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authorJonathan "Geenz" Goodman <geenz@geenzo.com>2023-08-29 03:40:10 -0700
committerJonathan "Geenz" Goodman <geenz@geenzo.com>2023-08-29 03:40:10 -0700
commitc5bfe869154cd4708c9bca63f08cb4c958198638 (patch)
tree6f79db9976863b2c1ea0f20bbb4049ee0cc98c1c /indra/newview/lldrawpoolalpha.cpp
parentfbecd348f897ee91a5639e7e9fe4f0578d72b8e2 (diff)
parent89f2165b4170d9fddc10a55292c28750093a22a0 (diff)
Merge branch 'DRTVWR-559' into DRTVWR-583
Diffstat (limited to 'indra/newview/lldrawpoolalpha.cpp')
-rw-r--r--indra/newview/lldrawpoolalpha.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 0f4466044c..052a1d796a 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -218,7 +218,7 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass)
forwardRender();
// final pass, render to depth for depth of field effects
- if (!LLPipeline::sImpostorRender && gSavedSettings.getBOOL("RenderDepthOfField") && !gCubeSnapshot && !LLPipeline::sRenderingHUDs)
+ if (!LLPipeline::sImpostorRender && gSavedSettings.getBOOL("RenderDepthOfField") && !gCubeSnapshot && !LLPipeline::sRenderingHUDs && getType() == LLDrawPool::POOL_ALPHA_POST_WATER)
{
//update depth buffer sampler
simple_shader = fullbright_shader = &gDeferredFullbrightAlphaMaskProgram;
@@ -514,6 +514,7 @@ void LLDrawPoolAlpha::renderPbrEmissives(std::vector<LLDrawInfo*>& emissives)
for (LLDrawInfo* draw : emissives)
{
llassert(draw->mGLTFMaterial);
+ LLGLDisable cull_face(draw->mGLTFMaterial->mDoubleSided ? GL_CULL_FACE : 0);
draw->mGLTFMaterial->bind(draw->mTexture);
draw->mVertexBuffer->setBuffer();
draw->mVertexBuffer->drawRange(LLRender::TRIANGLES, draw->mStart, draw->mEnd, draw->mCount, draw->mOffset);
@@ -569,6 +570,7 @@ void LLDrawPoolAlpha::renderRiggedPbrEmissives(std::vector<LLDrawInfo*>& emissiv
lastMeshId = draw->mSkinInfo->mHash;
}
+ LLGLDisable cull_face(draw->mGLTFMaterial->mDoubleSided ? GL_CULL_FACE : 0);
draw->mGLTFMaterial->bind(draw->mTexture);
draw->mVertexBuffer->setBuffer();
draw->mVertexBuffer->drawRange(LLRender::TRIANGLES, draw->mStart, draw->mEnd, draw->mCount, draw->mOffset);