summaryrefslogtreecommitdiff
path: root/indra/newview/lldrawpool.h
diff options
context:
space:
mode:
authorcosmic-linden <111533034+cosmic-linden@users.noreply.github.com>2024-01-22 09:16:12 -0800
committerGitHub <noreply@github.com>2024-01-22 09:16:12 -0800
commit2adecc6fac9852974e44e3d58ccf2619b45642a9 (patch)
tree0465739323a25c7d1457ed17e13a6db8a612ea0b /indra/newview/lldrawpool.h
parent09ee84f675cf08f98cbd49516c5e01c289b42a20 (diff)
parent42623ad81142f93290b31b380cc0f888a1c3c3b6 (diff)
Merge pull request #658 from secondlife/SL-20606
SL-20606: PBR swatches in build floater should show entire material
Diffstat (limited to 'indra/newview/lldrawpool.h')
-rw-r--r--indra/newview/lldrawpool.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h
index 0925a01439..0a9c2cc420 100644
--- a/indra/newview/lldrawpool.h
+++ b/indra/newview/lldrawpool.h
@@ -349,8 +349,8 @@ public:
void resetDrawOrders() { }
static void applyModelMatrix(const LLDrawInfo& params);
- // Use before a non-GLTF batch if it is interleaved with GLTF batches that share the same shader
- static void resetGLTFTextureTransform();
+ // For rendering that doesn't use LLDrawInfo for some reason
+ static void applyModelMatrix(const LLMatrix4* model_matrix);
void pushBatches(U32 type, bool texture = true, bool batch_textures = false);
void pushUntexturedBatches(U32 type);
@@ -374,10 +374,10 @@ public:
void pushUntexturedRiggedGLTFBatches(U32 type);
// push a single GLTF draw call
- void pushGLTFBatch(LLDrawInfo& params);
- void pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId);
- void pushUntexturedGLTFBatch(LLDrawInfo& params);
- void pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId);
+ static void pushGLTFBatch(LLDrawInfo& params);
+ static void pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId);
+ static void pushUntexturedGLTFBatch(LLDrawInfo& params);
+ static void pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId);
void pushMaskBatches(U32 type, bool texture = true, bool batch_textures = false);
void pushRiggedMaskBatches(U32 type, bool texture = true, bool batch_textures = false);