diff options
author | Xiaohong Bao <bao@lindenlab.com> | 2012-04-03 16:02:03 -0600 |
---|---|---|
committer | Xiaohong Bao <bao@lindenlab.com> | 2012-04-03 16:02:03 -0600 |
commit | 625e76c1e429657009c9521ee958e9c2535a2f07 (patch) | |
tree | 9a849a30f39f3b1bf7582c58ae8bf92b4b1db375 /indra/newview/llappviewer.cpp | |
parent | 5b5173bf7dc053173cb6466d43f07662944fa360 (diff) |
For SH-3072: do not pause texture fetching when FPS is low.
Diffstat (limited to 'indra/newview/llappviewer.cpp')
-rw-r--r-- | indra/newview/llappviewer.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index bea8303d69..971b096a15 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -1339,13 +1339,11 @@ bool LLAppViewer::mainLoop() ms_sleep(500); } - static const F64 FRAME_SLOW_THRESHOLD = 0.5; //2 frames per seconds const F64 max_idle_time = llmin(.005*10.0*gFrameTimeSeconds, 0.005); // 5 ms a second idleTimer.reset(); - bool is_slow = (frameTimer.getElapsedTimeF64() > FRAME_SLOW_THRESHOLD) ; S32 total_work_pending = 0; S32 total_io_pending = 0; - while(!is_slow)//do not unpause threads if the frame rates are very low. + while(1) { S32 work_pending = 0; S32 io_pending = 0; |