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authorGilbert Gonzales <gilbert@lindenlab.com>2013-01-25 17:47:36 -0800
committerGilbert Gonzales <gilbert@lindenlab.com>2013-01-25 17:47:36 -0800
commitc418d616276ce16d910c6e5528f6aa058803e1c7 (patch)
treeaf7c6d992eb34c37d58ffb55561e5a62893617c3 /indra/newview/lldeferredsounds.cpp
parentdaa9db305a5ae2c0c5b0c2425d6482de6dee7b2c (diff)
CHUI-667 Upon exit from DND mode, a maximum of one sound should be played. Solution. Added a deferred sound class which will have sound id's added to it and upon unmuting the deferred sounds will be played.
Diffstat (limited to 'indra/newview/lldeferredsounds.cpp')
-rw-r--r--indra/newview/lldeferredsounds.cpp45
1 files changed, 45 insertions, 0 deletions
diff --git a/indra/newview/lldeferredsounds.cpp b/indra/newview/lldeferredsounds.cpp
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+++ b/indra/newview/lldeferredsounds.cpp
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+/**
+* @file lldeferredsounds.cpp
+* @brief Implementation of lldeferredsounds
+* @author Gilbert@lindenlab.com
+*
+* $LicenseInfo:firstyear=2013&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2013, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#include "llviewerprecompiledheaders.h"
+
+#include "lldeferredsounds.h"
+
+void ui_audio_callback(const LLUUID& uuid);
+
+void LLDeferredSounds::deferSound(LLUUID sound)
+{
+ soundQueue.push(sound);
+}
+void LLDeferredSounds::playdeferredSounds()
+{
+ while(soundQueue.size())
+ {
+ ui_audio_callback(soundQueue.front());
+ soundQueue.pop();
+ }
+}