diff options
author | Nyx (Neal Orman) <nyx@lindenlab.com> | 2012-07-11 18:30:39 -0400 |
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committer | Nyx (Neal Orman) <nyx@lindenlab.com> | 2012-07-11 18:30:39 -0400 |
commit | 64ad1aba304c50173195e15477c1882c5b6e7d37 (patch) | |
tree | 292cdd519bd77d1d944d60b4ac564a1d7b2b896e /indra/newview/llagentcamera.cpp | |
parent | 033c84dc9452f4b38cdf87446203241c4554d126 (diff) |
SH-3258 WIP initial work: refactoring appearance editing mode
Added flags for appearance editing status as well as which textures we should be using at a time.
Also refactored so we are not using camera state to track appearance editing mode.
Need to add more handling for which textures we actually use.
Diffstat (limited to 'indra/newview/llagentcamera.cpp')
-rw-r--r-- | indra/newview/llagentcamera.cpp | 36 |
1 files changed, 14 insertions, 22 deletions
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp index 751b73e1eb..a544909e66 100644 --- a/indra/newview/llagentcamera.cpp +++ b/indra/newview/llagentcamera.cpp @@ -2251,7 +2251,7 @@ void LLAgentCamera::changeCameraToThirdPerson(BOOL animate) //----------------------------------------------------------------------------- void LLAgentCamera::changeCameraToCustomizeAvatar() { - if (LLViewerJoystick::getInstance()->getOverrideCamera()) + if (LLViewerJoystick::getInstance()->getOverrideCamera() || !isAgentAvatarValid()) { return; } @@ -2275,29 +2275,21 @@ void LLAgentCamera::changeCameraToCustomizeAvatar() gFocusMgr.setKeyboardFocus( NULL ); gFocusMgr.setMouseCapture( NULL ); - LLVOAvatarSelf::onCustomizeStart(); - - if (isAgentAvatarValid()) - { - // Remove any pitch or rotation from the avatar - LLVector3 at = gAgent.getAtAxis(); - at.mV[VZ] = 0.f; - at.normalize(); - gAgent.resetAxes(at); - - gAgent.sendAnimationRequest(ANIM_AGENT_CUSTOMIZE, ANIM_REQUEST_START); - gAgent.setCustomAnim(TRUE); - gAgentAvatarp->startMotion(ANIM_AGENT_CUSTOMIZE); - LLMotion* turn_motion = gAgentAvatarp->findMotion(ANIM_AGENT_CUSTOMIZE); + // Remove any pitch or rotation from the avatar + LLVector3 at = gAgent.getAtAxis(); + at.mV[VZ] = 0.f; + at.normalize(); + gAgent.resetAxes(at); - if (turn_motion) - { - // delay camera animation long enough to play through turn animation - setAnimationDuration(turn_motion->getDuration() + CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP); - } + gAgent.sendAnimationRequest(ANIM_AGENT_CUSTOMIZE, ANIM_REQUEST_START); + gAgent.setCustomAnim(TRUE); + gAgentAvatarp->startMotion(ANIM_AGENT_CUSTOMIZE); + LLMotion* turn_motion = gAgentAvatarp->findMotion(ANIM_AGENT_CUSTOMIZE); - gAgentAvatarp->invalidateAll(); - gAgentAvatarp->updateMeshTextures(); + if (turn_motion) + { + // delay camera animation long enough to play through turn animation + setAnimationDuration(turn_motion->getDuration() + CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP); } } |