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authorNat Goodspeed <nat@lindenlab.com>2016-06-30 16:51:50 -0400
committerNat Goodspeed <nat@lindenlab.com>2016-06-30 16:51:50 -0400
commit464a0df4c1d3e4073fe0bde506ac1d4aa194b02f (patch)
tree38eff11f02f81bfc66b0fe5aad4fedc344c69760 /indra/newview/llappviewer.cpp
parentc2ef3b4c7186dbbd95b16520f281b7d58364fb52 (diff)
DRTVWR-418: Unify control flow through LLAppViewer across platforms.
The LLApp API used to consist of init(), mainLoop(), cleanup() methods. This makes sense -- but on Mac that structure was being subverted. The method called mainLoop() was in fact being called once per frame. There was initialization code in the method, which (on Mac) needed to be skipped with an already-initialized bool. There was a 'while' loop which (on Mac) needed to be turned into an 'if' instead so the method would return after every frame. Rename LLApp::mainLoop() to frame(). Propagate through subclasses LLAppViewer and LLCrashLogger. Document the fact that frame() returns true to mean "done." (This was always the case, but had to be inferred from the code.) Rename the Mac Objective-C function mainLoop to oneFrame. Rename the C++ free function it calls from runMainLoop() to pumpMainLoop(). Add comments to llappdelegate-objc.mm explaining (inferred) control flow. Change the Linux viewer main() and the Windows viewer WINMAIN() from a single LLAppViewer::mainLoop() call to repeatedly call frame() until it returns true. Move initialization code from the top of LLAppViewer::frame() to the init() method, where it more properly belongs. Remove corresponding mMainLoopInitialized flag (and all references) from LLAppViewer. Remove 'while (! LLApp::isExiting())' (or on Mac, 'if (! LLApp::isExiting())') from LLAppViewer::frame() -- thus unindenting the whole body of the 'while' and causing many lines of apparent change. (Apologies to reviewers.) There are four LLApp states: APP_STATUS_RUNNING, APP_STATUS_QUITTING, APP_STATUS_STOPPED and APP_STATUS_ERROR. Change LLAppViewer::frame() return value from (isExiting()) (QUITTING or ERROR) to (! isRunning()). I do not know under what circumstances the state might transition to STOPPED during a frame() call, but I'm quite sure that if it does, we don't want to call frame() again. We only want a subsequent call if the state is RUNNING. Also rename mainLoop() method in LLCrashLogger subclasses LLCrashLoggerWindows, LLCrashLoggerMac, LLCrashLoggerLinux. Of course it's completely up to the frame() method whether to yield control; none of those in fact do. Honor protocol by returning true (frame() is done), even though each one's main() caller ignores the return value. In fact LLCrashLoggerWindows::mainLoop() wasn't using the return protocol correctly anyway, returning wParam or 0 or 1 -- possibly because the return protocol was never explicitly documented. It should always return true: "I'm done, don't call me again."
Diffstat (limited to 'indra/newview/llappviewer.cpp')
-rw-r--r--indra/newview/llappviewer.cpp456
1 files changed, 214 insertions, 242 deletions
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index b6d02ea2f8..604e45f314 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -769,9 +769,6 @@ bool LLAppViewer::init()
//
// Start of the application
//
-#ifdef LL_DARWIN
- mMainLoopInitialized = false;
-#endif
// initialize LLWearableType translation bridge.
// Memory will be cleaned up in ::cleanupClass()
@@ -1220,6 +1217,23 @@ bool LLAppViewer::init()
boost::bind(&LLControlGroup::getU32, boost::ref(gSavedSettings), _1),
boost::bind(&LLControlGroup::declareU32, boost::ref(gSavedSettings), _1, _2, _3, LLControlVariable::PERSIST_ALWAYS));
+ /*----------------------------------------------------------------------*/
+ // nat 2016-06-29 moved the following here from the former mainLoop().
+ mMainloopTimeout = new LLWatchdogTimeout();
+
+ // Create IO Pump to use for HTTP Requests.
+ gServicePump = new LLPumpIO(gAPRPoolp);
+
+ // Note: this is where gLocalSpeakerMgr and gActiveSpeakerMgr used to be instantiated.
+
+ LLVoiceChannel::initClass();
+ LLVoiceClient::getInstance()->init(gServicePump);
+ LLVoiceChannel::setCurrentVoiceChannelChangedCallback(boost::bind(&LLFloaterIMContainer::onCurrentChannelChanged, _1), true);
+
+ joystick = LLViewerJoystick::getInstance();
+ joystick->setNeedsReset(true);
+ /*----------------------------------------------------------------------*/
+
return true;
}
@@ -1294,297 +1308,255 @@ static LLTrace::BlockTimerStatHandle FTM_AGENT_UPDATE("Update");
// externally visible timers
LLTrace::BlockTimerStatHandle FTM_FRAME("Frame");
-bool LLAppViewer::mainLoop()
+bool LLAppViewer::frame()
{
-#ifdef LL_DARWIN
- if (!mMainLoopInitialized)
-#endif
- {
- LL_INFOS() << "Entering main_loop" << LL_ENDL;
- mMainloopTimeout = new LLWatchdogTimeout();
-
- //-------------------------------------------
- // Run main loop until time to quit
- //-------------------------------------------
-
- // Create IO Pump to use for HTTP Requests.
- gServicePump = new LLPumpIO(gAPRPoolp);
-
- // Note: this is where gLocalSpeakerMgr and gActiveSpeakerMgr used to be instantiated.
-
- LLVoiceChannel::initClass();
- LLVoiceClient::getInstance()->init(gServicePump);
- LLVoiceChannel::setCurrentVoiceChannelChangedCallback(boost::bind(&LLFloaterIMContainer::onCurrentChannelChanged, _1), true);
-
- joystick = LLViewerJoystick::getInstance();
- joystick->setNeedsReset(true);
-
-#ifdef LL_DARWIN
- // Ensure that this section of code never gets called again on OS X.
- mMainLoopInitialized = true;
-#endif
- }
- // As we do not (yet) send data on the mainloop LLEventPump that varies
- // with each frame, no need to instantiate a new LLSD event object each
- // time. Obviously, if that changes, just instantiate the LLSD at the
- // point of posting.
-
LLEventPump& mainloop(LLEventPumps::instance().obtain("mainloop"));
-
- LLSD newFrame;
-
+ LLSD newFrame;
+
LLTimer frameTimer,idleTimer;
LLTimer debugTime;
-
+
//LLPrivateMemoryPoolTester::getInstance()->run(false) ;
//LLPrivateMemoryPoolTester::getInstance()->run(true) ;
//LLPrivateMemoryPoolTester::destroy() ;
- // Handle messages
-#ifdef LL_DARWIN
- if (!LLApp::isExiting())
-#else
- while (!LLApp::isExiting())
-#endif
+ LL_RECORD_BLOCK_TIME(FTM_FRAME);
+ LLTrace::BlockTimer::processTimes();
+ LLTrace::get_frame_recording().nextPeriod();
+ LLTrace::BlockTimer::logStats();
+
+ LLTrace::get_thread_recorder()->pullFromChildren();
+
+ //clear call stack records
+ LL_CLEAR_CALLSTACKS();
+
+ //check memory availability information
+ checkMemory() ;
+
+ try
{
- LL_RECORD_BLOCK_TIME(FTM_FRAME);
- LLTrace::BlockTimer::processTimes();
- LLTrace::get_frame_recording().nextPeriod();
- LLTrace::BlockTimer::logStats();
+ pingMainloopTimeout("Main:MiscNativeWindowEvents");
+
+ if (gViewerWindow)
+ {
+ LL_RECORD_BLOCK_TIME(FTM_MESSAGES);
+ gViewerWindow->getWindow()->processMiscNativeEvents();
+ }
- LLTrace::get_thread_recorder()->pullFromChildren();
+ pingMainloopTimeout("Main:GatherInput");
- //clear call stack records
- LL_CLEAR_CALLSTACKS();
+ if (gViewerWindow)
+ {
+ LL_RECORD_BLOCK_TIME(FTM_MESSAGES);
+ if (!restoreErrorTrap())
+ {
+ LL_WARNS() << " Someone took over my signal/exception handler (post messagehandling)!" << LL_ENDL;
+ }
- //check memory availability information
- checkMemory() ;
+ gViewerWindow->getWindow()->gatherInput();
+ }
+
+#if 1 && !LL_RELEASE_FOR_DOWNLOAD
+ // once per second debug info
+ if (debugTime.getElapsedTimeF32() > 1.f)
+ {
+ debugTime.reset();
+ }
- try
+#endif
+ //memory leaking simulation
+ LLFloaterMemLeak* mem_leak_instance =
+ LLFloaterReg::findTypedInstance<LLFloaterMemLeak>("mem_leaking");
+ if(mem_leak_instance)
{
- pingMainloopTimeout("Main:MiscNativeWindowEvents");
+ mem_leak_instance->idle() ;
+ }
+
+ // canonical per-frame event
+ mainloop.post(newFrame);
- if (gViewerWindow)
+ if (!LLApp::isExiting())
+ {
+ pingMainloopTimeout("Main:JoystickKeyboard");
+
+ // Scan keyboard for movement keys. Command keys and typing
+ // are handled by windows callbacks. Don't do this until we're
+ // done initializing. JC
+ if ((gHeadlessClient || gViewerWindow->getWindow()->getVisible())
+ && gViewerWindow->getActive()
+ && !gViewerWindow->getWindow()->getMinimized()
+ && LLStartUp::getStartupState() == STATE_STARTED
+ && (gHeadlessClient || !gViewerWindow->getShowProgress())
+ && !gFocusMgr.focusLocked())
{
- LL_RECORD_BLOCK_TIME(FTM_MESSAGES);
- gViewerWindow->getWindow()->processMiscNativeEvents();
+ joystick->scanJoystick();
+ gKeyboard->scanKeyboard();
}
-
- pingMainloopTimeout("Main:GatherInput");
-
- if (gViewerWindow)
+
+ // Update state based on messages, user input, object idle.
{
- LL_RECORD_BLOCK_TIME(FTM_MESSAGES);
- if (!restoreErrorTrap())
- {
- LL_WARNS() << " Someone took over my signal/exception handler (post messagehandling)!" << LL_ENDL;
- }
+ pauseMainloopTimeout(); // *TODO: Remove. Messages shouldn't be stalling for 20+ seconds!
+
+ LL_RECORD_BLOCK_TIME(FTM_IDLE);
+ idle();
- gViewerWindow->getWindow()->gatherInput();
+ resumeMainloopTimeout();
}
-#if 1 && !LL_RELEASE_FOR_DOWNLOAD
- // once per second debug info
- if (debugTime.getElapsedTimeF32() > 1.f)
+ if (gDoDisconnect && (LLStartUp::getStartupState() == STATE_STARTED))
{
- debugTime.reset();
+ pauseMainloopTimeout();
+ saveFinalSnapshot();
+ disconnectViewer();
+ resumeMainloopTimeout();
}
-
-#endif
- //memory leaking simulation
- LLFloaterMemLeak* mem_leak_instance =
- LLFloaterReg::findTypedInstance<LLFloaterMemLeak>("mem_leaking");
- if(mem_leak_instance)
- {
- mem_leak_instance->idle() ;
- }
-
- // canonical per-frame event
- mainloop.post(newFrame);
- if (!LLApp::isExiting())
+ // Render scene.
+ // *TODO: Should we run display() even during gHeadlessClient? DK 2011-02-18
+ if (!LLApp::isExiting() && !gHeadlessClient)
{
- pingMainloopTimeout("Main:JoystickKeyboard");
-
- // Scan keyboard for movement keys. Command keys and typing
- // are handled by windows callbacks. Don't do this until we're
- // done initializing. JC
- if ((gHeadlessClient || gViewerWindow->getWindow()->getVisible())
- && gViewerWindow->getActive()
- && !gViewerWindow->getWindow()->getMinimized()
- && LLStartUp::getStartupState() == STATE_STARTED
- && (gHeadlessClient || !gViewerWindow->getShowProgress())
- && !gFocusMgr.focusLocked())
- {
- joystick->scanJoystick();
- gKeyboard->scanKeyboard();
- }
+ pingMainloopTimeout("Main:Display");
+ gGLActive = TRUE;
+ display();
+ pingMainloopTimeout("Main:Snapshot");
+ LLFloaterSnapshot::update(); // take snapshots
+ gGLActive = FALSE;
+ }
+ }
- // Update state based on messages, user input, object idle.
- {
- pauseMainloopTimeout(); // *TODO: Remove. Messages shouldn't be stalling for 20+ seconds!
-
- LL_RECORD_BLOCK_TIME(FTM_IDLE);
- idle();
+ pingMainloopTimeout("Main:Sleep");
- resumeMainloopTimeout();
- }
-
- if (gDoDisconnect && (LLStartUp::getStartupState() == STATE_STARTED))
- {
- pauseMainloopTimeout();
- saveFinalSnapshot();
- disconnectViewer();
- resumeMainloopTimeout();
- }
+ pauseMainloopTimeout();
- // Render scene.
- // *TODO: Should we run display() even during gHeadlessClient? DK 2011-02-18
- if (!LLApp::isExiting() && !gHeadlessClient)
+ // Sleep and run background threads
+ {
+ LL_RECORD_BLOCK_TIME(FTM_SLEEP);
+
+ // yield some time to the os based on command line option
+ if(mYieldTime >= 0)
+ {
+ LL_RECORD_BLOCK_TIME(FTM_YIELD);
+ ms_sleep(mYieldTime);
+ }
+
+ // yield cooperatively when not running as foreground window
+ if ( (gViewerWindow && !gViewerWindow->getWindow()->getVisible())
+ || !gFocusMgr.getAppHasFocus())
+ {
+ // Sleep if we're not rendering, or the window is minimized.
+ S32 milliseconds_to_sleep = llclamp(gSavedSettings.getS32("BackgroundYieldTime"), 0, 1000);
+ // don't sleep when BackgroundYieldTime set to 0, since this will still yield to other threads
+ // of equal priority on Windows
+ if (milliseconds_to_sleep > 0)
{
- pingMainloopTimeout("Main:Display");
- gGLActive = TRUE;
- display();
- pingMainloopTimeout("Main:Snapshot");
- LLFloaterSnapshot::update(); // take snapshots
- gGLActive = FALSE;
+ ms_sleep(milliseconds_to_sleep);
+ // also pause worker threads during this wait period
+ LLAppViewer::getTextureCache()->pause();
+ LLAppViewer::getImageDecodeThread()->pause();
}
}
-
- pingMainloopTimeout("Main:Sleep");
- pauseMainloopTimeout();
+ if (mRandomizeFramerate)
+ {
+ ms_sleep(rand() % 200);
+ }
- // Sleep and run background threads
+ if (mPeriodicSlowFrame
+ && (gFrameCount % 10 == 0))
{
- LL_RECORD_BLOCK_TIME(FTM_SLEEP);
-
- // yield some time to the os based on command line option
- if(mYieldTime >= 0)
- {
- LL_RECORD_BLOCK_TIME(FTM_YIELD);
- ms_sleep(mYieldTime);
- }
+ LL_INFOS() << "Periodic slow frame - sleeping 500 ms" << LL_ENDL;
+ ms_sleep(500);
+ }
+
+ const F64Milliseconds max_idle_time = llmin(.005f*10.f*(F32Milliseconds)gFrameTimeSeconds, F32Milliseconds(5)); // 5 ms a second
+ idleTimer.reset();
+ S32 total_work_pending = 0;
+ S32 total_io_pending = 0;
+ while(1)
+ {
+ S32 work_pending = 0;
+ S32 io_pending = 0;
+ F32 max_time = llmin(gFrameIntervalSeconds.value() *10.f, 1.f);
+
+ work_pending += updateTextureThreads(max_time);
- // yield cooperatively when not running as foreground window
- if ( (gViewerWindow && !gViewerWindow->getWindow()->getVisible())
- || !gFocusMgr.getAppHasFocus())
{
- // Sleep if we're not rendering, or the window is minimized.
- S32 milliseconds_to_sleep = llclamp(gSavedSettings.getS32("BackgroundYieldTime"), 0, 1000);
- // don't sleep when BackgroundYieldTime set to 0, since this will still yield to other threads
- // of equal priority on Windows
- if (milliseconds_to_sleep > 0)
- {
- ms_sleep(milliseconds_to_sleep);
- // also pause worker threads during this wait period
- LLAppViewer::getTextureCache()->pause();
- LLAppViewer::getImageDecodeThread()->pause();
- }
+ LL_RECORD_BLOCK_TIME(FTM_VFS);
+ io_pending += LLVFSThread::updateClass(1);
}
-
- if (mRandomizeFramerate)
{
- ms_sleep(rand() % 200);
+ LL_RECORD_BLOCK_TIME(FTM_LFS);
+ io_pending += LLLFSThread::updateClass(1);
}
- if (mPeriodicSlowFrame
- && (gFrameCount % 10 == 0))
+ if (io_pending > 1000)
{
- LL_INFOS() << "Periodic slow frame - sleeping 500 ms" << LL_ENDL;
- ms_sleep(500);
+ ms_sleep(llmin(io_pending/100,100)); // give the vfs some time to catch up
}
- const F64Milliseconds max_idle_time = llmin(.005f*10.f*(F32Milliseconds)gFrameTimeSeconds, F32Milliseconds(5)); // 5 ms a second
- idleTimer.reset();
- S32 total_work_pending = 0;
- S32 total_io_pending = 0;
- while(1)
- {
- S32 work_pending = 0;
- S32 io_pending = 0;
- F32 max_time = llmin(gFrameIntervalSeconds.value() *10.f, 1.f);
-
- work_pending += updateTextureThreads(max_time);
-
- {
- LL_RECORD_BLOCK_TIME(FTM_VFS);
- io_pending += LLVFSThread::updateClass(1);
- }
- {
- LL_RECORD_BLOCK_TIME(FTM_LFS);
- io_pending += LLLFSThread::updateClass(1);
- }
-
- if (io_pending > 1000)
- {
- ms_sleep(llmin(io_pending/100,100)); // give the vfs some time to catch up
- }
-
- total_work_pending += work_pending ;
- total_io_pending += io_pending ;
-
- if (!work_pending || idleTimer.getElapsedTimeF64() >= max_idle_time)
- {
- break;
- }
- }
- gMeshRepo.update() ;
+ total_work_pending += work_pending ;
+ total_io_pending += io_pending ;
- if(!total_work_pending) //pause texture fetching threads if nothing to process.
+ if (!work_pending || idleTimer.getElapsedTimeF64() >= max_idle_time)
{
- LLAppViewer::getTextureCache()->pause();
- LLAppViewer::getImageDecodeThread()->pause();
- LLAppViewer::getTextureFetch()->pause();
- }
- if(!total_io_pending) //pause file threads if nothing to process.
- {
- LLVFSThread::sLocal->pause();
- LLLFSThread::sLocal->pause();
- }
-
- //texture fetching debugger
- if(LLTextureFetchDebugger::isEnabled())
- {
- LLFloaterTextureFetchDebugger* tex_fetch_debugger_instance =
- LLFloaterReg::findTypedInstance<LLFloaterTextureFetchDebugger>("tex_fetch_debugger");
- if(tex_fetch_debugger_instance)
- {
- tex_fetch_debugger_instance->idle() ;
- }
+ break;
}
+ }
+ gMeshRepo.update() ;
+
+ if(!total_work_pending) //pause texture fetching threads if nothing to process.
+ {
+ LLAppViewer::getTextureCache()->pause();
+ LLAppViewer::getImageDecodeThread()->pause();
+ LLAppViewer::getTextureFetch()->pause();
+ }
+ if(!total_io_pending) //pause file threads if nothing to process.
+ {
+ LLVFSThread::sLocal->pause();
+ LLLFSThread::sLocal->pause();
+ }
- if ((LLStartUp::getStartupState() >= STATE_CLEANUP) &&
- (frameTimer.getElapsedTimeF64() > FRAME_STALL_THRESHOLD))
+ //texture fetching debugger
+ if(LLTextureFetchDebugger::isEnabled())
+ {
+ LLFloaterTextureFetchDebugger* tex_fetch_debugger_instance =
+ LLFloaterReg::findTypedInstance<LLFloaterTextureFetchDebugger>("tex_fetch_debugger");
+ if(tex_fetch_debugger_instance)
{
- gFrameStalls++;
+ tex_fetch_debugger_instance->idle() ;
}
- frameTimer.reset();
-
- resumeMainloopTimeout();
-
- pingMainloopTimeout("Main:End");
- }
- }
- catch(std::bad_alloc)
- {
- LLMemory::logMemoryInfo(TRUE) ;
+ }
- //stop memory leaking simulation
- LLFloaterMemLeak* mem_leak_instance =
- LLFloaterReg::findTypedInstance<LLFloaterMemLeak>("mem_leaking");
- if(mem_leak_instance)
+ if ((LLStartUp::getStartupState() >= STATE_CLEANUP) &&
+ (frameTimer.getElapsedTimeF64() > FRAME_STALL_THRESHOLD))
{
- mem_leak_instance->stop() ;
- LL_WARNS() << "Bad memory allocation in LLAppViewer::mainLoop()!" << LL_ENDL ;
+ gFrameStalls++;
}
- else
- {
- //output possible call stacks to log file.
- LLError::LLCallStacks::print() ;
+ frameTimer.reset();
- LL_ERRS() << "Bad memory allocation in LLAppViewer::mainLoop()!" << LL_ENDL ;
- }
+ resumeMainloopTimeout();
+
+ pingMainloopTimeout("Main:End");
+ }
+ }
+ catch(std::bad_alloc)
+ {
+ LLMemory::logMemoryInfo(TRUE) ;
+
+ //stop memory leaking simulation
+ LLFloaterMemLeak* mem_leak_instance =
+ LLFloaterReg::findTypedInstance<LLFloaterMemLeak>("mem_leaking");
+ if(mem_leak_instance)
+ {
+ mem_leak_instance->stop() ;
+ LL_WARNS() << "Bad memory allocation in LLAppViewer::frame()!" << LL_ENDL ;
+ }
+ else
+ {
+ //output possible call stacks to log file.
+ LLError::LLCallStacks::print() ;
+
+ LL_ERRS() << "Bad memory allocation in LLAppViewer::frame()!" << LL_ENDL ;
}
}
@@ -1618,7 +1590,7 @@ bool LLAppViewer::mainLoop()
LL_INFOS() << "Exiting main_loop" << LL_ENDL;
}
- return LLApp::isExiting();
+ return ! LLApp::isRunning();
}
S32 LLAppViewer::updateTextureThreads(F32 max_time)