diff options
author | Brad Kittenbrink <brad@lindenlab.com> | 2008-02-27 18:58:14 +0000 |
---|---|---|
committer | Brad Kittenbrink <brad@lindenlab.com> | 2008-02-27 18:58:14 +0000 |
commit | 6d52efe452aa8469e0343da1c7d108f3f52ab651 (patch) | |
tree | a87be48e9840d7fc1f7ee514d7c7f994e71fdb3c /indra/newview/lldrawpoolavatar.cpp | |
parent | 6027ad2630b8650cabcf00628ee9b0d25bedd67f (diff) |
Merge of windlight into release (QAR-286). This includes all changes in
windlight14 which have passed QA (up through r79932).
svn merge -r 80831:80833 svn+ssh://svn.lindenlab.com/svn/linden/branches/merge_windlight14_r80620
Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rw-r--r-- | indra/newview/lldrawpoolavatar.cpp | 309 |
1 files changed, 189 insertions, 120 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 9df9c11531..316c002c1b 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -32,6 +32,7 @@ #include "llviewerprecompiledheaders.h" #include "lldrawpoolavatar.h" +#include "llglimmediate.h" #include "llvoavatar.h" #include "m3math.h" @@ -142,20 +143,33 @@ LLMatrix4& LLDrawPoolAvatar::getModelView() S32 LLDrawPoolAvatar::getNumPasses() { - return 3; + return LLPipeline::sImpostorRender ? 1 : 3; } void LLDrawPoolAvatar::render(S32 pass) { LLFastTimer t(LLFastTimer::FTM_RENDER_CHARACTERS); + if (LLPipeline::sImpostorRender) + { + renderAvatars(NULL, 2); + return; + } + renderAvatars(NULL, pass); // render all avatars } void LLDrawPoolAvatar::beginRenderPass(S32 pass) { + LLFastTimer t(LLFastTimer::FTM_RENDER_CHARACTERS); //reset vertex buffer mappings LLVertexBuffer::unbind(); + if (LLPipeline::sImpostorRender) + { + beginSkinned(); + return; + } + switch (pass) { case 0: @@ -172,6 +186,14 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass) void LLDrawPoolAvatar::endRenderPass(S32 pass) { + LLFastTimer t(LLFastTimer::FTM_RENDER_CHARACTERS); + + if (LLPipeline::sImpostorRender) + { + endSkinned(); + return; + } + switch (pass) { case 0: @@ -187,31 +209,47 @@ void LLDrawPoolAvatar::endRenderPass(S32 pass) void LLDrawPoolAvatar::beginFootShadow() { - glDepthMask(GL_FALSE); + if (!LLPipeline::sReflectionRender) + { + LLVOAvatar::sRenderDistance = llclamp(LLVOAvatar::sRenderDistance, 16.f, 256.f); + LLVOAvatar::sNumVisibleAvatars = 0; + } + gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); glEnableClientState(GL_TEXTURE_COORD_ARRAY); } void LLDrawPoolAvatar::endFootShadow() { - gPipeline.enableLightsDynamic(1.f); - glDepthMask(GL_TRUE); + gPipeline.enableLightsDynamic(); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } void LLDrawPoolAvatar::beginRigid() { - sVertexProgram = NULL; - sShaderLevel = 0; + if (gPipeline.canUseVertexShaders()) + { + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &gObjectSimpleWaterProgram; + } + else + { + sVertexProgram = &gObjectSimpleProgram; + } + + if (sVertexProgram != NULL) + { //eyeballs render with the specular shader + sVertexProgram->bind(); + } + } + else + { + sVertexProgram = NULL; + } + glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); - - /*if (sShaderLevel > 0) - { //eyeballs render with the specular shader - gAvatarEyeballProgram.bind(); - gMaterialIndex = gAvatarEyeballProgram.mAttribute[LLShaderMgr::MATERIAL_COLOR]; - gSpecularIndex = gAvatarEyeballProgram.mAttribute[LLShaderMgr::SPECULAR_COLOR]; - }*/ } void LLDrawPoolAvatar::endRigid() @@ -219,6 +257,10 @@ void LLDrawPoolAvatar::endRigid() sShaderLevel = mVertexShaderLevel; glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); + if (sVertexProgram != NULL) + { + sVertexProgram->unbind(); + } } void LLDrawPoolAvatar::beginSkinned() @@ -226,17 +268,35 @@ void LLDrawPoolAvatar::beginSkinned() glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); - sVertexProgram = &gAvatarProgram; - + if (sShaderLevel > 0) + { + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &gAvatarWaterProgram; + sShaderLevel = llmin((U32) 1, sShaderLevel); + } + else + { + sVertexProgram = &gAvatarProgram; + } + } + else + { + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &gObjectSimpleWaterProgram; + } + else + { + sVertexProgram = &gObjectSimpleProgram; + } + } + if (sShaderLevel > 0) // for hardware blending { sRenderingSkinned = TRUE; glClientActiveTextureARB(GL_TEXTURE1_ARB); - if (sShaderLevel >= SHADER_LEVEL_BUMP) - { - gMaterialIndex = sVertexProgram->mAttribute[LLShaderMgr::MATERIAL_COLOR]; - gSpecularIndex = sVertexProgram->mAttribute[LLShaderMgr::SPECULAR_COLOR]; - } + sVertexProgram->bind(); if (sShaderLevel >= SHADER_LEVEL_CLOTH) { @@ -252,6 +312,15 @@ void LLDrawPoolAvatar::beginSkinned() sVertexProgram->enableTexture(LLShaderMgr::BUMP_MAP); glActiveTextureARB(GL_TEXTURE0_ARB); } + else + { + if(gPipeline.canUseVertexShaders()) + { + // software skinning, use a basic shader for windlight. + // TODO: find a better fallback method for software skinning. + sVertexProgram->bind(); + } + } } void LLDrawPoolAvatar::endSkinned() @@ -274,6 +343,16 @@ void LLDrawPoolAvatar::endSkinned() } sVertexProgram->unbind(); + sShaderLevel = mVertexShaderLevel; + } + else + { + if(gPipeline.canUseVertexShaders()) + { + // software skinning, use a basic shader for windlight. + // TODO: find a better fallback method for software skinning. + sVertexProgram->unbind(); + } } glActiveTextureARB(GL_TEXTURE0_ARB); @@ -299,6 +378,8 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) return; } + + if (!gRenderAvatar) { return; @@ -330,60 +411,50 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) return; } - LLOverrideFaceColor color(this, 1.0f, 1.0f, 1.0f, 1.0f); + BOOL impostor = avatarp->isImpostor() && !single_avatar; + + if (impostor && pass != 0) + { //don't draw anything but the impostor for impostored avatars + return; + } + if (pass == 0 && !impostor && LLPipeline::sUnderWaterRender) + { //don't draw foot shadows under water + return; + } + + LLOverrideFaceColor color(this, 1.0f, 1.0f, 1.0f, 1.0f); + if (pass == 0) { - if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOOT_SHADOWS)) + if (!LLPipeline::sReflectionRender) + { + LLVOAvatar::sNumVisibleAvatars++; + } + + if (impostor) + { + avatarp->renderImpostor(); + } + else if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOOT_SHADOWS)) { mIndicesDrawn += avatarp->renderFootShadows(); } return; } - if (avatarp->mSpecialRenderMode == 0) // normal - { - gPipeline.enableLightsAvatar(avatarp->mDrawable->getSunShadowFactor()); - } - else if (avatarp->mSpecialRenderMode == 1) // anim preview - { - gPipeline.enableLightsAvatarEdit(LLColor4(0.7f, 0.6f, 0.3f, 1.f)); - } - else // 2=image preview, 3=morph view + if (single_avatar && avatarp->mSpecialRenderMode >= 2) // 2=image preview, 3=morph view { gPipeline.enableLightsAvatarEdit(LLColor4(.5f, .5f, .5f, 1.f)); } - + if (pass == 1) { // render rigid meshes (eyeballs) first mIndicesDrawn += avatarp->renderRigid(); - - if (!gRenderForSelect && avatarp->mIsSelf && LLVOAvatar::sAvatarLoadTest) - { - LLVector3 orig_pos_root = avatarp->mRoot.getPosition(); - LLVector3 next_pos_root = orig_pos_root; - for (S32 i = 0; i < NUM_TEST_AVATARS; i++) - { - next_pos_root.mV[VX] += 1.f; - if (i % 5 == 0) - { - next_pos_root.mV[VY] += 1.f; - next_pos_root.mV[VX] = orig_pos_root.mV[VX]; - } - - avatarp->mRoot.setPosition(next_pos_root); // avatar load test - avatarp->mRoot.updateWorldMatrixChildren(); // avatar load test - - mIndicesDrawn += avatarp->renderRigid(); - } - avatarp->mRoot.setPosition(orig_pos_root); // avatar load test - avatarp->mRoot.updateWorldMatrixChildren(); // avatar load test - } return; } - if (sShaderLevel > 0) { gAvatarMatrixParam = sVertexProgram->mUniform[LLShaderMgr::AVATAR_MATRIX]; @@ -427,79 +498,57 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) LLGLSNoTexture gls_no_texture; LLVector3 pos = avatarp->getPositionAgent(); - color.setColor(1.0f, 0.0f, 0.0f, 0.8f); - glBegin(GL_LINES); + gGL.color4f(1.0f, 0.0f, 0.0f, 0.8f); + gGL.begin(GL_LINES); { - glVertex3fv((pos - LLVector3(0.2f, 0.f, 0.f)).mV); - glVertex3fv((pos + LLVector3(0.2f, 0.f, 0.f)).mV); - glVertex3fv((pos - LLVector3(0.f, 0.2f, 0.f)).mV); - glVertex3fv((pos + LLVector3(0.f, 0.2f, 0.f)).mV); - glVertex3fv((pos - LLVector3(0.f, 0.f, 0.2f)).mV); - glVertex3fv((pos + LLVector3(0.f, 0.f, 0.2f)).mV); - }glEnd(); + gGL.vertex3fv((pos - LLVector3(0.2f, 0.f, 0.f)).mV); + gGL.vertex3fv((pos + LLVector3(0.2f, 0.f, 0.f)).mV); + gGL.vertex3fv((pos - LLVector3(0.f, 0.2f, 0.f)).mV); + gGL.vertex3fv((pos + LLVector3(0.f, 0.2f, 0.f)).mV); + gGL.vertex3fv((pos - LLVector3(0.f, 0.f, 0.2f)).mV); + gGL.vertex3fv((pos + LLVector3(0.f, 0.f, 0.2f)).mV); + }gGL.end(); pos = avatarp->mDrawable->getPositionAgent(); - color.setColor(1.0f, 0.0f, 0.0f, 0.8f); - glBegin(GL_LINES); + gGL.color4f(1.0f, 0.0f, 0.0f, 0.8f); + gGL.begin(GL_LINES); { - glVertex3fv((pos - LLVector3(0.2f, 0.f, 0.f)).mV); - glVertex3fv((pos + LLVector3(0.2f, 0.f, 0.f)).mV); - glVertex3fv((pos - LLVector3(0.f, 0.2f, 0.f)).mV); - glVertex3fv((pos + LLVector3(0.f, 0.2f, 0.f)).mV); - glVertex3fv((pos - LLVector3(0.f, 0.f, 0.2f)).mV); - glVertex3fv((pos + LLVector3(0.f, 0.f, 0.2f)).mV); - }glEnd(); + gGL.vertex3fv((pos - LLVector3(0.2f, 0.f, 0.f)).mV); + gGL.vertex3fv((pos + LLVector3(0.2f, 0.f, 0.f)).mV); + gGL.vertex3fv((pos - LLVector3(0.f, 0.2f, 0.f)).mV); + gGL.vertex3fv((pos + LLVector3(0.f, 0.2f, 0.f)).mV); + gGL.vertex3fv((pos - LLVector3(0.f, 0.f, 0.2f)).mV); + gGL.vertex3fv((pos + LLVector3(0.f, 0.f, 0.2f)).mV); + }gGL.end(); pos = avatarp->mRoot.getWorldPosition(); - color.setColor(1.0f, 1.0f, 1.0f, 0.8f); - glBegin(GL_LINES); + gGL.color4f(1.0f, 1.0f, 1.0f, 0.8f); + gGL.begin(GL_LINES); { - glVertex3fv((pos - LLVector3(0.2f, 0.f, 0.f)).mV); - glVertex3fv((pos + LLVector3(0.2f, 0.f, 0.f)).mV); - glVertex3fv((pos - LLVector3(0.f, 0.2f, 0.f)).mV); - glVertex3fv((pos + LLVector3(0.f, 0.2f, 0.f)).mV); - glVertex3fv((pos - LLVector3(0.f, 0.f, 0.2f)).mV); - glVertex3fv((pos + LLVector3(0.f, 0.f, 0.2f)).mV); - }glEnd(); + gGL.vertex3fv((pos - LLVector3(0.2f, 0.f, 0.f)).mV); + gGL.vertex3fv((pos + LLVector3(0.2f, 0.f, 0.f)).mV); + gGL.vertex3fv((pos - LLVector3(0.f, 0.2f, 0.f)).mV); + gGL.vertex3fv((pos + LLVector3(0.f, 0.2f, 0.f)).mV); + gGL.vertex3fv((pos - LLVector3(0.f, 0.f, 0.2f)).mV); + gGL.vertex3fv((pos + LLVector3(0.f, 0.f, 0.2f)).mV); + }gGL.end(); pos = avatarp->mPelvisp->getWorldPosition(); - color.setColor(0.0f, 0.0f, 1.0f, 0.8f); - glBegin(GL_LINES); + gGL.color4f(0.0f, 0.0f, 1.0f, 0.8f); + gGL.begin(GL_LINES); { - glVertex3fv((pos - LLVector3(0.2f, 0.f, 0.f)).mV); - glVertex3fv((pos + LLVector3(0.2f, 0.f, 0.f)).mV); - glVertex3fv((pos - LLVector3(0.f, 0.2f, 0.f)).mV); - glVertex3fv((pos + LLVector3(0.f, 0.2f, 0.f)).mV); - glVertex3fv((pos - LLVector3(0.f, 0.f, 0.2f)).mV); - glVertex3fv((pos + LLVector3(0.f, 0.f, 0.2f)).mV); - }glEnd(); + gGL.vertex3fv((pos - LLVector3(0.2f, 0.f, 0.f)).mV); + gGL.vertex3fv((pos + LLVector3(0.2f, 0.f, 0.f)).mV); + gGL.vertex3fv((pos - LLVector3(0.f, 0.2f, 0.f)).mV); + gGL.vertex3fv((pos + LLVector3(0.f, 0.2f, 0.f)).mV); + gGL.vertex3fv((pos - LLVector3(0.f, 0.f, 0.2f)).mV); + gGL.vertex3fv((pos + LLVector3(0.f, 0.f, 0.2f)).mV); + }gGL.end(); color.setColor(1.0f, 1.0f, 1.0f, 1.0f); } mIndicesDrawn += avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE); - - if (!gRenderForSelect && avatarp->mIsSelf && LLVOAvatar::sAvatarLoadTest) - { - LLVector3 orig_pos_root = avatarp->mRoot.getPosition(); - LLVector3 next_pos_root = orig_pos_root; - for (S32 i = 0; i < NUM_TEST_AVATARS; i++) - { - next_pos_root.mV[VX] += 1.f; - if (i % 5 == 0) - { - next_pos_root.mV[VY] += 1.f; - next_pos_root.mV[VX] = orig_pos_root.mV[VX]; - } - - avatarp->mRoot.setPosition(next_pos_root); // avatar load test - avatarp->mRoot.updateWorldMatrixChildren(); // avatar load test - - mIndicesDrawn += avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE); - } - avatarp->mRoot.setPosition(orig_pos_root); // avatar load test - avatarp->mRoot.updateWorldMatrixChildren(); // avatar load test - } } } @@ -535,6 +584,31 @@ void LLDrawPoolAvatar::renderForSelect() return; } + S32 name = avatarp->mDrawable->getVObj()->mGLName; + LLColor4U color((U8)(name >> 16), (U8)(name >> 8), (U8)name); + + BOOL impostor = avatarp->isImpostor(); + if (impostor) + { + glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB); + glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_REPLACE); + glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_MODULATE); + + glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PRIMARY_COLOR); + glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); + + glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE); + glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA); + + glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_ARB, GL_PRIMARY_COLOR_ARB); + glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_ARB, GL_SRC_ALPHA); + + avatarp->renderImpostor(color); + + glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + return; + } + glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); @@ -544,15 +618,10 @@ void LLDrawPoolAvatar::renderForSelect() gAvatarMatrixParam = sVertexProgram->mUniform[LLShaderMgr::AVATAR_MATRIX]; } glAlphaFunc(GL_GEQUAL, 0.2f); - glBlendFunc(GL_ONE, GL_ZERO); + gGL.blendFunc(GL_ONE, GL_ZERO); - S32 name = avatarp->mDrawable->getVObj()->mGLName; - LLColor4U color((U8)(name >> 16), (U8)(name >> 8), (U8)name); glColor4ubv(color.mV); - // render rigid meshes (eyeballs) first - //mIndicesDrawn += avatarp->renderRigid(); - if ((sShaderLevel > 0) && !gUseGLPick) // for hardware blending { glClientActiveTextureARB(GL_TEXTURE0_ARB); @@ -572,7 +641,7 @@ void LLDrawPoolAvatar::renderForSelect() } glAlphaFunc(GL_GREATER, 0.01f); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + gGL.blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // restore texture mode glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |