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authorDebi King (Dessie) <dessie@lindenlab.com>2011-12-13 17:36:29 -0500
committerDebi King (Dessie) <dessie@lindenlab.com>2011-12-13 17:36:29 -0500
commite4f1f611a4736e4b0b78c0d61c3c5f576fec93d0 (patch)
tree87aeed34bc9378648e1b8729bacf8462b4d9ec2d /indra/newview/lldrawpool.cpp
parent20bc02d2544320a5ad99c61b8d012608319e3161 (diff)
parentd8aa31d10a89aa826cc549594c083a054a2ad967 (diff)
merged .hgtags
Diffstat (limited to 'indra/newview/lldrawpool.cpp')
-rw-r--r--indra/newview/lldrawpool.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index 286284f828..35f8a85796 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -384,7 +384,7 @@ BOOL LLFacePool::LLOverrideFaceColor::sOverrideFaceColor = FALSE;
void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4& color)
{
- glColor4fv(color.mV);
+ gGL.diffuseColor4fv(color.mV);
}
void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4U& color)
@@ -394,7 +394,7 @@ void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4U& color)
void LLFacePool::LLOverrideFaceColor::setColor(F32 r, F32 g, F32 b, F32 a)
{
- glColor4f(r,g,b,a);
+ gGL.diffuseColor4f(r,g,b,a);
}
@@ -457,10 +457,10 @@ void LLRenderPass::applyModelMatrix(LLDrawInfo& params)
if (params.mModelMatrix != gGLLastMatrix)
{
gGLLastMatrix = params.mModelMatrix;
- glLoadMatrixd(gGLModelView);
+ gGL.loadMatrix(gGLModelView);
if (params.mModelMatrix)
{
- glMultMatrixf((GLfloat*) params.mModelMatrix->mMatrix);
+ gGL.multMatrix((GLfloat*) params.mModelMatrix->mMatrix);
}
gPipeline.mMatrixOpCount++;
}
@@ -494,8 +494,8 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba
{
tex_setup = true;
gGL.getTexUnit(0)->activate();
- glMatrixMode(GL_TEXTURE);
- glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix);
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
gPipeline.mTextureMatrixOps++;
}
}
@@ -519,8 +519,8 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba
if (tex_setup)
{
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
}
}