diff options
author | Dave Parks <davep@lindenlab.com> | 2024-05-29 16:56:39 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-05-29 16:56:39 -0500 |
commit | 15fd13f83036ff781160957a21bb2d59771044bc (patch) | |
tree | 984601482bc6d7384796123bce39b7e50074ec5a /indra/newview/gltf | |
parent | 2d0fe5ca7bf3bda62bf10a37a65f5859e6d1b095 (diff) |
#1530 Increase joint limit for GLTF Assets (#1582)
* Migrate GLTF scene rendering to its own shaders
* Add support for ambient occlusion map separate from metallic roughness map (or absent)
* Use UBO's for GLTF joints
* Better error handling of downloading GLTF assets
Diffstat (limited to 'indra/newview/gltf')
-rw-r--r-- | indra/newview/gltf/accessor.cpp | 8 | ||||
-rw-r--r-- | indra/newview/gltf/animation.cpp | 66 | ||||
-rw-r--r-- | indra/newview/gltf/asset.cpp | 229 | ||||
-rw-r--r-- | indra/newview/gltf/asset.h | 12 | ||||
-rw-r--r-- | indra/newview/gltf/common.h | 16 |
5 files changed, 101 insertions, 230 deletions
diff --git a/indra/newview/gltf/accessor.cpp b/indra/newview/gltf/accessor.cpp index 0619c617e2..5f4e3ca3a8 100644 --- a/indra/newview/gltf/accessor.cpp +++ b/indra/newview/gltf/accessor.cpp @@ -132,7 +132,13 @@ bool Buffer::prep(Asset& asset) { // loaded from an asset, fetch the buffer data from the asset store LLFileSystem file(id, LLAssetType::AT_GLTF_BIN, LLFileSystem::READ); - mData.resize(file.getSize()); + if (mByteLength > file.getSize()) + { + LL_WARNS("GLTF") << "Unexpected glbin size: " << id << " is " << file.getSize() << " bytes, expected " << mByteLength << LL_ENDL; + return false; + } + + mData.resize(mByteLength); if (!file.read((U8*)mData.data(), mData.size())) { LL_WARNS("GLTF") << "Failed to load buffer data from asset: " << id << LL_ENDL; diff --git a/indra/newview/gltf/animation.cpp b/indra/newview/gltf/animation.cpp index f18bba788c..45e9e1ddef 100644 --- a/indra/newview/gltf/animation.cpp +++ b/indra/newview/gltf/animation.cpp @@ -28,6 +28,7 @@ #include "asset.h" #include "buffer_util.h" +#include "../llskinningutil.h" using namespace LL::GLTF; using namespace boost::json; @@ -362,6 +363,71 @@ const Animation& Animation::operator=(const Value& src) return *this; } +Skin::~Skin() +{ + if (mUBO) + { + glDeleteBuffers(1, &mUBO); + } +} + +void Skin::uploadMatrixPalette(Asset& asset) +{ + // prepare matrix palette + + U32 max_joints = LLSkinningUtil::getMaxGLTFJointCount(); + + if (mUBO == 0) + { + glGenBuffers(1, &mUBO); + } + + U32 joint_count = llmin(max_joints, mJoints.size()); + + std::vector<mat4> t_mp; + + t_mp.resize(joint_count); + + for (U32 i = 0; i < joint_count; ++i) + { + Node& joint = asset.mNodes[mJoints[i]]; + // build matrix palette in asset space + t_mp[i] = joint.mAssetMatrix * mInverseBindMatricesData[i]; + } + + std::vector<F32> glmp; + + glmp.resize(joint_count * 12); + + F32* mp = glmp.data(); + + for (U32 i = 0; i < joint_count; ++i) + { + F32* m = glm::value_ptr(t_mp[i]); + + U32 idx = i * 12; + + mp[idx + 0] = m[0]; + mp[idx + 1] = m[1]; + mp[idx + 2] = m[2]; + mp[idx + 3] = m[12]; + + mp[idx + 4] = m[4]; + mp[idx + 5] = m[5]; + mp[idx + 6] = m[6]; + mp[idx + 7] = m[13]; + + mp[idx + 8] = m[8]; + mp[idx + 9] = m[9]; + mp[idx + 10] = m[10]; + mp[idx + 11] = m[14]; + } + + glBindBuffer(GL_UNIFORM_BUFFER, mUBO); + glBufferData(GL_UNIFORM_BUFFER, glmp.size() * sizeof(F32), glmp.data(), GL_STREAM_DRAW); + glBindBuffer(GL_UNIFORM_BUFFER, 0); +} + bool Skin::prep(Asset& asset) { if (mInverseBindMatrices != INVALID_INDEX) diff --git a/indra/newview/gltf/asset.cpp b/indra/newview/gltf/asset.cpp index 485984fac1..7870eb28b0 100644 --- a/indra/newview/gltf/asset.cpp +++ b/indra/newview/gltf/asset.cpp @@ -84,7 +84,7 @@ namespace LL void Scene::updateTransforms(Asset& asset) { mat4 identity = glm::identity<mat4>(); - + for (auto& nodeIndex : mNodes) { Node& node = asset.mNodes[nodeIndex]; @@ -116,7 +116,7 @@ void Node::updateTransforms(Asset& asset, const mat4& parentMatrix) { makeMatrixValid(); mAssetMatrix = parentMatrix * mMatrix; - + mAssetMatrixInv = glm::inverse(mAssetMatrix); S32 my_index = this - &asset.mNodes[0]; @@ -356,94 +356,6 @@ const Image& Image::operator=(const Value& src) return *this; } -void Asset::render(bool opaque, bool rigged) -{ - if (rigged) - { - gGL.loadIdentity(); - } - - for (auto& node : mNodes) - { - if (node.mSkin != INVALID_INDEX) - { - if (rigged) - { - Skin& skin = mSkins[node.mSkin]; - skin.uploadMatrixPalette(*this, node); - } - else - { - //skip static nodes if we're rendering rigged - continue; - } - } - else if (rigged) - { - // skip rigged nodes if we're not rendering rigged - continue; - } - - if (node.mMesh != INVALID_INDEX) - { - Mesh& mesh = mMeshes[node.mMesh]; - for (auto& primitive : mesh.mPrimitives) - { - if (!rigged) - { - gGL.loadMatrix((F32*)glm::value_ptr(node.mRenderMatrix)); - } - bool cull = true; - if (primitive.mMaterial != INVALID_INDEX) - { - Material& material = mMaterials[primitive.mMaterial]; - bool mat_opaque = material.mAlphaMode != Material::AlphaMode::BLEND; - - if (mat_opaque != opaque) - { - continue; - } - - material.bind(*this); - - cull = !material.mDoubleSided; - } - else - { - if (!opaque) - { - continue; - } - LLFetchedGLTFMaterial::sDefault.bind(); - } - - LLGLDisable cull_face(!cull ? GL_CULL_FACE : 0); - - primitive.mVertexBuffer->setBuffer(); - if (primitive.mVertexBuffer->getNumIndices() > 0) - { - primitive.mVertexBuffer->draw(primitive.mGLMode, primitive.mVertexBuffer->getNumIndices(), 0); - } - else - { - primitive.mVertexBuffer->drawArrays(primitive.mGLMode, 0, primitive.mVertexBuffer->getNumVerts()); - } - - } - } - } -} - -void Asset::renderOpaque() -{ - render(true); -} - -void Asset::renderTransparent() -{ - render(false); -} - void Asset::update() { F32 dt = gFrameTimeSeconds - mLastUpdateTime; @@ -461,6 +373,11 @@ void Asset::update() } updateTransforms(); + + for (auto& skin : mSkins) + { + skin.uploadMatrixPalette(*this); + } } } @@ -1063,90 +980,6 @@ bool Material::PbrMetallicRoughness::operator!=(const Material::PbrMetallicRough return !(*this == rhs); } -static void bindTexture(Asset& asset, S32 uniform, Material::TextureInfo& info, LLViewerTexture* fallback) -{ - if (info.mIndex != INVALID_INDEX) - { - LLViewerTexture* tex = asset.mImages[asset.mTextures[info.mIndex].mSource].mTexture; - if (tex) - { - tex->addTextureStats(2048.f * 2048.f); - LLGLSLShader::sCurBoundShaderPtr->bindTexture(uniform, tex); - } - else - { - LLGLSLShader::sCurBoundShaderPtr->bindTexture(uniform, fallback); - } - } - else - { - LLGLSLShader::sCurBoundShaderPtr->bindTexture(uniform, fallback); - } -} - -void Material::bind(Asset& asset) -{ - // bind for rendering (derived from LLFetchedGLTFMaterial::bind) - // glTF 2.0 Specification 3.9.4. Alpha Coverage - // mAlphaCutoff is only valid for LLGLTFMaterial::ALPHA_MODE_MASK - F32 min_alpha = -1.0; - - LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - - if (!LLPipeline::sShadowRender || (mAlphaMode == Material::AlphaMode::BLEND)) - { - if (mAlphaMode == Material::AlphaMode::MASK) - { - // dividing the alpha cutoff by transparency here allows the shader to compare against - // the alpha value of the texture without needing the transparency value - if (mPbrMetallicRoughness.mBaseColorFactor.a > 0.f) - { - min_alpha = mAlphaCutoff / mPbrMetallicRoughness.mBaseColorFactor.a; - } - else - { - min_alpha = 1024.f; - } - } - shader->uniform1f(LLShaderMgr::MINIMUM_ALPHA, min_alpha); - } - - bindTexture(asset, LLShaderMgr::DIFFUSE_MAP, mPbrMetallicRoughness.mBaseColorTexture, LLViewerFetchedTexture::sWhiteImagep); - - F32 base_color_packed[8]; - //mTextureTransform[GLTF_TEXTURE_INFO_BASE_COLOR].getPacked(base_color_packed); - LLGLTFMaterial::sDefault.mTextureTransform[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR].getPacked(base_color_packed); - shader->uniform4fv(LLShaderMgr::TEXTURE_BASE_COLOR_TRANSFORM, 2, (F32*)base_color_packed); - - if (!LLPipeline::sShadowRender) - { - bindTexture(asset, LLShaderMgr::BUMP_MAP, mNormalTexture, LLViewerFetchedTexture::sFlatNormalImagep); - bindTexture(asset, LLShaderMgr::SPECULAR_MAP, mPbrMetallicRoughness.mMetallicRoughnessTexture, LLViewerFetchedTexture::sWhiteImagep); - bindTexture(asset, LLShaderMgr::EMISSIVE_MAP, mEmissiveTexture, LLViewerFetchedTexture::sWhiteImagep); - - // NOTE: base color factor is baked into vertex stream - - shader->uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, mPbrMetallicRoughness.mRoughnessFactor); - shader->uniform1f(LLShaderMgr::METALLIC_FACTOR, mPbrMetallicRoughness.mMetallicFactor); - shader->uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, glm::value_ptr(mEmissiveFactor)); - - F32 normal_packed[8]; - //mTextureTransform[GLTF_TEXTURE_INFO_NORMAL].getPacked(normal_packed); - LLGLTFMaterial::sDefault.mTextureTransform[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL].getPacked(normal_packed); - shader->uniform4fv(LLShaderMgr::TEXTURE_NORMAL_TRANSFORM, 2, (F32*)normal_packed); - - F32 metallic_roughness_packed[8]; - //mTextureTransform[GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS].getPacked(metallic_roughness_packed); - LLGLTFMaterial::sDefault.mTextureTransform[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS].getPacked(metallic_roughness_packed); - shader->uniform4fv(LLShaderMgr::TEXTURE_METALLIC_ROUGHNESS_TRANSFORM, 2, (F32*)metallic_roughness_packed); - - F32 emissive_packed[8]; - //mTextureTransform[GLTF_TEXTURE_INFO_EMISSIVE].getPacked(emissive_packed); - LLGLTFMaterial::sDefault.mTextureTransform[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE].getPacked(emissive_packed); - shader->uniform4fv(LLShaderMgr::TEXTURE_EMISSIVE_TRANSFORM, 2, (F32*)emissive_packed); - } -} - void Material::serialize(object& dst) const { write(mName, "name", dst); @@ -1264,52 +1097,4 @@ const Sampler& Sampler::operator=(const Value& src) return *this; } -void Skin::uploadMatrixPalette(Asset& asset, Node& node) -{ - // prepare matrix palette - - // modelview will be applied by the shader, so assume matrix palette is in asset space - std::vector<mat4> t_mp; - - t_mp.resize(mJoints.size()); - - for (U32 i = 0; i < mJoints.size(); ++i) - { - Node& joint = asset.mNodes[mJoints[i]]; - t_mp[i] = joint.mRenderMatrix * mInverseBindMatricesData[i]; - } - - std::vector<F32> glmp; - - glmp.resize(mJoints.size() * 12); - - F32* mp = glmp.data(); - - for (U32 i = 0; i < mJoints.size(); ++i) - { - F32* m = glm::value_ptr(t_mp[i]); - - U32 idx = i * 12; - - mp[idx + 0] = m[0]; - mp[idx + 1] = m[1]; - mp[idx + 2] = m[2]; - mp[idx + 3] = m[12]; - - mp[idx + 4] = m[4]; - mp[idx + 5] = m[5]; - mp[idx + 6] = m[6]; - mp[idx + 7] = m[13]; - - mp[idx + 8] = m[8]; - mp[idx + 9] = m[9]; - mp[idx + 10] = m[10]; - mp[idx + 11] = m[14]; - } - - LLGLSLShader::sCurBoundShaderPtr->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX, - mJoints.size(), - GL_FALSE, - (GLfloat*)glmp.data()); -} diff --git a/indra/newview/gltf/asset.h b/indra/newview/gltf/asset.h index 761e746aa1..022fc484c2 100644 --- a/indra/newview/gltf/asset.h +++ b/indra/newview/gltf/asset.h @@ -118,8 +118,6 @@ namespace LL F32 mAlphaCutoff = 0.5f; bool mDoubleSided = false; - // bind for rendering - void bind(Asset& asset); const Material& operator=(const Value& src); void serialize(boost::json::object& dst) const; }; @@ -197,14 +195,18 @@ namespace LL class Skin { public: + ~Skin(); + S32 mInverseBindMatrices = INVALID_INDEX; S32 mSkeleton = INVALID_INDEX; + + U32 mUBO = 0; std::vector<S32> mJoints; std::string mName; std::vector<mat4> mInverseBindMatricesData; bool prep(Asset& asset); - void uploadMatrixPalette(Asset& asset, Node& node); + void uploadMatrixPalette(Asset& asset); const Skin& operator=(const Value& src); void serialize(boost::json::object& dst) const; @@ -332,10 +334,6 @@ namespace LL // update node render transforms void updateRenderTransforms(const mat4& modelview); - void render(bool opaque, bool rigged = false); - void renderOpaque(); - void renderTransparent(); - // return the index of the node that the line segment intersects with, or -1 if no hit // input and output values must be in this asset's local coordinate frame S32 lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, diff --git a/indra/newview/gltf/common.h b/indra/newview/gltf/common.h index 59f2ba38db..4f660d7cfc 100644 --- a/indra/newview/gltf/common.h +++ b/indra/newview/gltf/common.h @@ -36,6 +36,7 @@ #include "glm/ext/quaternion_float.hpp" #include "glm/gtx/quaternion.hpp" #include "glm/gtx/matrix_decompose.hpp" +#include <boost/json.hpp> // Common types and constants used in the GLTF implementation namespace LL @@ -62,6 +63,21 @@ namespace LL class Asset; + class Material; + class Mesh; + class Node; + class Scene; + class Texture; + class Sampler; + class Image; + class Animation; + class Skin; + class Camera; + class Light; + class Primitive; + class Accessor; + class BufferView; + class Buffer; } } |