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authorLeyla Farazha <leyla@lindenlab.com>2010-06-21 10:21:52 -0700
committerLeyla Farazha <leyla@lindenlab.com>2010-06-21 10:21:52 -0700
commitc8970618567e867b619c9fb5e225978bc5f66781 (patch)
treed5ec9d2f27d887e9a39b1109469ca405b14c6a85 /indra/newview/llbottomtray.cpp
parent6be9f280ff5b2e2eba3bb9c3f14d7166579d1a49 (diff)
parenta069e0d3db0e0771e54768a702fa18e57415992e (diff)
Merge with q/viewer-release
Diffstat (limited to 'indra/newview/llbottomtray.cpp')
-rw-r--r--indra/newview/llbottomtray.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/newview/llbottomtray.cpp b/indra/newview/llbottomtray.cpp
index 7a3eddf7a6..41f5fe64a1 100644
--- a/indra/newview/llbottomtray.cpp
+++ b/indra/newview/llbottomtray.cpp
@@ -203,7 +203,9 @@ LLBottomTray::~LLBottomTray()
// override effect of save_visibility=true.
// this attribute is necessary to button.initial_callback=Button.SetFloaterToggle works properly:
// i.g when floater changes its visibility - button changes its toggle state.
+ getChild<LLUICtrl>("build_btn")->setControlValue(false);
getChild<LLUICtrl>("search_btn")->setControlValue(false);
+ getChild<LLUICtrl>("world_map_btn")->setControlValue(false);
}
// *TODO Vadim: why void* ?