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authorJonathan "Geenz" Goodman <geenz@geenzo.com>2025-05-21 21:00:06 -0400
committerJonathan "Geenz" Goodman <geenz@geenzo.com>2025-05-21 21:00:06 -0400
commit30aa14d0b3f4e87580982e8a8f936bad1283e21a (patch)
tree6af4ce17c8eecd1b8053b6181e4ad8aade24b064 /indra/newview/gltfscenemanager.cpp
parent30b72ba4106a3d818666e9a6e8a0aad5fbc0c7cb (diff)
Make loading the asset into VRAM optional.
Diffstat (limited to 'indra/newview/gltfscenemanager.cpp')
-rw-r--r--indra/newview/gltfscenemanager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/gltfscenemanager.cpp b/indra/newview/gltfscenemanager.cpp
index 9faead9533..3cb5e9a0d7 100644
--- a/indra/newview/gltfscenemanager.cpp
+++ b/indra/newview/gltfscenemanager.cpp
@@ -317,7 +317,7 @@ void GLTFSceneManager::load(const std::string& filename)
{
std::shared_ptr<Asset> asset = std::make_shared<Asset>();
- if (asset->load(filename))
+ if (asset->load(filename, true))
{
gDebugProgram.bind(); // bind a shader to satisfy LLVertexBuffer assertions
asset->updateTransforms();