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authorRunitaiLinden <davep@lindenlab.com>2024-04-09 19:21:10 -0500
committerGitHub <noreply@github.com>2024-04-09 19:21:10 -0500
commitb2a450a3087fb8393024876f6069a7cec9855bfd (patch)
tree05a08420a5f4797ad8ce4d63668d1bf688888704 /indra/newview/gltf/primitive.h
parent5a47a3cb2366b9da9a595d37c88703497e111005 (diff)
#1126 gltf scene import prototype (#1172)
* #1126 GLTF Scene import initial prototype (working geometry import for some assets) * #1126 WIP -- Expand support for more vertex formats, PoC material import, shadow support, scale support * #1126 move GLTF implementation to newview/gltf * #1126 Refactor attribute loading to be less copy/pasta for each combination of types * #1126 Partially working object selection. Ability to have multiple scenes at once. Helpful message on how to use the preview button. * #1126 Add bounding box debug display and untangle GLTF raycast from LLVOVolume raycast * #1126 Working raycast on GLTF scenes. * #1126 Remove some #pragma optimize offs
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diff --git a/indra/newview/gltf/primitive.h b/indra/newview/gltf/primitive.h
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+#pragma once
+
+/**
+ * @file primitive.h
+ * @brief LL GLTF Implementation
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llvertexbuffer.h"
+#include "llvolumeoctree.h"
+
+// LL GLTF Implementation
+namespace LL
+{
+ namespace GLTF
+ {
+ class Asset;
+
+ constexpr U32 ATTRIBUTE_MASK =
+ LLVertexBuffer::MAP_VERTEX |
+ LLVertexBuffer::MAP_NORMAL |
+ LLVertexBuffer::MAP_TEXCOORD0 |
+ LLVertexBuffer::MAP_TANGENT |
+ LLVertexBuffer::MAP_COLOR;
+
+ class Primitive
+ {
+ public:
+ ~Primitive();
+
+ // GPU copy of mesh data
+ LLPointer<LLVertexBuffer> mVertexBuffer;
+
+ // CPU copy of mesh data
+ std::vector<LLVector2> mTexCoords;
+ std::vector<LLVector4a> mNormals;
+ std::vector<LLVector4a> mTangents;
+ std::vector<LLVector4a> mPositions;
+ std::vector<U16> mIndexArray;
+
+ // raycast acceleration structure
+ LLPointer<LLVolumeOctree> mOctree;
+ std::vector<LLVolumeTriangle> mOctreeTriangles;
+
+ S32 mMaterial = -1;
+ U32 mMode = TINYGLTF_MODE_TRIANGLES; // default to triangles
+ U32 mGLMode = LLRender::TRIANGLES;
+ S32 mIndices = -1;
+ std::unordered_map<std::string, int> mAttributes;
+
+ // copy the attribute in the given BufferView to the given destination
+ // assumes destination has enough storage for the attribute
+ template<class T>
+ void copyAttribute(Asset& asset, S32 bufferViewIdx, LLStrider<T>& dst);
+
+ // create octree based on vertex buffer
+ // must be called before buffer is unmapped and after buffer is populated with good data
+ void createOctree();
+
+ //get the LLVolumeTriangle that intersects with the given line segment at the point
+ //closest to start. Moves end to the point of intersection. Returns nullptr if no intersection.
+ //Line segment must be in the same coordinate frame as this Primitive
+ const LLVolumeTriangle* lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
+ LLVector4a* intersection = NULL, // return the intersection point
+ LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
+ LLVector4a* normal = NULL, // return the surface normal at the intersection point
+ LLVector4a* tangent = NULL // return the surface tangent at the intersection point
+ );
+
+ const Primitive& operator=(const tinygltf::Primitive& src)
+ {
+ // load material
+ mMaterial = src.material;
+
+ // load mode
+ mMode = src.mode;
+
+ // load indices
+ mIndices = src.indices;
+
+ // load attributes
+ for (auto& it : src.attributes)
+ {
+ mAttributes[it.first] = it.second;
+ }
+
+ switch (mMode)
+ {
+ case TINYGLTF_MODE_POINTS:
+ mGLMode = LLRender::POINTS;
+ break;
+ case TINYGLTF_MODE_LINE:
+ mGLMode = LLRender::LINES;
+ break;
+ case TINYGLTF_MODE_LINE_LOOP:
+ mGLMode = LLRender::LINE_LOOP;
+ break;
+ case TINYGLTF_MODE_LINE_STRIP:
+ mGLMode = LLRender::LINE_STRIP;
+ break;
+ case TINYGLTF_MODE_TRIANGLES:
+ mGLMode = LLRender::TRIANGLES;
+ break;
+ case TINYGLTF_MODE_TRIANGLE_STRIP:
+ mGLMode = LLRender::TRIANGLE_STRIP;
+ break;
+ case TINYGLTF_MODE_TRIANGLE_FAN:
+ mGLMode = LLRender::TRIANGLE_FAN;
+ break;
+ default:
+ mGLMode = GL_TRIANGLES;
+ }
+
+ return *this;
+ }
+
+ void allocateGLResources(Asset& asset);
+ };
+ }
+}