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authorNat Goodspeed <nat@lindenlab.com>2024-10-04 10:04:13 -0400
committerNat Goodspeed <nat@lindenlab.com>2024-10-04 10:04:13 -0400
commit14293b7b0a63fe5be904cbdc853f3b185e13f3fc (patch)
tree6a755ca689fc408de11e46b891fedb52002b6b9f /indra/newview/lldrawpoolalpha.cpp
parent71e89d6a493e51789008f74f87439611f11c13ab (diff)
parente093a98f86ad46374f5067adb616a2aead73eff5 (diff)
Merge remote branch 'develop' into marchcat/xcode-16
Diffstat (limited to 'indra/newview/lldrawpoolalpha.cpp')
-rw-r--r--indra/newview/lldrawpoolalpha.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 87b6ce6cb3..5379bcc985 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -732,15 +732,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
{// If we need shaders, and we're not ALREADY using the proper shader, then bind it
// (this way we won't rebind shaders unnecessarily).
gPipeline.bindDeferredShaderFast(*target_shader);
-
- if (params.mFullbright)
- { // make sure the bind the exposure map for fullbright shaders so they can cancel out exposure
- S32 channel = target_shader->enableTexture(LLShaderMgr::EXPOSURE_MAP);
- if (channel > -1)
- {
- gGL.getTexUnit(channel)->bind(&gPipeline.mExposureMap);
- }
- }
}
LLVector4 spec_color(1, 1, 1, 1);