diff options
author | Dave Parks <davep@lindenlab.com> | 2024-06-27 13:12:43 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-06-27 13:12:43 -0500 |
commit | ab87978cbc71cd4c83648627998055a010700f05 (patch) | |
tree | 1bf605af76de6f129b10c271517c33acae29fbaa /indra/newview/lldebugview.cpp | |
parent | e95df8a28436f6893dfe2f9e46e11fb18a0e1598 (diff) |
1836 dont store texture in system memory unless absolutely necessary (#1843)
* #1836 Texture memory usage overhaul. Much decrufting
- don't keep a copy of textures in system memory
- use GPU to downrez textures instead of reloading from cache
- use GPU to generate brightness/darkness bumpmaps
Diffstat (limited to 'indra/newview/lldebugview.cpp')
-rw-r--r-- | indra/newview/lldebugview.cpp | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/indra/newview/lldebugview.cpp b/indra/newview/lldebugview.cpp index b88d11886a..0596a8fe7d 100644 --- a/indra/newview/lldebugview.cpp +++ b/indra/newview/lldebugview.cpp @@ -105,10 +105,7 @@ void LLDebugView::init() addChild(gSceneMonitorView); gSceneMonitorView->setRect(rect); - r.setLeftTopAndSize(25, rect.getHeight() - 50, (S32) (gViewerWindow->getWindowRectScaled().getWidth() * 0.75f), - (S32) (gViewerWindow->getWindowRectScaled().getHeight() * 0.75f)); - - r.set(150, rect.getHeight() - 50, 820, 100); + r.set(150, rect.getHeight() - 60, 820, 110); LLTextureView::Params tvp; tvp.name("gTextureView"); tvp.rect(r); @@ -116,7 +113,6 @@ void LLDebugView::init() tvp.visible(false); gTextureView = LLUICtrlFactory::create<LLTextureView>(tvp); addChild(gTextureView); - //gTextureView->reshape(r.getWidth(), r.getHeight(), true); } void LLDebugView::draw() |