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author | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2023-08-29 03:40:10 -0700 |
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committer | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2023-08-29 03:40:10 -0700 |
commit | c5bfe869154cd4708c9bca63f08cb4c958198638 (patch) | |
tree | 6f79db9976863b2c1ea0f20bbb4049ee0cc98c1c /indra/newview/lldrawpoolalpha.cpp | |
parent | fbecd348f897ee91a5639e7e9fe4f0578d72b8e2 (diff) | |
parent | 89f2165b4170d9fddc10a55292c28750093a22a0 (diff) |
Merge branch 'DRTVWR-559' into DRTVWR-583
Diffstat (limited to 'indra/newview/lldrawpoolalpha.cpp')
-rw-r--r-- | indra/newview/lldrawpoolalpha.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 0f4466044c..052a1d796a 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -218,7 +218,7 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass) forwardRender(); // final pass, render to depth for depth of field effects - if (!LLPipeline::sImpostorRender && gSavedSettings.getBOOL("RenderDepthOfField") && !gCubeSnapshot && !LLPipeline::sRenderingHUDs) + if (!LLPipeline::sImpostorRender && gSavedSettings.getBOOL("RenderDepthOfField") && !gCubeSnapshot && !LLPipeline::sRenderingHUDs && getType() == LLDrawPool::POOL_ALPHA_POST_WATER) { //update depth buffer sampler simple_shader = fullbright_shader = &gDeferredFullbrightAlphaMaskProgram; @@ -514,6 +514,7 @@ void LLDrawPoolAlpha::renderPbrEmissives(std::vector<LLDrawInfo*>& emissives) for (LLDrawInfo* draw : emissives) { llassert(draw->mGLTFMaterial); + LLGLDisable cull_face(draw->mGLTFMaterial->mDoubleSided ? GL_CULL_FACE : 0); draw->mGLTFMaterial->bind(draw->mTexture); draw->mVertexBuffer->setBuffer(); draw->mVertexBuffer->drawRange(LLRender::TRIANGLES, draw->mStart, draw->mEnd, draw->mCount, draw->mOffset); @@ -569,6 +570,7 @@ void LLDrawPoolAlpha::renderRiggedPbrEmissives(std::vector<LLDrawInfo*>& emissiv lastMeshId = draw->mSkinInfo->mHash; } + LLGLDisable cull_face(draw->mGLTFMaterial->mDoubleSided ? GL_CULL_FACE : 0); draw->mGLTFMaterial->bind(draw->mTexture); draw->mVertexBuffer->setBuffer(); draw->mVertexBuffer->drawRange(LLRender::TRIANGLES, draw->mStart, draw->mEnd, draw->mCount, draw->mOffset); |