diff options
author | Ima Mechanique <ima.mechanique@secondlife.com> | 2013-06-26 17:39:23 +0100 |
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committer | Ima Mechanique <ima.mechanique@secondlife.com> | 2013-06-26 17:39:23 +0100 |
commit | b615858d6c41c29b3b610ec0dba09f30b1f8b3a8 (patch) | |
tree | 2b193625c9ed4a0ca36e5b5f99f1cc765e979d74 /indra/newview/lldrawable.h | |
parent | e63d92ab504d74399cae2a9cc7625ef3ec330c38 (diff) | |
parent | 2655c7a17ae38a073dcf8f05b0127b68edc34c95 (diff) |
Merging last four months of development
Diffstat (limited to 'indra/newview/lldrawable.h')
-rwxr-xr-x[-rw-r--r--] | indra/newview/lldrawable.h | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/indra/newview/lldrawable.h b/indra/newview/lldrawable.h index b1e32bdb5b..c3f6d77edc 100644..100755 --- a/indra/newview/lldrawable.h +++ b/indra/newview/lldrawable.h @@ -38,7 +38,6 @@ #include "llvector4a.h" #include "llquaternion.h" #include "xform.h" -#include "llmemtype.h" #include "lldarray.h" #include "llviewerobject.h" #include "llrect.h" @@ -87,7 +86,6 @@ public: } LLDrawable() { init(); } - MEM_TYPE_NEW(LLMemType::MTYPE_DRAWABLE); void markDead(); // Mark this drawable as dead BOOL isDead() const { return isState(DEAD); } @@ -147,6 +145,8 @@ public: //void removeFace(const S32 i); // SJB: Avoid using this, it's slow LLFace* addFace(LLFacePool *poolp, LLViewerTexture *texturep); LLFace* addFace(const LLTextureEntry *te, LLViewerTexture *texturep); + LLFace* addFace(const LLTextureEntry *te, LLViewerTexture *texturep, LLViewerTexture *normalp); + LLFace* addFace(const LLTextureEntry *te, LLViewerTexture *texturep, LLViewerTexture *normalp, LLViewerTexture *specularp); void deleteFaces(S32 offset, S32 count); void setNumFaces(const S32 numFaces, LLFacePool *poolp, LLViewerTexture *texturep); void setNumFacesFast(const S32 numFaces, LLFacePool *poolp, LLViewerTexture *texturep); @@ -286,7 +286,6 @@ public: NEARBY_LIGHT = 0x00200000, // In gPipeline.mNearbyLightSet BUILT = 0x00400000, FORCE_INVISIBLE = 0x00800000, // stay invis until CLEAR_INVISIBLE is set (set of orphaned) - CLEAR_INVISIBLE = 0x01000000, // clear FORCE_INVISIBLE next draw frame REBUILD_SHADOW = 0x02000000, HAS_ALPHA = 0x04000000, RIGGED = 0x08000000, |