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authorTofu Linden <tofu.linden@lindenlab.com>2010-07-15 08:44:18 +0100
committerTofu Linden <tofu.linden@lindenlab.com>2010-07-15 08:44:18 +0100
commit08647d14c256cd6959a9853dc194614771a19501 (patch)
treecee1dbf7c126b0bc8e20ae36c5adc3055f2ba145 /indra/newview/llagentlanguage.cpp
parent7a3a192f790992bbb83461c0d24036580bfc3cdc (diff)
parent6f640f86ca09e16df5db5316f3e953d8c633249a (diff)
slightly hairy merge from PE's viewer-release
Diffstat (limited to 'indra/newview/llagentlanguage.cpp')
-rw-r--r--indra/newview/llagentlanguage.cpp26
1 files changed, 20 insertions, 6 deletions
diff --git a/indra/newview/llagentlanguage.cpp b/indra/newview/llagentlanguage.cpp
index e97f136489..3d4e34a549 100644
--- a/indra/newview/llagentlanguage.cpp
+++ b/indra/newview/llagentlanguage.cpp
@@ -39,21 +39,35 @@
// library includes
#include "llui.h" // getLanguage()
-LLAgentLanguage::LLAgentLanguage()
+// static
+void LLAgentLanguage::init()
{
- gSavedSettings.getControl("Language")->getSignal()->connect(boost::bind(&update));
- gSavedSettings.getControl("InstallLanguage")->getSignal()->connect(boost::bind(&update));
- gSavedSettings.getControl("SystemLanguage")->getSignal()->connect(boost::bind(&update));
- gSavedSettings.getControl("LanguageIsPublic")->getSignal()->connect(boost::bind(&update));
+ gSavedSettings.getControl("Language")->getSignal()->connect(boost::bind(&onChange));
+ gSavedSettings.getControl("InstallLanguage")->getSignal()->connect(boost::bind(&onChange));
+ gSavedSettings.getControl("SystemLanguage")->getSignal()->connect(boost::bind(&onChange));
+ gSavedSettings.getControl("LanguageIsPublic")->getSignal()->connect(boost::bind(&onChange));
}
+// static
+void LLAgentLanguage::onChange()
+{
+ // Clear inventory cache so that default names of inventory items
+ // appear retranslated (EXT-8308).
+ gSavedSettings.setBOOL("PurgeCacheOnNextStartup", TRUE);
+}
// send language settings to the sim
// static
bool LLAgentLanguage::update()
{
LLSD body;
- std::string url = gAgent.getRegion()->getCapability("UpdateAgentLanguage");
+ std::string url;
+
+ if (gAgent.getRegion())
+ {
+ url = gAgent.getRegion()->getCapability("UpdateAgentLanguage");
+ }
+
if (!url.empty())
{
std::string language = LLUI::getLanguage();