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authorJonathan "Geenz" Goodman <geenz@lindenlab.com>2025-10-02 20:05:35 -0400
committerGitHub <noreply@github.com>2025-10-02 20:05:35 -0400
commit0b7bc35131ce4a526c1e696904c4e8332e1b0fe9 (patch)
tree6410603aa44e66f726aebe030ecfa31d37db1f68 /indra/newview/gltf
parentf25c2a56c0c8079163e9ef18f6a9e590341b1e1a (diff)
parent18c84a9d6ad2381836a0c8263a8e9cb800b6c28e (diff)
Merge pull request #4779 from secondlife/geenz/lua_editor-2025.07
Merge 2025.07 into lua editor
Diffstat (limited to 'indra/newview/gltf')
-rw-r--r--indra/newview/gltf/asset.cpp4
-rw-r--r--indra/newview/gltf/buffer_util.h14
2 files changed, 17 insertions, 1 deletions
diff --git a/indra/newview/gltf/asset.cpp b/indra/newview/gltf/asset.cpp
index e24aea4a28..28f30ae1c9 100644
--- a/indra/newview/gltf/asset.cpp
+++ b/indra/newview/gltf/asset.cpp
@@ -589,7 +589,9 @@ bool Asset::prep()
for (U32 variant = 0; variant < LLGLSLShader::NUM_GLTF_VARIANTS; ++variant)
{
+#ifdef SHOW_ASSERT
U32 attribute_mask = 0;
+#endif
// for each mesh
for (auto& mesh : mMeshes)
{
@@ -607,7 +609,9 @@ bool Asset::prep()
// all primitives of a given variant and material should all have the same attribute mask
llassert(attribute_mask == 0 || primitive.mAttributeMask == attribute_mask);
+#ifdef SHOW_ASSERT
attribute_mask |= primitive.mAttributeMask;
+#endif
}
}
}
diff --git a/indra/newview/gltf/buffer_util.h b/indra/newview/gltf/buffer_util.h
index be36c5e90b..c231443a9e 100644
--- a/indra/newview/gltf/buffer_util.h
+++ b/indra/newview/gltf/buffer_util.h
@@ -147,6 +147,12 @@ namespace LL
}
template<>
+ inline void copyVec3<F32, LLVector2>(F32* src, LLVector2& dst)
+ {
+ dst.set(src[0], src[1]);
+ }
+
+ template<>
inline void copyVec3<F32, vec3>(F32* src, vec3& dst)
{
dst = vec3(src[0], src[1], src[2]);
@@ -375,12 +381,18 @@ namespace LL
template<class T>
inline void copy(Asset& asset, Accessor& accessor, LLStrider<T>& dst)
{
- if (accessor.mBufferView == INVALID_INDEX)
+ if (accessor.mBufferView == INVALID_INDEX
+ || accessor.mBufferView >= asset.mBufferViews.size())
{
LL_WARNS("GLTF") << "Invalid buffer" << LL_ENDL;
return;
}
const BufferView& bufferView = asset.mBufferViews[accessor.mBufferView];
+ if (bufferView.mBuffer >= asset.mBuffers.size())
+ {
+ LL_WARNS("GLTF") << "Invalid buffer view" << LL_ENDL;
+ return;
+ }
const Buffer& buffer = asset.mBuffers[bufferView.mBuffer];
const U8* src = buffer.mData.data() + bufferView.mByteOffset + accessor.mByteOffset;