diff options
author | Aimee Linden <aimee@lindenlab.com> | 2010-08-26 16:49:41 +0100 |
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committer | Aimee Linden <aimee@lindenlab.com> | 2010-08-26 16:49:41 +0100 |
commit | 34a063ae5ae1c8b4be0de8a4448cb11a002a4c61 (patch) | |
tree | a3cdbe33c82c88bed128ee8d7717a9f7b868cdc0 /indra/newview/llagent.h | |
parent | 1a8d917a6d0d2393a0f0248d0072dd7cfd487609 (diff) |
VWR-20715 Double-click teleport
SNOW-352/SNOW-421/SNOW-462 Imported from Snowglobe 2
By Twisted Laws and Thickbrick Sleaford
Diffstat (limited to 'indra/newview/llagent.h')
-rw-r--r-- | indra/newview/llagent.h | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/indra/newview/llagent.h b/indra/newview/llagent.h index 0d95683a98..454d276f82 100644 --- a/indra/newview/llagent.h +++ b/indra/newview/llagent.h @@ -339,6 +339,7 @@ public: private: bool mbAlwaysRun; // Should the avatar run by default rather than walk? bool mbRunning; // Is the avatar trying to run right now? + bool mbTeleportKeepsLookAt; // Try to keep look-at after teleport is complete //-------------------------------------------------------------------- // Sit and stand @@ -504,7 +505,8 @@ public: TELEPORT_REQUESTED = 2, // Waiting for source simulator to respond TELEPORT_MOVING = 3, // Viewer has received destination location from source simulator TELEPORT_START_ARRIVAL = 4, // Transition to ARRIVING. Viewer has received avatar update, etc., from destination simulator - TELEPORT_ARRIVING = 5 // Make the user wait while content "pre-caches" + TELEPORT_ARRIVING = 5, // Make the user wait while content "pre-caches" + TELEPORT_LOCAL = 6 // Teleporting in-sim without showing the progress screen }; public: @@ -522,12 +524,15 @@ private: //-------------------------------------------------------------------- public: void teleportRequest(const U64& region_handle, - const LLVector3& pos_local); // Go to a named location home + const LLVector3& pos_local, // Go to a named location home + bool look_at_from_camera = false); void teleportViaLandmark(const LLUUID& landmark_id); // Teleport to a landmark void teleportHome() { teleportViaLandmark(LLUUID::null); } // Go home void teleportViaLure(const LLUUID& lure_id, BOOL godlike); // To an invited location void teleportViaLocation(const LLVector3d& pos_global); // To a global location - this will probably need to be deprecated + void teleportViaLocationLookAt(const LLVector3d& pos_global);// To a global location, preserving camera rotation void teleportCancel(); // May or may not be allowed by server + bool getTeleportKeepsLookAt() { return mbTeleportKeepsLookAt; } // Whether look-at reset after teleport protected: bool teleportCore(bool is_local = false); // Stuff for all teleports; returns true if the teleport can proceed |