diff options
author | Ima Mechanique <ima.mechanique@secondlife.com> | 2013-06-26 17:39:23 +0100 |
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committer | Ima Mechanique <ima.mechanique@secondlife.com> | 2013-06-26 17:39:23 +0100 |
commit | b615858d6c41c29b3b610ec0dba09f30b1f8b3a8 (patch) | |
tree | 2b193625c9ed4a0ca36e5b5f99f1cc765e979d74 /indra/newview/lldrawpool.cpp | |
parent | e63d92ab504d74399cae2a9cc7625ef3ec330c38 (diff) | |
parent | 2655c7a17ae38a073dcf8f05b0127b68edc34c95 (diff) |
Merging last four months of development
Diffstat (limited to 'indra/newview/lldrawpool.cpp')
-rwxr-xr-x[-rw-r--r--] | indra/newview/lldrawpool.cpp | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index 94dd927d26..04e31e6486 100644..100755 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -35,6 +35,7 @@ #include "lldrawpoolalpha.h" #include "lldrawpoolavatar.h" #include "lldrawpoolbump.h" +#include "lldrawpoolmaterials.h" #include "lldrawpoolground.h" #include "lldrawpoolsimple.h" #include "lldrawpoolsky.h" @@ -47,6 +48,7 @@ #include "llspatialpartition.h" #include "llviewercamera.h" #include "lldrawpoolwlsky.h" +#include "llglslshader.h" S32 LLDrawPool::sNumDrawPools = 0; @@ -64,6 +66,12 @@ LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0) case POOL_GRASS: poolp = new LLDrawPoolGrass(); break; + case POOL_ALPHA_MASK: + poolp = new LLDrawPoolAlphaMask(); + break; + case POOL_FULLBRIGHT_ALPHA_MASK: + poolp = new LLDrawPoolFullbrightAlphaMask(); + break; case POOL_FULLBRIGHT: poolp = new LLDrawPoolFullbright(); break; @@ -98,6 +106,9 @@ LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0) case POOL_BUMP: poolp = new LLDrawPoolBump(); break; + case POOL_MATERIALS: + poolp = new LLDrawPoolMaterials(); + break; case POOL_WL_SKY: poolp = new LLDrawPoolWLSky(); break; @@ -411,6 +422,27 @@ void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture, BOOL batch_text } } +void LLRenderPass::pushMaskBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures) +{ + for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i) + { + LLDrawInfo* pparams = *i; + if (pparams) + { + if (LLGLSLShader::sCurBoundShaderPtr) + { + LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff); + } + else + { + gGL.setAlphaRejectSettings(LLRender::CF_GREATER, pparams->mAlphaMaskCutoff); + } + + pushBatch(*pparams, mask, texture, batch_textures); + } + } +} + void LLRenderPass::applyModelMatrix(LLDrawInfo& params) { if (params.mModelMatrix != gGLLastMatrix) |