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authorEuclid Linden <euclid@lindenlab.com>2021-12-01 15:59:02 +0000
committerEuclid Linden <euclid@lindenlab.com>2021-12-01 15:59:02 +0000
commit3f82f7ce3d4fb51407f366b2ad2f15d990de40b2 (patch)
tree45be0f3213f0e095d9a7929c693f4671c8b58e08 /indra/newview/lldrawpoolavatar.cpp
parent01317a2faded53c79db7e0814426f1d8b2fd12fc (diff)
parentabd7d80048529fd971e1b65ea3afe0f7e78bd356 (diff)
Merged in euclid-pre-16386 (pull request #793)
Purge LLGLSLShader::sNoFixedFunction, and all that flows from it. No functional changes. Approved-by: Michael Pohoreski Approved-by: Dave Parks
Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rw-r--r--indra/newview/lldrawpoolavatar.cpp23
1 files changed, 7 insertions, 16 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 125cd3fd5b..fa67b9902d 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -497,11 +497,8 @@ void LLDrawPoolAvatar::beginImpostor()
LLVOAvatar::sNumVisibleAvatars = 0;
}
- if (LLGLSLShader::sNoFixedFunction)
- {
- gImpostorProgram.bind();
- gImpostorProgram.setMinimumAlpha(0.01f);
- }
+ gImpostorProgram.bind();
+ gImpostorProgram.setMinimumAlpha(0.01f);
gPipeline.enableLightsFullbright();
sDiffuseChannel = 0;
@@ -511,10 +508,7 @@ void LLDrawPoolAvatar::endImpostor()
{
LL_PROFILE_ZONE_SCOPED
- if (LLGLSLShader::sNoFixedFunction)
- {
- gImpostorProgram.unbind();
- }
+ gImpostorProgram.unbind();
gPipeline.enableLightsDynamic();
}
@@ -522,7 +516,7 @@ void LLDrawPoolAvatar::beginRigid()
{
LL_PROFILE_ZONE_SCOPED
- if (gPipeline.canUseVertexShaders())
+ if (gPipeline.shadersLoaded())
{
if (LLPipeline::sUnderWaterRender)
{
@@ -670,7 +664,7 @@ void LLDrawPoolAvatar::beginSkinned()
}
else
{
- if(gPipeline.canUseVertexShaders())
+ if(gPipeline.shadersLoaded())
{
// software skinning, use a basic shader for windlight.
// TODO: find a better fallback method for software skinning.
@@ -686,10 +680,7 @@ void LLDrawPoolAvatar::beginSkinned()
}
}
- if (LLGLSLShader::sNoFixedFunction)
- {
- sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha);
- }
+ sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha);
}
void LLDrawPoolAvatar::endSkinned()
@@ -707,7 +698,7 @@ void LLDrawPoolAvatar::endSkinned()
}
else
{
- if(gPipeline.canUseVertexShaders())
+ if(gPipeline.shadersLoaded())
{
// software skinning, use a basic shader for windlight.
// TODO: find a better fallback method for software skinning.