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authorGeenz <geenz@geenzo.com>2013-05-13 22:22:51 -0400
committerGeenz <geenz@geenzo.com>2013-05-13 22:22:51 -0400
commit3779e51bfc2010877960d11b463c7316514bf991 (patch)
treeab528a6e7f78f136f9d0f0f7e939264897a44ae1 /indra/newview/lldeferredsounds.cpp
parentb27899ee0e035ebd4072a5e6162678f2afe81053 (diff)
parent4dd245055f3417d8f8fb611a198ed5671dbce292 (diff)
Merged with https://bitbucket.org/lindenlab/viewer-beta
Diffstat (limited to 'indra/newview/lldeferredsounds.cpp')
-rwxr-xr-xindra/newview/lldeferredsounds.cpp45
1 files changed, 45 insertions, 0 deletions
diff --git a/indra/newview/lldeferredsounds.cpp b/indra/newview/lldeferredsounds.cpp
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+++ b/indra/newview/lldeferredsounds.cpp
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+/**
+* @file lldeferredsounds.cpp
+* @brief Implementation of lldeferredsounds
+* @author Gilbert@lindenlab.com
+*
+* $LicenseInfo:firstyear=2013&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2013, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#include "llviewerprecompiledheaders.h"
+
+#include "lldeferredsounds.h"
+
+#include "llaudioengine.h"
+
+void LLDeferredSounds::deferSound(SoundData& sound)
+{
+ soundVector.push_back(sound);
+}
+void LLDeferredSounds::playdeferredSounds()
+{
+ while(soundVector.size())
+ {
+ gAudiop->triggerSound(soundVector.back());
+ soundVector.pop_back();
+ }
+}