diff options
author | Don Kjer <don@lindenlab.com> | 2011-07-08 18:25:07 -0700 |
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committer | Don Kjer <don@lindenlab.com> | 2011-07-08 18:25:07 -0700 |
commit | b9d6b5ef9a9797709397be983ec74c30cd1e0ce2 (patch) | |
tree | 9886deac5d65ee1873e8c75ed2af62943c872f63 /indra/newview/lldrawpoolalpha.cpp | |
parent | 615cc856a8abf44f62c58962f8b53178f9708ee3 (diff) | |
parent | ccb3ad90001c2b19cbd690d67317651ee0182f42 (diff) |
Merge viewer-development -> mesh-development
Diffstat (limited to 'indra/newview/lldrawpoolalpha.cpp')
-rw-r--r-- | indra/newview/lldrawpoolalpha.cpp | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 8d46133912..ad7e3ad593 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -295,16 +295,24 @@ void LLDrawPoolAlpha::render(S32 pass) if (sShowDebugAlpha) { - if(gPipeline.canUseWindLightShaders()) + BOOL shaders = gPipeline.canUseVertexShaders(); + if(shaders) { - LLGLSLShader::bindNoShader(); + gObjectFullbrightNonIndexedProgram.bind(); + } + else + { + gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); } - gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); glColor4f(1,0,0,1); LLViewerFetchedTexture::sSmokeImagep->addTextureStats(1024.f*1024.f); gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sSmokeImagep, TRUE) ; renderAlphaHighlight(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0); + if(shaders) + { + gObjectFullbrightNonIndexedProgram.unbind(); + } } } @@ -359,7 +367,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) bool draw_glow_for_this_partition = mVertexShaderLevel > 0 && // no shaders = no glow. // All particle systems seem to come off the wire with texture entries which claim that they glow. This is probably a bug in the data. Suppress. group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_PARTICLE && - group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_CLOUD && group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_HUD_PARTICLE; LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[LLRenderPass::PASS_ALPHA]; |