diff options
author | Erik Kundiman <erik@megapahit.org> | 2025-03-07 16:44:21 +0800 |
---|---|---|
committer | Erik Kundiman <erik@megapahit.org> | 2025-03-07 16:44:21 +0800 |
commit | 266e96605781960799dc5388cc1ac168432ff106 (patch) | |
tree | 5f46ae7d39a8a954ea9f79dc7216cad6aca2ee6a /indra/newview/gltfscenemanager.cpp | |
parent | 530ff898b00d1759ab4abb32dcf9767960ce7170 (diff) | |
parent | bf949ce004c25917aabddd1cd24be812713e4602 (diff) |
Merge branch '2024.12-ForeverFPS'
Diffstat (limited to 'indra/newview/gltfscenemanager.cpp')
-rw-r--r-- | indra/newview/gltfscenemanager.cpp | 25 |
1 files changed, 16 insertions, 9 deletions
diff --git a/indra/newview/gltfscenemanager.cpp b/indra/newview/gltfscenemanager.cpp index f362fa51cb..43e8fa3e3c 100644 --- a/indra/newview/gltfscenemanager.cpp +++ b/indra/newview/gltfscenemanager.cpp @@ -356,8 +356,9 @@ void GLTFSceneManager::addGLTFObject(LLViewerObject* obj, LLUUID gltf_id) llassert(obj->getVolume()->getParams().getSculptID() == gltf_id); llassert(obj->getVolume()->getParams().getSculptType() == LL_SCULPT_TYPE_GLTF); - if (obj->mGLTFAsset) - { // object already has a GLTF asset, don't reload it + if (obj->mGLTFAsset || obj->mIsGLTFAssetMissing ) + { + // object already has a GLTF asset or load failed, don't reload it // TODO: below assertion fails on dupliate requests for assets -- possibly need to touch up asset loading state machine // llassert(std::find(mObjects.begin(), mObjects.end(), obj) != mObjects.end()); @@ -398,16 +399,19 @@ void GLTFSceneManager::onGLTFBinLoadComplete(const LLUUID& id, LLAssetType::ETyp } else { - LL_WARNS("GLTF") << "Failed to prepare GLTF asset: " << id << LL_ENDL; + LL_WARNS("GLTF") << "Failed to prepare GLTF asset: " << id << ". Marking as missing." << LL_ENDL; + obj->mIsGLTFAssetMissing = true; obj->mGLTFAsset = nullptr; } } } + obj->unref(); // todo: use LLPointer } } else { - LL_WARNS("GLTF") << "Failed to load GLTF asset: " << id << LL_ENDL; + LL_WARNS("GLTF") << "Failed to load GLTF asset: " << id << ". Marking as missing." << LL_ENDL; + obj->mIsGLTFAssetMissing = true; obj->unref(); } }); @@ -446,7 +450,8 @@ void GLTFSceneManager::onGLTFLoadComplete(const LLUUID& id, LLAssetType::EType a } else { - LL_WARNS("GLTF") << "Buffer URI is not a valid UUID: " << buffer.mUri << LL_ENDL; + LL_WARNS("GLTF") << "Buffer URI is not a valid UUID: " << buffer.mUri << " for asset id: " << id << ". Marking as missing." << LL_ENDL; + obj->mIsGLTFAssetMissing = true; obj->unref(); return; } @@ -455,7 +460,8 @@ void GLTFSceneManager::onGLTFLoadComplete(const LLUUID& id, LLAssetType::EType a } else { - LL_WARNS("GLTF") << "Failed to load GLTF asset: " << id << LL_ENDL; + LL_WARNS("GLTF") << "Failed to load GLTF asset: " << id << ". Marking as missing." << LL_ENDL; + obj->mIsGLTFAssetMissing = true; obj->unref(); } } @@ -500,7 +506,7 @@ void GLTFSceneManager::update() LLNewBufferedResourceUploadInfo::uploadFinish_f finish = [this, buffer](LLUUID assetId, LLSD response) { LLAppViewer::instance()->postToMainCoro( - [=]() + [=, this]() { if (mUploadingAsset) { @@ -517,6 +523,7 @@ void GLTFSceneManager::update() if (mUploadingObject) { mUploadingObject->mGLTFAsset = nullptr; + mUploadingObject->mIsGLTFAssetMissing = false; mUploadingObject->setGLTFAsset(assetId); mUploadingObject->markForUpdate(); mUploadingObject = nullptr; @@ -975,9 +982,9 @@ void renderAssetDebug(LLViewerObject* obj, Asset* asset) LLVector4a t; agent_to_asset.affineTransform(gDebugRaycastStart, t); - start = glm::make_vec4(t.getF32ptr()); + start = vec4(t); agent_to_asset.affineTransform(gDebugRaycastEnd, t); - end = glm::make_vec4(t.getF32ptr()); + end = vec4(t); start.w = end.w = 1.0; |