From ab87978cbc71cd4c83648627998055a010700f05 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 27 Jun 2024 13:12:43 -0500 Subject: 1836 dont store texture in system memory unless absolutely necessary (#1843) * #1836 Texture memory usage overhaul. Much decrufting - don't keep a copy of textures in system memory - use GPU to downrez textures instead of reloading from cache - use GPU to generate brightness/darkness bumpmaps --- indra/newview/lldebugview.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) (limited to 'indra/newview/lldebugview.cpp') diff --git a/indra/newview/lldebugview.cpp b/indra/newview/lldebugview.cpp index b88d11886a..0596a8fe7d 100644 --- a/indra/newview/lldebugview.cpp +++ b/indra/newview/lldebugview.cpp @@ -105,10 +105,7 @@ void LLDebugView::init() addChild(gSceneMonitorView); gSceneMonitorView->setRect(rect); - r.setLeftTopAndSize(25, rect.getHeight() - 50, (S32) (gViewerWindow->getWindowRectScaled().getWidth() * 0.75f), - (S32) (gViewerWindow->getWindowRectScaled().getHeight() * 0.75f)); - - r.set(150, rect.getHeight() - 50, 820, 100); + r.set(150, rect.getHeight() - 60, 820, 110); LLTextureView::Params tvp; tvp.name("gTextureView"); tvp.rect(r); @@ -116,7 +113,6 @@ void LLDebugView::init() tvp.visible(false); gTextureView = LLUICtrlFactory::create(tvp); addChild(gTextureView); - //gTextureView->reshape(r.getWidth(), r.getHeight(), true); } void LLDebugView::draw() -- cgit v1.2.3