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author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2018-04-06 12:15:08 +0000 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2018-04-06 12:15:08 +0000 |
commit | c1a44d462e39c84a6af187ed14c6c8beee3140da (patch) | |
tree | 3bf49f58dd852a46c4d3303a8a84822b733e95e0 /indra/newview/llagent.cpp | |
parent | 83de982be911322dd0d22b5818363355fc9a5e4f (diff) |
MAINT-8479 Acount for possibility of agent's position above ground being below agent's pelvis
Diffstat (limited to 'indra/newview/llagent.cpp')
-rw-r--r-- | indra/newview/llagent.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index 2243cbdf5a..901294d6b4 100644 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -1580,6 +1580,8 @@ void LLAgent::setAutoPilotTargetGlobal(const LLVector3d &target_global) LLViewerObject *obj; LLWorld::getInstance()->resolveStepHeightGlobal(NULL, target_global, traceEndPt, targetOnGround, groundNorm, &obj); + // Note: this might malfunction for sitting agent, since pelvis stays same, but agent's position becomes lower + // But for autopilot to work we assume that agent is standing and ready to go. F64 target_height = llmax((F64)gAgentAvatarp->getPelvisToFoot(), target_global.mdV[VZ] - targetOnGround.mdV[VZ]); // clamp z value of target to minimum height above ground |