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authorTofu Linden <tofu.linden@lindenlab.com>2010-06-07 21:14:16 +0100
committerTofu Linden <tofu.linden@lindenlab.com>2010-06-07 21:14:16 +0100
commitf440dd7a2aa976a3c91290af345d31fa3cb57bfe (patch)
tree99dda0087e84dbfd294e0a0581a7d2cf6352c286 /indra/newview/llbottomtray.cpp
parent085b2c24f9ded3d0e9a33500a287aaa53e8b7fba (diff)
parent033f0dbdef5d23858065dcdcc2f70e5546f50651 (diff)
merge.
Diffstat (limited to 'indra/newview/llbottomtray.cpp')
-rw-r--r--indra/newview/llbottomtray.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/newview/llbottomtray.cpp b/indra/newview/llbottomtray.cpp
index 7a3eddf7a6..41f5fe64a1 100644
--- a/indra/newview/llbottomtray.cpp
+++ b/indra/newview/llbottomtray.cpp
@@ -203,7 +203,9 @@ LLBottomTray::~LLBottomTray()
// override effect of save_visibility=true.
// this attribute is necessary to button.initial_callback=Button.SetFloaterToggle works properly:
// i.g when floater changes its visibility - button changes its toggle state.
+ getChild<LLUICtrl>("build_btn")->setControlValue(false);
getChild<LLUICtrl>("search_btn")->setControlValue(false);
+ getChild<LLUICtrl>("world_map_btn")->setControlValue(false);
}
// *TODO Vadim: why void* ?