diff options
author | Dave Parks <davep@lindenlab.com> | 2023-02-03 17:18:39 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2023-02-03 17:18:39 -0600 |
commit | 830cb6b66551025285120fb628f0b5ebf3841756 (patch) | |
tree | 668e10bab4f075bca49f006017e7dfccfd8096ce /indra/newview/lldrawpool.h | |
parent | 4259ea79535e88ef6d8ec8415c53c28d0c2d89ac (diff) |
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong color space.
Diffstat (limited to 'indra/newview/lldrawpool.h')
-rw-r--r-- | indra/newview/lldrawpool.h | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index 7050723116..a60d09c154 100644 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -54,7 +54,6 @@ public: // based on fill rate and likelihood to occlude future passes (faster, large occluders first). // POOL_SIMPLE = 1, - POOL_GROUND, POOL_FULLBRIGHT, POOL_BUMP, POOL_TERRAIN, @@ -66,7 +65,6 @@ public: POOL_FULLBRIGHT_ALPHA_MASK, POOL_SKY, POOL_WL_SKY, - POOL_INVISIBLE, // see below * POOL_AVATAR, POOL_CONTROL_AV, // Animesh POOL_GLOW, @@ -76,11 +74,6 @@ public: POOL_ALPHA_POST_WATER, POOL_ALPHA, // note there is no actual "POOL_ALPHA" but pre-water and post-water pools consume POOL_ALPHA faces NUM_POOL_TYPES, - // * invisiprims work by rendering to the depth buffer but not the color buffer, occluding anything rendered after them - // - and the LLDrawPool types enum controls what order things are rendered in - // - so, it has absolute control over what invisprims block - // ...invisiprims being rendered in pool_invisible - // ...shiny/bump mapped objects in rendered in POOL_BUMP }; LLDrawPool(const U32 type); |