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authormobserveur <mobserveur@gmail.com>2024-07-23 02:57:02 +0200
committermobserveur <mobserveur@gmail.com>2024-07-23 02:57:02 +0200
commit7bb6ea9103228b3bf3b28792d8d73e8616471908 (patch)
treebbfe6b8deb26cf78eec77e4cade9637a8d435689 /indra/newview/gltf/primitive.cpp
parent8f66fcb7e32ce074fda9816efec37b45659c45e3 (diff)
Apple gpu optimisations based on LL work
This commit replaces our former optimisations with LL develop branch work and some tweaks.
Diffstat (limited to 'indra/newview/gltf/primitive.cpp')
-rw-r--r--indra/newview/gltf/primitive.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/indra/newview/gltf/primitive.cpp b/indra/newview/gltf/primitive.cpp
index b57a0af18d..46af87ebbb 100644
--- a/indra/newview/gltf/primitive.cpp
+++ b/indra/newview/gltf/primitive.cpp
@@ -9,7 +9,7 @@
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
- * version 2.1 of the License only.
+ * version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
@@ -86,7 +86,7 @@ void Primitive::allocateGLResources(Asset& asset)
}
U32 mask = ATTRIBUTE_MASK;
-
+
if (!mWeights.empty())
{
mask |= LLVertexBuffer::MAP_WEIGHT4;
@@ -113,7 +113,7 @@ void Primitive::allocateGLResources(Asset& asset)
{
tc[1] = 1.f - tc[1];
}
- mVertexBuffer->setTexCoordData(mTexCoords.data());
+ mVertexBuffer->setTexCoord0Data(mTexCoords.data());
for (auto& tc : mTexCoords)
{
@@ -124,7 +124,7 @@ void Primitive::allocateGLResources(Asset& asset)
{
mColors.resize(mPositions.size(), LLColor4U::white);
}
-
+
// bake material basecolor into color array
if (mMaterial != INVALID_INDEX)
{
@@ -142,7 +142,7 @@ void Primitive::allocateGLResources(Asset& asset)
{
mNormals.resize(mPositions.size(), LLVector4a(0, 0, 1, 0));
}
-
+
mVertexBuffer->setNormalData(mNormals.data());
if (mTangents.empty())
@@ -169,9 +169,9 @@ void Primitive::allocateGLResources(Asset& asset)
mVertexBuffer->setWeight4Data(weight_data.data());
}
-
+
createOctree();
-
+
mVertexBuffer->unbind();
}
@@ -235,9 +235,9 @@ void Primitive::createOctree()
const LLVector4a& v0 = mPositions[i0];
const LLVector4a& v1 = mPositions[i1];
const LLVector4a& v2 = mPositions[i2];
-
+
initOctreeTriangle(tri, scaler, i0, i1, i2, v0, v1, v2);
-
+
//insert
mOctree->insert(tri);
}
@@ -297,7 +297,7 @@ void Primitive::createOctree()
{
// nothing to do, no volume... maybe add some collision geometry around these primitive types?
}
-
+
else
{
LL_ERRS() << "Unsupported Primitive mode" << LL_ENDL;