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author | Nat Goodspeed <nat@lindenlab.com> | 2024-10-04 10:04:13 -0400 |
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committer | Nat Goodspeed <nat@lindenlab.com> | 2024-10-04 10:04:13 -0400 |
commit | 14293b7b0a63fe5be904cbdc853f3b185e13f3fc (patch) | |
tree | 6a755ca689fc408de11e46b891fedb52002b6b9f /indra/newview/lldrawpoolalpha.cpp | |
parent | 71e89d6a493e51789008f74f87439611f11c13ab (diff) | |
parent | e093a98f86ad46374f5067adb616a2aead73eff5 (diff) |
Merge remote branch 'develop' into marchcat/xcode-16
Diffstat (limited to 'indra/newview/lldrawpoolalpha.cpp')
-rw-r--r-- | indra/newview/lldrawpoolalpha.cpp | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 87b6ce6cb3..5379bcc985 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -732,15 +732,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged) {// If we need shaders, and we're not ALREADY using the proper shader, then bind it // (this way we won't rebind shaders unnecessarily). gPipeline.bindDeferredShaderFast(*target_shader); - - if (params.mFullbright) - { // make sure the bind the exposure map for fullbright shaders so they can cancel out exposure - S32 channel = target_shader->enableTexture(LLShaderMgr::EXPOSURE_MAP); - if (channel > -1) - { - gGL.getTexUnit(channel)->bind(&gPipeline.mExposureMap); - } - } } LLVector4 spec_color(1, 1, 1, 1); |