diff options
author | coyot@coyot-sager-PC <coyot@coyot-sager-PC> | 2017-02-28 22:56:30 +0000 |
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committer | coyot@coyot-sager-PC <coyot@coyot-sager-PC> | 2017-02-28 22:56:30 +0000 |
commit | 3a3da6e4a76859f32dc36491fde2992e92ae57b5 (patch) | |
tree | f61a7417ad6ffcb8488c910cfa64f14afe979071 /indra/newview/llcompilequeue.h | |
parent | 069c938eb6ebfd77f6a415207331c66f72270e5f (diff) | |
parent | f0b256b1cb6c96aed81ee456e505247fd2169c5f (diff) |
merge
Diffstat (limited to 'indra/newview/llcompilequeue.h')
-rw-r--r-- | indra/newview/llcompilequeue.h | 86 |
1 files changed, 38 insertions, 48 deletions
diff --git a/indra/newview/llcompilequeue.h b/indra/newview/llcompilequeue.h index 46bcb9746b..1b3d8f83a0 100644 --- a/indra/newview/llcompilequeue.h +++ b/indra/newview/llcompilequeue.h @@ -37,6 +37,8 @@ #include "llviewerinventory.h" +#include "llevents.h" + //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLFloaterScriptQueue // @@ -48,7 +50,7 @@ // scripts manipulated. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -class LLFloaterScriptQueue : public LLFloater, public LLVOInventoryListener +class LLFloaterScriptQueue : public LLFloater/*, public LLVOInventoryListener*/ { public: LLFloaterScriptQueue(const LLSD& key); @@ -59,34 +61,23 @@ public: void setMono(bool mono) { mMono = mono; } // addObject() accepts an object id. - void addObject(const LLUUID& id); + void addObject(const LLUUID& id, std::string name); // start() returns TRUE if the queue has started, otherwise FALSE. BOOL start(); -protected: - // This is the callback method for the viewer object currently - // being worked on. - /*virtual*/ void inventoryChanged(LLViewerObject* obj, - LLInventoryObject::object_list_t* inv, - S32 serial_num, - void* queue); - - // This is called by inventoryChanged - virtual void handleInventory(LLViewerObject* viewer_obj, - LLInventoryObject::object_list_t* inv) = 0; + void addProcessingMessage(const std::string &message, const LLSD &args); + void addStringMessage(const std::string &message); + std::string getStartString() const { return mStartString; } + +protected: static void onCloseBtn(void* user_data); // returns true if this is done BOOL isDone() const; - virtual BOOL startQueue(); - - // go to the next object. If no objects left, it falls out - // silently and waits to be killed by the deleteIfDone() callback. - BOOL nextObject(); - BOOL popNext(); + virtual bool startQueue() = 0; void setStartString(const std::string& s) { mStartString = s; } @@ -96,12 +87,23 @@ protected: LLButton* mCloseBtn; // Object Queue - std::vector<LLUUID> mObjectIDs; + struct ObjectData + { + LLUUID mObjectId; + std::string mObjectName; + }; + typedef std::vector<ObjectData> object_data_list_t; + + object_data_list_t mObjectList; LLUUID mCurrentObjectID; bool mDone; std::string mStartString; bool mMono; + + typedef boost::function<bool(const LLPointer<LLViewerObject> &, LLInventoryObject*, LLEventPump &)> fnQueueAction_t; + static void objectScriptProcessingQueueCoro(std::string action, LLHandle<LLFloaterScriptQueue> hfloater, object_data_list_t objectList, fnQueueAction_t func); + }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @@ -122,8 +124,6 @@ class LLFloaterCompileQueue : public LLFloaterScriptQueue { friend class LLFloaterReg; public: - // remove any object in mScriptScripts with the matching uuid. - void removeItemByItemID(const LLUUID& item_id); void experienceIdsReceived( const LLSD& content ); BOOL hasExperience(const LLUUID& id)const; @@ -132,27 +132,17 @@ protected: LLFloaterCompileQueue(const LLSD& key); virtual ~LLFloaterCompileQueue(); - // This is called by inventoryChanged - virtual void handleInventory(LLViewerObject* viewer_obj, - LLInventoryObject::object_list_t* inv); - - static void requestAsset(struct LLScriptQueueData* datap, const LLSD& experience); + virtual bool startQueue(); + static bool processScript(LLHandle<LLFloaterCompileQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump); - static void finishLSLUpload(LLUUID itemId, LLUUID taskId, LLUUID newAssetId, LLSD response, std::string scriptName, LLUUID queueId); - - // This is the callback for when each script arrives - static void scriptArrived(LLVFS *vfs, const LLUUID& asset_id, - LLAssetType::EType type, - void* user_data, S32 status, LLExtStat ext_status); - - virtual BOOL startQueue(); -protected: - LLViewerInventoryItem::item_array_t mCurrentScripts; + //bool checkAssetId(const LLUUID &assetId); + static void handleHTTPResponse(std::string pumpName, const LLSD &expresult); + static void handleScriptRetrieval(LLVFS *vfs, const LLUUID& assetId, LLAssetType::EType type, void* userData, S32 status, LLExtStat extStatus); private: static void processExperienceIdResults(LLSD result, LLUUID parent); - + //uuid_list_t mAssetIds; // list of asset IDs processed. uuid_list_t mExperienceIds; }; @@ -169,9 +159,9 @@ protected: LLFloaterResetQueue(const LLSD& key); virtual ~LLFloaterResetQueue(); - // This is called by inventoryChanged - virtual void handleInventory(LLViewerObject* viewer_obj, - LLInventoryObject::object_list_t* inv); + static bool resetObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump); + + virtual bool startQueue(); }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @@ -186,10 +176,10 @@ class LLFloaterRunQueue : public LLFloaterScriptQueue protected: LLFloaterRunQueue(const LLSD& key); virtual ~LLFloaterRunQueue(); - - // This is called by inventoryChanged - virtual void handleInventory(LLViewerObject* viewer_obj, - LLInventoryObject::object_list_t* inv); + + static bool runObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump); + + virtual bool startQueue(); }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @@ -205,9 +195,9 @@ protected: LLFloaterNotRunQueue(const LLSD& key); virtual ~LLFloaterNotRunQueue(); - // This is called by inventoryChanged - virtual void handleInventory(LLViewerObject* viewer_obj, - LLInventoryObject::object_list_t* inv); + static bool stopObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump); + + virtual bool startQueue(); }; #endif // LL_LLCOMPILEQUEUE_H |