop_glerror();
-
- //const LLVolumeFace& vol_face = volume->getVolumeFace(te);
- //updateRiggedFaceVertexBuffer(avatar, face, skin, volume, vol_face);
-
- //stop_glerror();
-
- U32 data_mask = LLFace::getRiggedDataMask(type);
-
- LLVertexBuffer* buff = face->getVertexBuffer();
-
- const LLTextureEntry* tex_entry = face->getTextureEntry();
- LLMaterial* mat = tex_entry ? tex_entry->getMaterialParams().get() : nullptr;
-
- if (LLDrawPoolAvatar::sShadowPass >= 0)
- {
- bool is_alpha_blend = false;
- bool is_alpha_mask = false;
-
- LLViewerTexture* tex = face->getTexture(LLRender::DIFFUSE_MAP);
- if (tex)
- {
- if (tex->getIsAlphaMask())
- {
- is_alpha_mask = true;
- }
- }
-
- if (tex)
- {
- LLGLenum image_format = tex->getPrimaryFormat();
- if (!is_alpha_mask && (image_format == GL_RGBA || image_format == GL_ALPHA))
- {
- is_alpha_blend = true;
- }
- }
-
- if (tex_entry)
- {
- if (tex_entry->getAlpha() <= 0.99f)
- {
- is_alpha_blend = true;
- }
- }
-
- if (mat)
- {
- switch (LLMaterial::eDiffuseAlphaMode(mat->getDiffuseAlphaMode()))
- {
- case LLMaterial::DIFFUSE_ALPHA_MODE_MASK:
- {
- is_alpha_mask = true;
- is_alpha_blend = false;
- }
- break;
-
- case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND:
- {
- is_alpha_blend = true;
- is_alpha_mask = false;
- }
- break;
-
- case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE:
- case LLMaterial::DIFFUSE_ALPHA_MODE_DEFAULT:
- case LLMaterial::DIFFUSE_ALPHA_MODE_NONE:
- default:
- is_alpha_blend = false;
- is_alpha_mask = false;
- break;
- }
- }
-
- // if this is alpha mask content and we're doing opaques or a non-alpha-mask shadow pass...
- if (is_alpha_mask && (LLDrawPoolAvatar::sSkipTransparent || LLDrawPoolAvatar::sShadowPass != SHADOW_PASS_ATTACHMENT_ALPHA_MASK))
- {
- return;
- }
-
- // if this is alpha blend content and we're doing opaques or a non-alpha-blend shadow pass...
- if (is_alpha_blend && (LLDrawPoolAvatar::sSkipTransparent || LLDrawPoolAvatar::sShadowPass != SHADOW_PASS_ATTACHMENT_ALPHA_BLEND))
- {
- return;
- }
-
- // if this is opaque content and we're skipping opaques...
- if (!is_alpha_mask && !is_alpha_blend && LLDrawPoolAvatar::sSkipOpaque)
- {
- return;
- }
- }
-
- if (buff)
- {
- if (sShaderLevel > 0)
- {
- // upload matrix palette to shader
- LLMatrix4a mat[LL_MAX_JOINTS_PER_MESH_OBJECT];
- U32 count = LLSkinningUtil::getMeshJointCount(skin);
- LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, count, skin, avatar);
-
- stop_glerror();
-
- F32 mp[LL_MAX_JOINTS_PER_MESH_OBJECT*12];
-
- for (U32 i = 0; i < count; ++i)
- {
- F32* m = (F32*) mat[i].mMatrix[0].getF32ptr();
-
- U32 idx = i*12;
-
- mp[idx+0] = m[0];
- mp[idx+1] = m[1];
- mp[idx+2] = m[2];
- mp[idx+3] = m[12];
-
- mp[idx+4] = m[4];
- mp[idx+5] = m[5];
- mp[idx+6] = m[6];
- mp[idx+7] = m[13];
-
- mp[idx+8] = m[8];
- mp[idx+9] = m[9];
- mp[idx+10] = m[10];
- mp[idx+11] = m[14];
- }
-
- LLDrawPoolAvatar::sVertexProgram->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX,
- count,
- FALSE,
- (GLfloat*) mp);
-
- stop_glerror();
- }
- else
- {
- data_mask &= ~LLVertexBuffer::MAP_WEIGHT4;
- }
-
- /*if (glow)
- {
- gGL.diffuseColor4f(0,0,0,face->getTextureEntry()->getGlow());
- }*/
-
- if (mat)
- {
- //order is important here LLRender::DIFFUSE_MAP should be last, becouse it change
- //(gGL).mCurrTextureUnitIndex
- LLViewerTexture* specular = NULL;
- if (LLPipeline::sImpostorRender)
- {
- specular = LLViewerTextureManager::findFetchedTexture(gBlackSquareID, TEX_LIST_STANDARD);
- llassert(NULL != specular);
- }
- else
- {
- specular = face->getTexture(LLRender::SPECULAR_MAP);
- }
- if (specular)
- {
- gGL.getTexUnit(specular_channel)->bind(specular);
- }
-
- gGL.getTexUnit(normal_channel)->bind(face->getTexture(LLRender::NORMAL_MAP));
- gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture(LLRender::DIFFUSE_MAP), false, true);
-
-
- LLColor4 col = mat->getSpecularLightColor();
- F32 spec = mat->getSpecularLightExponent()/255.f;
-
- F32 env = mat->getEnvironmentIntensity()/255.f;
-
- if (mat->getSpecularID().isNull())
- {
- env = tex_entry->getShiny()*0.25f;
- col.set(env,env,env,0);
- spec = env;
- }
-
- BOOL fullbright = tex_entry->getFullbright();
-
- sVertexProgram->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, fullbright ? 1.f : 0.f);
- sVertexProgram->uniform4f(LLShaderMgr::SPECULAR_COLOR, col.mV[0], col.mV[1], col.mV[2], spec);
- sVertexProgram->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, env);
-
- if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
- {
- F32 cutoff = mat->getAlphaMaskCutoff()/255.f;
- sVertexProgram->setMinimumAlpha(cutoff);
- }
- else
- {
- sVertexProgram->setMinimumAlpha(0.f);
- }
-
- for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
- {
- LLViewerTexture* tex = face->getTexture(i);
- if (tex)
- {
- tex->addTextureStats(avatar->getPixelArea());
- }
- }
- }
- else
- {
- gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture());
- sVertexProgram->setMinimumAlpha(0.f);
- if (normal_channel > -1)
- {
- LLDrawPoolBump::bindBumpMap(face, normal_channel);
- }
- }
-
- if (face->mTextureMatrix && vobj->mTexAnimMode)
- {
- U32 tex_index = gGL.getCurrentTexUnitIndex();
-
- if (tex_index <= 1)
- {
- gGL.matrixMode(LLRender::eMatrixMode(LLRender::MM_TEXTURE0 + tex_index));
- gGL.pushMatrix();
- gGL.loadMatrix((F32*) face->mTextureMatrix->mMatrix);
- }
-
- buff->setBuffer(data_mask);
- buff->drawRange(LLRender::TRIANGLES, start, end, count, offset);
-
- if (tex_index <= 1)
- {
- gGL.matrixMode(LLRender::eMatrixMode(LLRender::MM_TEXTURE0 + tex_index));
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- }
- }
- else
- {
- buff->setBuffer(data_mask);
- buff->drawRange(LLRender::TRIANGLES, start, end, count, offset);
- }
-
- gPipeline.addTrianglesDrawn(count, LLRender::TRIANGLES);
- }
- }
-}
-
-void LLDrawPoolAvatar::renderDeferredRiggedSimple(LLVOAvatar* avatar)
-{
- renderRigged(avatar, RIGGED_DEFERRED_SIMPLE);
-}
-
-void LLDrawPoolAvatar::renderDeferredRiggedBump(LLVOAvatar* avatar)
-{
- renderRigged(avatar, RIGGED_DEFERRED_BUMP);
-}
-
-void LLDrawPoolAvatar::renderDeferredRiggedMaterial(LLVOAvatar* avatar, S32 pass)
-{
- renderRigged(avatar, pass);
-}
-
static LLTrace::BlockTimerStatHandle FTM_RIGGED_VBO("Rigged VBO");
-void LLDrawPoolAvatar::updateRiggedVertexBuffers(LLVOAvatar* avatar)
-{
- LL_RECORD_BLOCK_TIME(FTM_RIGGED_VBO);
-
- //update rigged vertex buffers
- for (U32 type = 0; type < NUM_RIGGED_PASSES; ++type)
- {
- for (U32 i = 0; i < mRiggedFace[type].size(); ++i)
- {
- LLFace* face = mRiggedFace[type][i];
- LLDrawable* drawable = face->getDrawable();
- if (!drawable)
- {
- continue;
- }
-
- LLVOVolume* vobj = drawable->getVOVolume();
-
- if (!vobj || vobj->isNoLOD())
- {
- continue;
- }
-
- LLVolume* volume = vobj->getVolume();
- S32 te = face->getTEOffset();
-
- if (!volume || volume->getNumVolumeFaces() <= te)
- {
- continue;
- }
-
- const LLMeshSkinInfo* skin = vobj->getSkinInfo();
- if (!skin)
- {
- continue;
- }
-
- stop_glerror();
-
- LLVolumeFace& vol_face = volume->getVolumeFace(te);
- updateRiggedFaceVertexBuffer(avatar, face, skin, volume, vol_face);
- }
- }
-}
-
-void LLDrawPoolAvatar::renderRiggedSimple(LLVOAvatar* avatar)
-{
- renderRigged(avatar, RIGGED_SIMPLE);
-}
-
-void LLDrawPoolAvatar::renderRiggedFullbright(LLVOAvatar* avatar)
-{
- renderRigged(avatar, RIGGED_FULLBRIGHT);
-}
-
-
-void LLDrawPoolAvatar::renderRiggedShinySimple(LLVOAvatar* avatar)
-{
- renderRigged(avatar, RIGGED_SHINY);
-}
-
-void LLDrawPoolAvatar::renderRiggedFullbrightShiny(LLVOAvatar* avatar)
-{
- renderRigged(avatar, RIGGED_FULLBRIGHT_SHINY);
-}
-
-void LLDrawPoolAvatar::renderRiggedAlpha(LLVOAvatar* avatar)
-{
- if (!mRiggedFace[RIGGED_ALPHA].empty())
- {
- LLGLEnable blend(GL_BLEND);
-
- gGL.setColorMask(true, true);
- gGL.blendFunc(LLRender::BF_SOURCE_ALPHA,
- LLRender::BF_ONE_MINUS_SOURCE_ALPHA,
- LLRender::BF_ZERO,
- LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
-
- renderRigged(avatar, RIGGED_ALPHA);
- gGL.setColorMask(true, false);
- }
-}
-
-void LLDrawPoolAvatar::renderRiggedFullbrightAlpha(LLVOAvatar* avatar)
-{
- if (!mRiggedFace[RIGGED_FULLBRIGHT_ALPHA].empty())
- {
- LLGLEnable blend(GL_BLEND);
-
- gGL.setColorMask(true, true);
- gGL.blendFunc(LLRender::BF_SOURCE_ALPHA,
- LLRender::BF_ONE_MINUS_SOURCE_ALPHA,
- LLRender::BF_ZERO,
- LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
-
- renderRigged(avatar, RIGGED_FULLBRIGHT_ALPHA);
- gGL.setColorMask(true, false);
- }
-}
-
-void LLDrawPoolAvatar::renderRiggedGlow(LLVOAvatar* avatar)
-{
- if (!mRiggedFace[RIGGED_GLOW].empty())
- {
- LLGLEnable blend(GL_BLEND);
- LLGLDisable test(GL_ALPHA_TEST);
- gGL.flush();
-
- LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
- glPolygonOffset(-1.0f, -1.0f);
- gGL.setSceneBlendType(LLRender::BT_ADD);
-
- LLGLDepthTest depth(GL_TRUE, GL_FALSE);
- gGL.setColorMask(false, true);
-
- renderRigged(avatar, RIGGED_GLOW, true);
-
- gGL.setColorMask(true, false);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
- }
-}
-
-
-
//-----------------------------------------------------------------------------
// getDebugTexture()
//-----------------------------------------------------------------------------
LLViewerTexture *LLDrawPoolAvatar::getDebugTexture()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+
if (mReferences.empty())
{
return NULL;
@@ -2494,68 +931,12 @@ LLColor3 LLDrawPoolAvatar::getDebugColor() const
return LLColor3(0.f, 1.f, 0.f);
}
-void LLDrawPoolAvatar::addRiggedFace(LLFace* facep, U32 type)
-{
- llassert (facep->isState(LLFace::RIGGED));
- llassert(getType() == LLDrawPool::POOL_AVATAR || getType() == LLDrawPool::POOL_CONTROL_AV);
- if (facep->getPool() && facep->getPool() != this)
- {
- LL_ERRS() << "adding rigged face that's already in another pool" << LL_ENDL;
- }
- if (type >= NUM_RIGGED_PASSES)
- {
- LL_ERRS() << "Invalid rigged face type." << LL_ENDL;
- }
- if (facep->getRiggedIndex(type) != -1)
- {
- LL_ERRS() << "Tried to add a rigged face that's referenced elsewhere." << LL_ENDL;
- }
-
- facep->setRiggedIndex(type, mRiggedFace[type].size());
- facep->setPool(this);
- mRiggedFace[type].push_back(facep);
-}
-
-void LLDrawPoolAvatar::removeRiggedFace(LLFace* facep)
-{
- llassert (facep->isState(LLFace::RIGGED));
- llassert(getType() == LLDrawPool::POOL_AVATAR || getType() == LLDrawPool::POOL_CONTROL_AV);
- if (facep->getPool() != this)
- {
- LL_ERRS() << "Tried to remove a rigged face from the wrong pool" << LL_ENDL;
- }
- facep->setPool(NULL);
-
- for (U32 i = 0; i < NUM_RIGGED_PASSES; ++i)
- {
- S32 index = facep->getRiggedIndex(i);
-
- if (index > -1)
- {
- if (mRiggedFace[i].size() > index && mRiggedFace[i][index] == facep)
- {
- facep->setRiggedIndex(i,-1);
- mRiggedFace[i].erase(mRiggedFace[i].begin()+index);
- for (U32 j = index; j < mRiggedFace[i].size(); ++j)
- { //bump indexes down for faces referenced after erased face
- mRiggedFace[i][j]->setRiggedIndex(i, j);
- }
- }
- else
- {
- LL_ERRS() << "Face reference data corrupt for rigged type " << i
- << ((mRiggedFace[i].size() <= index) ? "; wrong index (out of bounds)" : (mRiggedFace[i][index] != facep) ? "; wrong face pointer" : "")
- << LL_ENDL;
- }
- }
- }
-}
LLVertexBufferAvatar::LLVertexBufferAvatar()
: LLVertexBuffer(sDataMask,
GL_STREAM_DRAW_ARB) //avatars are always stream draw due to morph targets
{
-
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
}