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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2024-11-10 12:21:34 +0200
committerAndrey Kleshchev <117672381+akleshchev@users.noreply.github.com>2025-02-05 18:50:31 +0200
commitb84f3ff6b129cd71955bcb1fc885491b7002f87f (patch)
treece822c117256cf342e7905f6b9fc7bc0dddaf01d /indra/newview/llappviewer.cpp
parent9bfdb7cf6ce05f4c2f97f82888a9aaae62298c42 (diff)
viewer#2780 Speed up terrain loading on teleport
Terrain was arriving and processing too late resulting in issues like "Lower terrain material incorrectly shown momentarily"
Diffstat (limited to 'indra/newview/llappviewer.cpp')
-rw-r--r--indra/newview/llappviewer.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 00624ebc6a..52bea875d9 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -4785,6 +4785,20 @@ void LLAppViewer::idle()
if (gTeleportDisplay)
{
+ if (gAgent.getTeleportState() == LLAgent::TELEPORT_ARRIVING)
+ {
+ // Teleported, but waiting for things to load, start processing surface data
+ {
+ LL_RECORD_BLOCK_TIME(FTM_NETWORK);
+ gVLManager.unpackData();
+ }
+ {
+ LL_RECORD_BLOCK_TIME(FTM_REGION_UPDATE);
+ const F32 max_region_update_time = .001f; // 1ms
+ LLWorld::getInstance()->updateRegions(max_region_update_time);
+ }
+ }
+
return;
}